PoE2 Aggorat Teaser

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whatever29173919 wrote:
They *will* obliterate their entire playerbase if they will introduce nu diablo/lost ark mmo skill rotation on cooldown trash combat. I guess the d4 refugees will feel right at home, but i'll pass.



As apposed to what, only ever clicking your movement ability and a single skill? PoE's moment to moment combat design is garbage. D4's combat is FUN. I'm consistently using 6 abilities at the most opportune time, and the short CD's means you have to actually use some brain power on when.

But hey, I'm not demanding poe change, they can keep what is essentially a mobile clicker style combat system all they want.

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1453R wrote:
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Warvald wrote:

I really hope thats the case but honestly I wouldn't stick around if they added cooldown. If thats what I wanted POE is the last place I'd go for it.

Honestly im more worried about how exactly they want to slow down the gameplay.
In one trailer we saw walking and running. I want to play a god slayer not an asthmatic. With the item durability it was the worst part of D2 for the love of god don't add that here.


I mean, the issue that's faced Grinding Gear for years is that for every player who adores BoomerZoomer Maps-Per-Second FasterFasterFasterGoGoGoGOGOGOGO, there's another player who honestly kinda hates that shit. A player who just wants to play at their own natural pace, without using animation-canceled movement skills to get an effective 1200% movement speed and who only ever play on linear corridor-shooter maps they can clear in fifteen seconds or less. Path of Exile has to be equally playable to both types of player. Not equally profitable, the Boomer Zoomer will always make more currency than the Natural Pacer, but the game has to WORK at both speeds.

That and as has been stated elsewhere, the trailers are always "painfully" slow by Boomer Zoomer standards. They need to be - people who aren't Boomer Zoomers have to be able to watch the trailer and be impressed by the animations, environments, and effects on display. Boomer Zoomer gameplay is basically a slideshow - the character moves so fast and transitions between states so quickly that the concept of "animations" falls off entirely. It's a frame of nothing but monsters exploding, a frame of moving to the next pack, then another frame of the pack exploding, repeat. It's thrilling for Boomer Zoomer players, but it's also absolutely terrible for showing off new graphical mojo and Cool Animation Stuff. It's frankly the next best thing to unwatchable, especially as teasers to try and entice a non-PoE audience into checking out a new game.

So don't worry. You'll be able to Boom & Zoom. But the trailers are going to be tuned for Natural Pace players because those are the ones that actually care about trailers and such.



My problem isn't being or being able to zoom zoom, its the running/walking that we could possibly get with POE 2.

I know we will still be able to clear screen easily. It wouldn't make sense to add so many monster in breach if they made you unable to kill more than 5 monsters at a times.

Not only does walking in D2 feel like shit but it doesn't add anything except make the act 1 worst. I don't want to have to spend skill point in the tree to be able to run like I do right now they are limited enough as it is.
Why am I still here
"
Warvald wrote:


My problem isn't being or being able to zoom zoom, its the running/walking that we could possibly get with POE 2.

I know we will still be able to clear screen easily. It wouldn't make sense to add so many monster in breach if they made you unable to kill more than 5 monsters at a times.

Not only does walking in D2 feel like shit but it doesn't add anything except make the act 1 worst. I don't want to have to spend skill point in the tree to be able to run like I do right now they are limited enough as it is.


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...........................................................then you could, maybe, I dunno...invest in movement speed? I know it seems absolutely heretical to the vast majority of Path players to have to actually pay build resources on something that isn't damage, but if you want 1200% movement speed maybe it should actually, like...take effort to get to?

Because counterpoint: I fucking hate replacing my feet with Shield Charge. I find that sort of gameplay to be enormously frustrating, unnatural, and annoying. Every single character in Path of Exile is issued two Chevrolegs and two Lambourfeeties, and people who eschew the use of either to instead move about the map solely and exclusively using Shield Charge bother the hell out of me. It's super annoying to watch, it's super annoying to do, it's super annoying to think about.

