ULTIMATUM - extremely hard, extremely unrewarding
ah, the white map challenger returns!
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Once again it's the eldritch altars only that give the only worthwhile rewards.
(I don't care that one person / league gets a div orb from the other mechanics) |
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I just want the mobs to deal damage appropriate to their level.
Right now, Ultimatum mobs do at least 2x-3x more damage than wildwood empowered essence rares. Shockingly bad. |
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![]() 8 chisels for 13 rounds, gilded ultimate scarab and full specced atlas tree t16, alched map who ever decided rewards, please get your head examined. Last edited by Kekurikekukaka#1541 on Dec 30, 2023, 8:14:11 AM
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I concur with ultimatum being very hard and unrewarding.
I played it for a bit, but over time i stopped doing them because they were no fun. I wont mind a fun mechanic being not as rewarding as ultra juicing, but with the nature of ultimatum it felt more like investing quite a bit of time for some mediocre rewards similar to work. thinking back to ultimatum league it was a loot-fest, with the player wanting to do it as it was very rewarding. I dont mean we have to go back to that, but maybe some finetuning on the loot/rewards given could make it a more rewarding experience for the work being put in. |
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OK, and I would say that ultimatum is extremely easy and extremely profitable. I need 5 minutes for a map, do 100 div+ a day.. (map up, run to the ultimatum, make it easy for a moment and get out).. I've been playing since 2013, there was and is no mechanic in which you can get a lot of currency so easily . When the inscriptions are removed as an profit gain next league because people no longer need them for challenges, then it will no longer be as worthwhile as it is now but will still be very profitable.
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