This patch was the last straw. Im done supporting this game. You dont deserve it anymore.

the volatility seems to be for ignite builds, dependings on numbeers. there is a mastery to refresh ignites btw. so big ignite then refresh or get a long ignite duration. difficulty would be to balance attack speed.

at least it s an angle
"
SerialF wrote:
the volatility seems to be for ignite builds, dependings on numbeers. there is a mastery to refresh ignites btw. so big ignite then refresh or get a long ignite duration. difficulty would be to balance attack speed.

at least it s an angle


Yeah, it's definitely aimed for DoT builds, ignite and bleed, to create those one-off big hits.
Bring me some coffee and I'll bring you a smile.
"
stormyknight wrote:
Not even going to go into it, but when you are putting things into the game like negative QOL (talk to niko to refill flasks) ? What the fuck ?

You are killing your own game, I dont care about poe2/ruthless i will never play it, at all, period. Im here for this game, the one ive been supporting from the start and you are fucking it up.



lol dont have spare 10 seconds?
this is a ruthless change, who cares
"
stormyknight wrote:
Not even going to go into it, but when you are putting things into the game like negative QOL (talk to niko to refill flasks) ? What the fuck ?

You are killing your own game, I dont care about poe2/ruthless i will never play it, at all, period. Im here for this game, the one ive been supporting from the start and you are fucking it up.

Cya on Friday.
Ciao
Second-class poe gamer
"
Phrazz wrote:
"
gandhar0 wrote:
In theory Trauma support sounds good for Lightning Strike as it gives general more damage. So in that case it would amplify both the melee and projectile part.

But i assume there will be a "but wait.."-part when they reveal the actual support gem stats.


Sure it would be nice for LS. But what existing gem would you swap out for Trauma? My point; Trauma has to be a lot better than the gem you're swapping out, because you're adding a lot of self-harm too. And I don't really think it will be. Call that a "but wait..." example, if you will :)

I actually think it will be worse than the Boneshatter trauma portion (even though Boneshatter has it built in, and don't have to use a support gem spot for its scaling), to keep Boneshatter's "uniqueness". And that will defeat the whole purpose of a Trauma gem.

But hey, we'll see.


I can see it a good choice in some edge cases where you get extra damage per buff.
Each Trauma stack counts as one buff.
One example would be Mantra of flames or/and maybe some new league specific items that would benefit Trauma stacks.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
mby niko is lonely, idk, there must be a reasonable explanation...
On volatility, that + Ryslatha's + Dance with Death could be interesting.
I'm just happy Sanctum is back im gonna play the shit out of it lol.

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