It's time to remove XP loss
players have talked about the topic over the years, many thoughts, reasons, and it seems...not enough.
i dont know what GGG's "right thing" is, but i do believe a fair point is needed before something classic is about to change. long time ago lv100 is indeed a good challenge especially before betrayal league when pure breachstone(now there is only flawless breachstone) was added. that time XP loss at least means something for those want to pursue lv100 solo. as game updates, so many unknown monsters with OP skills, various powerful negative mods, oneshot is very common. the most important is, 5-way battle and introduction of atlas tree(legion part to offer emblems steadily), make party lv100 fast and safe. at this point, lv100 solo means nothing but suffering and stupidity. GGG's strategy is nerf XP gain, just take a look at nerfing 5-way. the balance direction is wrong, always. things such as pure breachstone and 5-way should focus on rewards rather than XP gain. lv100 wont cause a balance issue, should be a time question for everyone including casuals. its time to remove XP loss. edit: thanks for all the replies. i mean no offense but if you are a PoE expert, you will understand no matter how tanky your character is, as long as you are not immune to damage, you will die. just change oneshot to twoshots or threeshots. PoE is not a game where you can achieve truely tanky builds, even years ago there was a 99% undamageable build based on 100% res and dmg taken conversion tailsman. yes i call it 99% because the build cant take dot. then next league its gone, like always. the logic is a decent tanky build is the combination of dps(50-60%), dmg reduction(30%-40%) from various sources, recovery(10-20%) and most important, lots of divs to push it to max. at least 100 divs, maybe 2-5 mirrors to build an all-round character. given the fact you cant always take damage(especially today's PoE), you need enough dps and recovery to amplify your defense efficiency. this is why 5-herald/aura stacking build dominated delirium league, one of the best builds in the history of PoE. this is why party MF dominates every league, one character pushes MF stat to max while aura bots offer everything. This account is only for feedback and suggestions. Last edited by lonestaRip#4378 on Sep 1, 2023, 8:51:13 PM Last bumped on Sep 24, 2023, 2:20:52 PM
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Experience loss hurts especially with random one-shots in this game. Just discourages you from doing interesting content.
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Then you two should make better chars to not die? I will tell you this but they will NEVER ever remove that penalty.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Even reasonably tanky characters will occasionally be oneshot in hard content. And I would like to borrow your crystal ball. |
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We have so much more stuff we can add to maps to increase the amount of monsters and even XP gain. The character power is also way higher and a lot of stuff in regards to XP is way more accessable.
I think it's time to increase the XP loss to 20% so people finally bother with defensives. |
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no, keep xp loss, otherwise there won't be any consequence in dying from mistakes. FFS I would rather lose a level on dying 3 times than have no motivation to play better.
Random One-Shots and that kind of shit is totally independent from this and should be balanced on their own foundations. Last edited by sham_pain#4866 on Aug 31, 2023, 6:40:01 AM
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" True, but by now balancing that kind of shit means reworking the whole game, from abundance of "more damage" modifiers to each and every league mechanic scaling. We already know that GGG can only answer this issue with Ruthless, and won't bother reworking core game even without poe2 in the works. On the other hand, tweaking several numbers for archaic 10 year old exp penalty is simpler. If they want us to play messed balance, at least don't add insult to injury with the penalty, when player can die in the middle of empty screen without any hostile vfx in vicinity (my own experience). |
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If you hurt your arm, would you get treatment for your leg? Your reasoning just doesn't make any sense.
Also, I don't know what glass-cannon builds you are playing, but if the map modifier says something like "monsters deal more dmg, +crit chance and crit multi" maybe you need to reroll if you cannot handle it. Or, you know, teh game also gives you the opportunity to build very tanky chars that still deal good damage. I for one can tank pretty much everything, Uber Sirus beam included, and still deal enough damage to beat the game. In TOTA I get one shot all the time, but that is not your arm anyway. Last edited by sham_pain#4866 on Aug 31, 2023, 7:25:45 AM
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" My reasoning was exactly about why you cannot possibly have treatment for your arm, because making it would take efforts similar to designing new arpg ruleset from scratch. Poe is way too bloated for thorough balance reworks. In this situation, yes, I would rather have whatever treatment is realistic to obtain and try to fit it to my arm :) In short, if I am bound to get killed eventually, I can live with that as long as it doesn't nullify 50+ maps of exp at lvl 96+. About you can "tank everything", yes, if you've played this game since 2013, meaning you are just rehearsing moves by now and might as well not play again, as you already know what will happen at every step of progression. No game design should rely on people spending years to properly adapt to this game. Also those absolute tanking strategies are expensive and restrictive in terms of skill selection, compared to advertised poe variety. Even if rookie player reads guide on how to get tanky, it doesn't mean he/she manages to see it through. Last edited by Echothesis#7320 on Aug 31, 2023, 7:43:59 AM
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What I want to know is: have ANY of the people clamoring for a removal of exp loss spent literally any time thinking about how GGG would rebalance this game to compensate?
I know this community is terrible at understanding cause and effect relationships, but this one isn't particularly difficult: If exp loss on death goes away, exp needed to level up goes up. By a LOT. I could easily see 300-400% at the low end, scaling up to over 1000% by level 99. GGG wants level 100 to be an optional chase goal, so the idea that we'd be allowed to level up just as quickly if you never faced any setbacks for playing a bad build badly is absolutely laughable. Now, you might disagree with my stance on this and think that spending multiple days of nonstop grinding just to go from 91 to 92 is preferable to what we have now. But speaking for myself, I'd MUCH rather have a system where skilled play and game knowledge are actually rewarded and levelling up past 95 is more than a measure of how much free time somebody has. Last edited by ARealLifeCaribbeanPirate#2605 on Aug 31, 2023, 8:54:53 AM
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