Why GGG can't fix party abuse?

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AintCare wrote:
isn't that only for single player? lol


Yes, if you could handle 8 player mobs for 8 player rewards you had that option in single player.
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SpacePilot3000 wrote:
D2 had a solution: /players 8

But GGG devs are too busy nerfing exp totams in standard.

Oh, and Ruthless, balance changes will attract 2 more people to this mode, important stuff.


It is not fixing a problem when you can 2man rush any content for 150c investment day 1. The whole interaction between Carry+Aurabot is broken. But this nowhere near broken interaction with Carry+Aurabot+Cursebot+MF-culler+2random.
"Southbound Soldier Gloves" https://poedb.tw/us/Southbound is economy breaking item.
But even if it removed, for some reason devs make a back up plan with "Gravebind Hydrascale Gauntlets" https://poedb.tw/us/Gravebind.



Like srsly, why this is exists?????

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