Now admittedly, my botheration doesn't matter to Boomer Zoomers, but there's enough precedent for movement-skill-only movement being thoroughly unnatural for Grinding Gear to want to address it. It actually makes designing movement skills for tactical usage much more difficult, which is why we got the 'Travel Skill' thing with a forced short cooldown. Dash would be beyond broken if it had no cooldown, but with that short cooldown it's an extremely useful tactical movement option for rapid evasion or traversing short gaps/walls. If movement skills were more limited and people had to INVEST IN MOVEMENT SPEED to be able to move faster, then movement skills as a general whole could be made much stronger in their individual niches.

None of which is related to the Aggorat teaser, but still. "I wanna be able to move super fast without investing anything in my build into speed" is exactly equivalent to "I wanna be able to kill stuff really fast without investing anything in my build into damage". It's just a fundamentally weird and generally wrong stance to take. Wanna race through maps at high speed, be a Raider or do Queen of the Forest nonsense.
She/Her
"
1453R wrote:
"
Warvald wrote:


My problem isn't being or being able to zoom zoom, its the running/walking that we could possibly get with POE 2.

I know we will still be able to clear screen easily. It wouldn't make sense to add so many monster in breach if they made you unable to kill more than 5 monsters at a times.

Not only does walking in D2 feel like shit but it doesn't add anything except make the act 1 worst. I don't want to have to spend skill point in the tree to be able to run like I do right now they are limited enough as it is.


...
......
.........

...........................................................then you could, maybe, I dunno...invest in movement speed? I know it seems absolutely heretical to the vast majority of Path players to have to actually pay build resources on something that isn't damage, but if you want 1200% movement speed maybe it should actually, like...take effort to get to?

Because counterpoint: I fucking hate replacing my feet with Shield Charge. I find that sort of gameplay to be enormously frustrating, unnatural, and annoying. Every single character in Path of Exile is issued two Chevrolegs and two Lambourfeeties, and people who eschew the use of either to instead move about the map solely and exclusively using Shield Charge bother the hell out of me. It's super annoying to watch, it's super annoying to do, it's super annoying to think about.

Now admittedly, my botheration doesn't matter to Boomer Zoomers, but there's enough precedent for movement-skill-only movement being thoroughly unnatural for Grinding Gear to want to address it. It actually makes designing movement skills for tactical usage much more difficult, which is why we got the 'Travel Skill' thing with a forced short cooldown. Dash would be beyond broken if it had no cooldown, but with that short cooldown it's an extremely useful tactical movement option for rapid evasion or traversing short gaps/walls. If movement skills were more limited and people had to INVEST IN MOVEMENT SPEED to be able to move faster, then movement skills as a general whole could be made much stronger in their individual niches.

None of which is related to the Aggorat teaser, but still. "I wanna be able to move super fast without investing anything in my build into speed" is exactly equivalent to "I wanna be able to kill stuff really fast without investing anything in my build into damage". It's just a fundamentally weird and generally wrong stance to take. Wanna race through maps at high speed, be a Raider or do Queen of the Forest nonsense.


Seems like this forum isn't much better than reddit. Just bad in another way kinda expected though.

Me saying '' I don't want the walk/running '' doesn't mean I want to go at 1200% Hell the only thing my character use are quicksilver and boot with 30% speed.

What I say mean just keep the running we have now in the current campaign thats all. But hey keep putting word in people mouth maybe one day you'll look serious.
Why am I still here
"
1453R wrote:
"
Warvald wrote:


My problem isn't being or being able to zoom zoom, its the running/walking that we could possibly get with POE 2.

I know we will still be able to clear screen easily. It wouldn't make sense to add so many monster in breach if they made you unable to kill more than 5 monsters at a times.

Not only does walking in D2 feel like shit but it doesn't add anything except make the act 1 worst. I don't want to have to spend skill point in the tree to be able to run like I do right now they are limited enough as it is.


...
......
.........

