Tired of content & leagues being removed from the game

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Alysma wrote:
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MLGonthorian wrote:
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Alysma wrote:
Mark just said that Metamorph tabs will be converted to Ultimatum tabs. :)

[...]There is no reason to just remove it. It's just taking choice and alternatives away from the game.


They also said that it was annoying to maintain, the battle in Tane's lab was meh and that overall, a lot of devs were happy to send it on its merry way - among other reasons.


After the PoE2 announcement at Exilecon everything is on the chopping block it seems.

Innocence forgives you
Last edited by SilentSymphony#3358 on Nov 30, 2023, 5:21:16 PM
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Orca_Orcinus wrote:
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MLGonthorian wrote:
Why remove Metamorph?

Removing Perandus was a mistake

Removing Prophecy and Metamoprh especially were mistakes.

Prophecy allowed you to modify your maps in a somewhat deterministic way. Frogs, rats, tempests.

Perandus gave you a chance to get a unique deterministically.


If it a) adds player agency or b)removes RNG and/or c)doesn't increase the friction before fun or d) is fun GGG simply deletes it.

Anti-fun, anti-consumer all the way, and nothing else.


I'm sure that's not their intent but that's what it ends up being in the end. Like removing the Heist alt gems... What was the reason for this? The more I watch the stream, the more I'm confused as to the actual reasoning or logic behind the decisions...
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
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ARealLifeCaribbeanPirate wrote:
Metamorph is literally the least popular league mechanic in the game.


Do you understand how asinine of a decision this is to remove leagues from the game? Oh, a smaller portion of the game doesn't enjoy one part of the content compared to other content in the game.

And?? What does that have to do with an actual reasoning for removing content?

In what universe is removing content or more choices and alternatives to explore in the game seen as a good thing?

Complete circular reasoning to justify the removal of content from a game. Makes no sense

And again, especially after they stated in Exilecon 1 & 2 that their engine CAN handle more content. It just sounds more like they don't want to keep up with all of the content that is in the game. Other game companies can keep up with all of the content they release and don't resort to just removing it after working on it tirelessly and the community growing to love that content.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
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roundishcap wrote:
I miss prophecy and I always league started with metamorph because I like bossing builds.

Might as well as removed essence/spirits/rouge exiles.


+1 to that, maybe keep essence but the other 2 I would be perfectly fine retiring.
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ARealLifeCaribbeanPirate wrote:
Metamorph is literally the least popular league mechanic in the game, as can easily be verified by checking the poe.ninja atlas passive heatmap.

Removing a system almost everyone is blocking and that GGG themselves aren't happy with, and putting their rewards into one of the most popular league mechanics of all time, makes perfect sense.


I think that could've been addressed by making the league more rewarding. Let's be honest here, Metamorphs were instant death hazards that, at best, rewarded a small handful of catalysts which were mostly low-value. They're just not worth it, especially not when the rewards could be obtained in bulk from most other leagues which are less dangerous. Back in the league it debuted, it had a good chance at dropping exalts, especially the lab version. That made them worth running.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Dec 1, 2023, 12:32:08 AM
to prevent content bloat and to reduce content that "no one" does anymore.

perandus is essentially expedition beta. expedition did coins and gambling better and more enjoyable than perandus. they could have reworked perandus but why make 2 league mechanics compete? just kick one out.

prophecy was technically poe's version of random mmorpg esque side quests. we already had 1001 things to do and it became more of a hassle than anything else.

metamorph was one of my most loved leagues in the game. the entire premise is "clear as much of the map hunting monsters to get better chance of valuable reward". technically beastiary does the same thing but with rewards that are more focused.

also one thing i hate about metamorph is despite loving it, i cant see shit. thats my biggest complaint. also, the metamorphs can balloon in power, quickly becoming stupidly strong and if you're melee... well you can get shotgun pretty much.
[Removed by Support]
I also am tired of GGG destroying things excluding good fun league mechanics that I enjoyed or deleting them to make room fore leagues I hate (ultimatum is trash circle slot machine IMO).

