Why GGG can't fix party abuse?

This is a general video on how to abuse party mechanics to accumulate 10+ mirrors within the first week
youtube
https://www.youtube.com/watch?v=uI-7YvAoXaA
.

If I'm breaking a forum rules by posting youtube link in the spoiler, please remove the link. (To find out something similar just search youtube for "Optimized Group Play In 3.22" or similar)

Such gameplay abuse leads to an economic explosion, early and affordable access to gear for everyone, defeating Uber bosses on the first day, and more.

I won't repeatedly explain why this abuse is detrimental to Path of Exile; surely people can figure it out. What I'm curious about is why GGG hasn't addressed this issue. Party play isn't intended to be exploited in this manner; it's clearly a abuse of the Carry+Aurabot+Cursebot+MF-culler combination. By abusing party mechanics, groups already gain an advantage over solo players, making it considerably easier to tackle challenging content from day one. Why do they receive extra quantity and rarity bonuses? If this shortcut is to remain, the party loot bonus should be negative rather than positive.

The best solution to counter this abuse would be to remove Item Quantity and Item Rarity bonuses from the game. All bonus loot should originate from well-rolled maps and juice, not from items or party bonuses. Also, aura effects should only apply personally; if your character lacks aura effect modifiers on gear or the passive tree, any auras you have should operate at a 0% increased effect, irrespective of the source. And curses also should be limited to 2, max 3, better 2.
With each passing league, more "party" players exploit this, while more solo players resort to using bot followers for the same purpose. GGG, are you not seeing the concerning direction this is taking?

P.S. Solo Self-Found (SSF) isn't a viable alternative. A solo trade league would be, but we already well splited between SC/HC/SFF.

Update:
For all the folks who have a no idea how to abuse party do a research please.
By abusing party you geting not x2.5 loot, you geting x20 loot.
1) All your joice is buffed by party bonus. (All winged scarabs going for 6 man party, solo player not geting profit from winged couse solo player missing 250% buff) The same is true for sextant the profit/cost for any joice in party is much much better.
2) You spending 150c in total and you can kill Uber bosses day one = ruine economy and temp of the game for absolute majority of the player base.
3) You can do uber joiced maps day 1 at same cost = ruine economy and temp of the game for absolute majority of the player base.
4) When you can spend 30-40 div for MF-culler (at day 2-3) party is starting to build 2-3 mirrors per 10h of game play = ruine economy and temp of the game for absolute majority of the player base.
5) Ruine economy = players finish with leagues gols faster, league dead after 2-3 weeks.
6) 99% of such party is RMT orientated and doing it for living, basicly it a job.

Just think about that in the next way:
You going to hunt a bear
Option 1) You need to made a good bow and arrows, materials is expensive, take the risk, accept the chalange and fight the bear to get his skin.
Option 2) Bring 4-6 friend we will sell you a tank for 1 dodge coin, when you kill bear with a tank we will give you 20 bear's skins for free.

Also if some one here is to young to know what happends with L1 and L2 because of the stupid party abuse make a research. The current state of PoE party is leading to increase of RMT and increase of multiboxing and bot followers.

And no this is not a multiplayer game. It is solo game with trade. There is no multiplayer content at all. Just a very broken system that allows you to abuse game. If you want to join a friend for a map or boss you don't need that system anyway.
Last edited by Emperor_home#1331 on Aug 10, 2023, 6:22:52 PM
Last bumped on Aug 11, 2023, 11:55:55 AM
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I'm a solo player myself and rarely play with one or two friends during the league start but all I hear from your topic is pure FOMO.

You could accumulate 2+ mirrors easily if you wanted to during the first week as a solo player. It's the same as 10+ mirrors split between 6 players.
Just requires to tryhard enough and rush content or do other stuff, noting special or magical about it.

Also making use of different skills and roles in a party is not a abuse, it's called a good party synergy. But let me guess, it's your first party game?
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Aug 10, 2023, 4:18:50 PM
Its a multiplayer game.

Make some friends and play together or join a guild that plays together, This can be done at any time if you so wish to.

SSF is an optional-challenge-mode added after the game was running for a long time, Its not supposed to be a viable alternative, its a personal-challenge.

