Life recharge stops - even tho it shouldnt
I've pretty much confirmed its a desync now. Lately, when I come back to my hideout from a map, the latency is 500+ until I zone out and come back. Then the latency will be normal again <50. I did some testing while the latency was bad, and that's when it happened to me consistently in the hideout.
I would cast a bunch of spells quickly, seemingly spending more life than I had. Once I did this, the recharge would stop and I would stay at whatever health I was left with. Then coruscating would refresh and the recharge would start again. I took off coruscating so it wouldn't start again, and my life would never return. I even equipped a life flask and it would not let me use it because it thought I was at full health, despite saying I had 1. It also wouldn't let me cast. A contradiction. The game/server wont let me cast because I have no life to spend, but it also wont let me use a life flask because the server/game thinks I'm at full life. Once I reloaded my hideout and got the latency back to normal, I could not replicate the issue. So the desync would happen and it wouldn't correct itself until I took damage (coruscating) and then it would realize that the recharge needed to happen again. |
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Bump for same problem. I may add what I found out:
- Life recharge occours after getting dmg and triggering CWDT (Immortal call), which triggers mostly, even when stuck on 1 life. - using Corr. Elixir again restarts life recharge (as posted above) Please fix! |
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bump
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Bump!!! happening in HO and maps, some time taking auras off and on fixes but then starts again
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