Atlas passive exist that allow people to block what they don't like and juice what they do. GGG should lean into this. I don't like Metamorph but if they were deleting Abyss or Delve instead I would probably just uninstall for the final time throw up my hands and give up. They honestly don't need to delete core content... THE PASSIVE TREE ALLOWS BLOCKING.

Honestly make content "opt in" if its unpopular. Make it so you have to opt out of something else if the games deemed "too crowded".

Give me an Atlas passive to opt into Sentinel, its clearly just a league flag that can be enabled (see recent event).

Deleting Fated uniques for example. Several items I really liked gone for no good reason at all. Just destructive innovation style brain dead "rearranging the deck chair" game design.

Every time they "revamp" they often are just nerfing the piss out of availability. Breach rework and Abyss rework for example. Sick and tired of this one in particular.

Every time they buff something they put a decimal in front of its drop rate. Merohi Erqui (not going to google the spelling) for example.

All too often they revamp a skill (Sunder, Firestorm for example) they ruin the skill and put a skill no one wants to play in its place using the same name.

A skill with completely new behavour but the same name is literally just a new skill with an old name and the DELETION of a skill SOMEONE LIKED.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Metamorph was a scuffed league and remained scuffed. If they're not gunna fix it, I say remove.

Besides it being a black blob in a game where it's already hard to see. I doubt they liked that players could just off-screen them dead. Probably why it was never very rewarding.

I was sad about Prophecy. Not for what it was but for what it could have been. The game lacks side treks since Zana poof. Prophecy could have been a nice way to implement side adventures.

They could have just swapped Ritual for Ultimatum though. One is just a better version.
"Never trust floating women." -Officer Kirac
I gave Metamorph a fair shot in 3.22 because of catalyst prices.

I used full atlas spec + gilded scarabs + sextant modifiers.

In-map metamorphs are somewhat rewarding but require a very strong build to kill. They are way tougher than map bosses or even 6-essence monsters. Main profit generator was unstable and prismatic catalyst. Fertile was somewhat ok too. It is a quick league mechanic, synergizing well with an atlas strategy that runs a lot of maps per hour. So no expedition, ritual, blight etc.

Tane's Lab metamorphs are a waste of time. It's a lot of annoying micro and it does not pay back. The lab does not have any quant modifiers and the body part modifiers look good only on paper. I killed 40 monsters composed of level 83 parts and haven't got anything valuable. Few chaos orbs and some catalysts, that's it. Not many catalysts, mind you. Map metamorphs drop way more of them. After that I stopped picking up organs completely.

Ultimatum is the opposite of fast. 10-13 rounds last as long as running two maps. It favors significantly slower mapping strategies.

In general I'm supporting this decision. Metamorph was one of the least popular league mechanics and Ultimatum is propably the most requested mechanic to go core ever. Maybe Ancestor will be similar with tattoo's.
Metamorph league (3.09) was pretty huge for printing Exalts in Tane's laboratory.

GGG seemed to nerf currency stacking organs post-league. To anyone arguing that metamorph was least popular and thus it's removal is no big deal; Consider how popular it would be if it continued to be the currency printing machine that sanctum was/is.


Metamorph could easily be a league mechanic worth investing in if GGG wanted it to.


I'm also pretty sour about the unusual gem contract changes. I like investing into heist and this totally kicks the legs out from under it. They mentioned some reworks to experementals, replicas etc but I'm guessing those will remain niche. Unusual Gems were the only grand heists where you could typically expect 1+ divine profit. Tempering/Tailoring orbs and the odd valuable replica were so RNG-weighted, you can run 10 grand heists and never see them. For the time/cost investment Heist requires, unusual gems were kind of the more consistent income to make it worthwhile.

The remaining 'stable income' of heists comes from the the stacked decks, fractured/synth bases, etc but those are more of an aggregate profit. The spirit of investing into the rogues and spending the coins on the grand heists is gone imo. I can can farm aggregate profit from everything else in the game.

Heist already had an upfront barrier--Am I going to be told next expansion that Heist is being removed because 'nobody is engaging in that content' a la Metamorph?

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