Can any PoE veteran clear this out for me ?
It just doesnt feel good making 1div per hour in game thats all about divs,
just because I dont follow someones build (and even if I followed I still woudlnt know how to make 10 times more except by farming yeallow maps essences which feels like working more than playing). And even if I follow some build which claims to do everything easily, that build just isnt anything like it most of time, they claim they get billion DPS but just looking at their build they wouldnt survive just 30 trauma stacks. Making 1 div per hour in game where piece of gear costs 100div just because people are willing to pay it doesnt really feel good. [Removed by Support] Where people want you to pay them divs just for playing with you (5 ways), even tho they already get much more shit just from your presence... where Ranger gets sometimes more tanky than Jugg, yeah thats probly why I blame the game. Where 90% skills are useless and 70% passives are just to be there... Nah this game really isnt for me. No wonder I blame the game if I can see all of this... Last edited by Jenn_GGG#0000 on Oct 17, 2023, 6:54:16 AM
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I won't pretend like this game is perfect and flawless but you have a bunch of common misconceptions there.
You don't need 100 divs to do anything in this game, well, maybe except for 1k+ delve but i am not even sure about that. Everything up to pinnacles can be done with less than 10. 20-50 is enough for everything including ubers, simulacrum and shit. If you really know your stuff you can even do that kind of content for 10 divs. Farming that amount of divines, even with 1 div per hour isn't exactly a huge task to undertake and pretty much any farming strat will net you at least that much. You don't have to stick with essences if you don't want to. Pathfinder tankier than jugg is tricky, the class certainly can feel tanky for certain situations but it's also really vulnerable to certain stuff like flask siphoners where jugg wouldn't care much. As for 90% of skills being useless, that's a massive exaggeration. Pretty much any main skill i.e none movement/support skill can carry you through the entire game. Some skills perform slightly better than others but it's never to a point where you can't do something with a given skill. It's just a matter of knowledge. If you aren't willing to learn AND/OR to follow guides then sure, you'll have problems and if that's your attitude then quitting is probably for the best. Last edited by Baharoth15#0429 on Oct 17, 2023, 7:28:18 AM
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OP: If your goal is to farm currency and you actually want to learn, it's fairly easy to teach you how to play something that requires NO currency that farms well without saying you have to follow a build guide strictly. You just need to learn what makes a good basic character.
If you are only farming 1 divine an hour, are not exaggerating that, and are actually playing for the whole hour, then your items and your build aren't the problem. It means you are picking up all the trash and using up your portals to cart them back to town. If you are playing that way, having 100 divines won't fix anything for you in terms of making money fast. |
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you don't get it.
currency doesn't matter that much if you know how to spend it, and 90% of the skills aren't "useless". and you can't be making 1 div/hour unless you're just running white normal maps. like, looking at poe.ninja 0.1% dark pact players 0.1% lightning tendrils players not even a single player using explosive concoction 0.05% playing pyroclast mines 0.05% playing lightning trap are these skills useless? I played all five to the endgame and killed pretty much all ubers on all of them, heck, dark pact necro was literally the strongest build I've ever played. but some people will see it and say "wow 0.1%, must be shit". we have so many items and passives, it's possible to make anything work and you're already playing one of the strongest meta skills, and still complaining. lol "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Oct 17, 2023, 11:05:57 AM
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tendies is pretty bad, concoction is pretty bad now they made it use 1 charge per projectile that was one of the harshest nerf they gave to a skill (primarily because of poison conconction too rather than explosive itself)
Dark pact is strong AF and always has been but its weird to play hence the low %, lightning traps kinda just overshadowed by other traps but fine Like you say you can compensate for any of them enough to clear all the content I just don't think anyone should use the usage statistics for anything. If you are experienced enough to know the skills you know if something is an overperformer or not as well as how to make an underperformer work. That shouldn't be used as an answer to them not doing a better job on balance though. Frankly tendies should be strong AF considering its drawbacks all the channeling skills should. I gotta ask about your pyroclast build though i've not done that one and it sounds really juicy, does it slap and does it actually need astral projector or is it just nice Qol? I have to make it suitable for HC but I'm excited about the idea already for next leagues build list. |
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" ec is still very viable, but you play it without any flasks and you need diallas for stuff like divergent chance to bleed and anomalous coc. then you scale pure fire and additional projectiles. can be done on basically any class, I saw a streamer doing ubers with it this league but dont remember who. might require EO tattoo I'm currently playing my second pyroclast mines build, created it like 2 days ago and the gear is kinda scuffed with missing jewels etc. but still blasting t16s and non-ubers atm. ubers should be pretty ez once I minmax it a bit. astral projector is a huge qol for both mapping and bossing, I'd probably play explosive trap raider or elementalist instead if it wasnt a thing for pyroclast. you basically never need to aim "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Oct 17, 2023, 12:42:11 PM
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Ok sounds like its a build for Astral Projector which i'm good with I'll sit on it until then, is Sabo a must? I confess i've not played a miner in forever so i'm not quite sure how much the 150% aura effect for mines translates.
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" sabo isnt a must, but its kinda impossible to hit the buff cap without 150% aura effect. tbh the current iteration of sabo is perfect for natural mines, but I'd never play sabo for traps or tremor rod builds "buff grenades"
- Buff Grenades (Buff-Grenades) |
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" got it, thanks for the feedback, appreciate it. |
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" Stop playing trade, you'll learn more about the game and no longer be a slave to div/hr hamster wheel. |
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