Probably quitting the league early - Story getting harder each league is NOT fun

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morganbritches wrote:


I'm in the same boat, I left around ultimatum iirc, poked my head in a few times and stayed out until this league. The drops this league are fine, honestly they are great RN, I can now pretty much handle "x-mod" red maps, but the building has gotten way too tight and the one-shots have gotten worse and more arbitrary. It doesn't make up for the loot showers. I didn't mind taking longer to save up in exchange for a less spastic play experience. Now, I juice a map, run into the dark to get glitter bombs and then everything is a bunch of flashing lights and dodging and maybe I get one-hit, just because, and maybe I don't. People can come on here and argue with other people's opinions, but I'm not buying it. I can decide if something is more fun or not. I play hard games, hundreds of hours in Elden Ring and loved it, play a lot of Dark Tide. I like becoming better or more skilled in response to a tough boss that hits hard, but this game is more gear tweaking than skill for any of the balanced builds, and good luck if you don't follow a build or want to spend the time with POB. It's the opposite experience. You have no idea what kills you, so you can't improve, but you go spend your obligatory 50 divs to get SS up and a bunch of phys to ele gear and you survive it. That's the "skill" really. Spend a bunch of time grinding out essence to get divs and you're "skilled" now. Literally. I'm mediocre at hand eye stuff, I was losing a week ago, I googled moneymaking in POE, switched my atlas passives to essence, spammed white maps, bought all the obligatory junk show and now I can go get the loot piñatas on T16s. No change in skill. It was always a bit this way, but there was at least some consistancy in the ceiling on mobs and you could expect a certain level of rippyness based on the map mods, but this league is all over the place. I miss the hell out of my golemancer in heist.


i tend to watch asmongold vids from time to time, he is an avid poe lover but he does have valid criticism. when you create tough content, you end up forcing players to be more efficient. the more challenging the content, the more you force them to be efficient.

i really resent GGG so much, it currently seems as though everything is balanced around the top 0.001% of players.

its quite ironic. if you're strong you get to juice and you have a fun time farming.

if you're not there yet, you might not even be able to do essence farming. if you're even weaker and can barely run alc'd maps. your drops can be pitiful.
[Removed by Support]
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exsea wrote:
"
morganbritches wrote:


I'm in the same boat, I left around ultimatum iirc, poked my head in a few times and stayed out until this league. The drops this league are fine, honestly they are great RN, I can now pretty much handle "x-mod" red maps, but the building has gotten way too tight and the one-shots have gotten worse and more arbitrary. It doesn't make up for the loot showers. I didn't mind taking longer to save up in exchange for a less spastic play experience. Now, I juice a map, run into the dark to get glitter bombs and then everything is a bunch of flashing lights and dodging and maybe I get one-hit, just because, and maybe I don't. People can come on here and argue with other people's opinions, but I'm not buying it. I can decide if something is more fun or not. I play hard games, hundreds of hours in Elden Ring and loved it, play a lot of Dark Tide. I like becoming better or more skilled in response to a tough boss that hits hard, but this game is more gear tweaking than skill for any of the balanced builds, and good luck if you don't follow a build or want to spend the time with POB. It's the opposite experience. You have no idea what kills you, so you can't improve, but you go spend your obligatory 50 divs to get SS up and a bunch of phys to ele gear and you survive it. That's the "skill" really. Spend a bunch of time grinding out essence to get divs and you're "skilled" now. Literally. I'm mediocre at hand eye stuff, I was losing a week ago, I googled moneymaking in POE, switched my atlas passives to essence, spammed white maps, bought all the obligatory junk show and now I can go get the loot piñatas on T16s. No change in skill. It was always a bit this way, but there was at least some consistancy in the ceiling on mobs and you could expect a certain level of rippyness based on the map mods, but this league is all over the place. I miss the hell out of my golemancer in heist.


i tend to watch asmongold vids from time to time, he is an avid poe lover but he does have valid criticism. when you create tough content, you end up forcing players to be more efficient. the more challenging the content, the more you force them to be efficient.

i really resent GGG so much, it currently seems as though everything is balanced around the top 0.001% of players.

its quite ironic. if you're strong you get to juice and you have a fun time farming.

if you're not there yet, you might not even be able to do essence farming. if you're even weaker and can barely run alc'd maps. your drops can be pitiful.


It reminds me of a buffet I went to with fake fruit for decoration around it, at a hotel, so it would look like a real loaded continental buffet. Each year in POE the salad bar looks bigger than ever and you can eat less of it. I have a deeper collection of uniques already than I ever had in a whole league before and can't use any of them, besides Incandescent Heart or I go to rip city.

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