Life recharge stops - even tho it shouldnt

I've pretty much confirmed its a desync now. Lately, when I come back to my hideout from a map, the latency is 500+ until I zone out and come back. Then the latency will be normal again <50. I did some testing while the latency was bad, and that's when it happened to me consistently in the hideout.

I would cast a bunch of spells quickly, seemingly spending more life than I had. Once I did this, the recharge would stop and I would stay at whatever health I was left with. Then coruscating would refresh and the recharge would start again.

I took off coruscating so it wouldn't start again, and my life would never return. I even equipped a life flask and it would not let me use it because it thought I was at full health, despite saying I had 1. It also wouldn't let me cast. A contradiction. The game/server wont let me cast because I have no life to spend, but it also wont let me use a life flask because the server/game thinks I'm at full life.

Once I reloaded my hideout and got the latency back to normal, I could not replicate the issue. So the desync would happen and it wouldn't correct itself until I took damage (coruscating) and then it would realize that the recharge needed to happen again.
Bump for same problem. I may add what I found out:
- Life recharge occours after getting dmg and triggering CWDT (Immortal call), which triggers mostly, even when stuck on 1 life.

- using Corr. Elixir again restarts life recharge (as posted above)

Please fix!
bump
Bump!!! happening in HO and maps, some time taking auras off and on fixes but then starts again

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