Exploitive elements of group-play is for GGG to fix not to punish the player-base as a whole for the actions of a few.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 10, 2023, 4:48:05 PM
I never play in parties so I don't know EXACTLY what the IIR/IIQ rates are.

But as long as the multipliers are under 6x, there is no abuse.

More players in the party should correspond to more loot, since they would be splitting that loot among the 6 of them. However, once the game offers a greater multiplier than the amount of players we might have a problem.

I'm pretty sure the bonuses are far less than 6x though.

Personally, I think the pain in the ass of playing with 5 other players in a game like PoE would be far greater than any reward they can give me. Even if they raise it to 1000% more loot, I probably still wouldn't play in parties. And guess what? Thats a "me" problem, not the game.
Last edited by jsuslak313#7615 on Aug 10, 2023, 4:50:02 PM
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jsuslak313 wrote:
I never play in parties so I don't know EXACTLY what the IIR/IIQ rates are.

But as long as the multipliers are under 6x, there is no abuse.

More players in the party should correspond to more loot, since they would be splitting that loot among the 6 of them. However, once the game offers a greater multiplier than the amount of players we might have a problem.

I'm pretty sure the bonuses are far less than 6x though.




just for reference

It's a bonus sure but its not nearly as much of one as people make it out to be sometimes.

The juicing methods and crazy end-game builds are what creates the stuff that sends people into rage when combined with those party play bonuses on top of actual player-skill and dedication to the farming method as a collective.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 10, 2023, 4:50:31 PM
^yea just read that as I was typing. It's been a while since I looked at that.

Basically though...WAY less than 6x so I could care less.

Yea its funny people complain about the top tier group-play loot videos...there are solo player videos that are equally "infuriating", players gaining multiple mirrors in a week by themselves. That's what is known as "experience", those players are simply better at playing the market.
Last edited by jsuslak313#7615 on Aug 10, 2023, 4:53:16 PM
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jsuslak313 wrote:
^yea just read that as I was typing. It's been a while since I looked at that.

Basically though...WAY less than 6x so I could care less.


Maybe 100-150 quant and 200-600 rarity or so on meta-magicfinders.


Dispelling this perception by the creation of actual party-tier-content and THEN soft nerfing more solo content when ran as party and hopefuly it would equalize some of these concerns.

As a solo player you should be able to do ok but ultimately it is an Multiplayer game so can one ever truly expect solo play to be equal to party play? I don't think so but the disparity between could be shortened via the content itself being tailored more for each style.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 10, 2023, 4:54:45 PM
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SilentSymphony wrote:


Maybe 100-150 quant and 200-600 rarity or so on meta-magicfinders.



Unfortunately you can't really count that because thats not really related to the group play bonuses. We can also get those same meta mf numbers as a solo player and it would technically be affecting our drops proportionally greater than the group.
"
jsuslak313 wrote:
"
SilentSymphony wrote:


Maybe 100-150 quant and 200-600 rarity or so on meta-magicfinders.



Unfortunately you can't really count that because thats not really related to the group play bonuses. We can also get those same meta mf numbers as a solo player and it would technically be affecting our drops proportionally greater than the group.


Tis true while its harder to go it solo as an MF i have done it countless times all the way into t16 by myself, its very difficult to get a build min-maxed for the late game though without gimmicks and i am pretty gimmick-resistant.
Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 10, 2023, 4:56:59 PM
"
jsuslak313 wrote:
^yea just read that as I was typing. It's been a while since I looked at that.

Basically though...WAY less than 6x so I could care less.

Yea its funny people complain about the top tier group-play loot videos...there are solo player videos that are equally "infuriating", players gaining multiple mirrors in a week by themselves. That's what is known as "experience", those players are simply better at playing the market.


More than just experience actually. Dedication. As in 20+ hours straight playing from league start to go with that experience.

I personally feel fairly experienced in this game. But I draw the line at that kind of play session. I won't play more than a couple of hours before taking a break and won't play more than 6 hrs in 1 day (and only that long on league start). I am happy that people who are willing to play much more than that are rewarded with more and better loot.

(General statement, not directed at anyone in particular):

It disgusts me when people want the spoils that others receive without putting in the same time and dedication as said others. Sadly I see this not just in this game, but more or less in all facets of life.

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