...........................................................then you could, maybe, I dunno...invest in movement speed? I know it seems absolutely heretical to the vast majority of Path players to have to actually pay build resources on something that isn't damage, but if you want 1200% movement speed maybe it should actually, like...take effort to get to?

Because counterpoint: I fucking hate replacing my feet with Shield Charge. I find that sort of gameplay to be enormously frustrating, unnatural, and annoying. Every single character in Path of Exile is issued two Chevrolegs and two Lambourfeeties, and people who eschew the use of either to instead move about the map solely and exclusively using Shield Charge bother the hell out of me. It's super annoying to watch, it's super annoying to do, it's super annoying to think about.

Now admittedly, my botheration doesn't matter to Boomer Zoomers, but there's enough precedent for movement-skill-only movement being thoroughly unnatural for Grinding Gear to want to address it. It actually makes designing movement skills for tactical usage much more difficult, which is why we got the 'Travel Skill' thing with a forced short cooldown. Dash would be beyond broken if it had no cooldown, but with that short cooldown it's an extremely useful tactical movement option for rapid evasion or traversing short gaps/walls. If movement skills were more limited and people had to INVEST IN MOVEMENT SPEED to be able to move faster, then movement skills as a general whole could be made much stronger in their individual niches.

None of which is related to the Aggorat teaser, but still. "I wanna be able to move super fast without investing anything in my build into speed" is exactly equivalent to "I wanna be able to kill stuff really fast without investing anything in my build into damage". It's just a fundamentally weird and generally wrong stance to take. Wanna race through maps at high speed, be a Raider or do Queen of the Forest nonsense.


This is part of why i was seriously proposing mounts a number of years ago to allow players to be slowed down but also to have a faster traversal option however if you got hit you'd fall off your mount so it wouldn't let you just zoom past everything unless you'd already cleared it, this also lets people catch up with their party/etc

also maybe movement skills were a bad idea and they should've been classified as evasive skills and given more restrictive cooldowns similar to guard skills.

just for fun: https://www.pathofexile.com/forum/view-thread/2604847
Innocence forgives you
Last edited by SilentSymphony#3358 on Jun 12, 2023, 9:45:47 PM
I'm so confused, was that a wall of text to ask if we get new characters in PoE2?

If so, yes. They have said that for a very long time.
B E E F
"Wall of text."

Sigh.

The Twitter generation these days, man.

No, the primary purpose was to share my excitement over the fundamentally new stuff the Aggorat trailer displayed. The Ngamakanui trailer was slick, but still looked mostly like regular Path of Exile with a facelift. Easily recognizable Witch/Witch-analog, easily recognizable skills used in recognizable ways. It was fluid and awesome, but it was still a Witch casting Arc, Spark, Ice Nova, and a couple of newish things.

Aggorat, though? We've never had anything remotely approaching a wuxia/kung-fu character, their use of the staff was entirely and utterly unlike any staff animation we've currently seen/got. The techniques on display were both weighty and snappy (with the exception of the unfortunately floaty Cyclone-looking approach skill), looking like actual martial movements rather than, as Ziggy said, "plant your feet and do a whack." The agility displayed by the character, the seamless transition between different skills, even little things such as the character actually speaking to the world rather than just snarking...I've watched Aggorat at least thirty times just soaking it all in and trying to strain every detail I could from it.

Aggorat is almost a paradigm shift for Path of Exile builds, especially melee builds. I want this more than is probably good for me; 'Plant your feet and do a whack' is abruptly not good enough anymore. We DESERVE this badass action-hero shit, and it looks like in at least some respects Grinding Gear is prepared to deliver. Imagine if sword or axe techniques are this fluid and dynamic! Hell, even the Witch in Ngamakanui incorporated a little bit of this dynamic agility into her movements and most of her animations were her waving her off hand at critters to blast them with elements.

People keep comparing this to Lost Ark and complaining about cooldowns and "slow" gameplay, but as someone who's never played Lost Ark: good. Cooldowns or not, Lost Ark is new and shiny and has the benefit of a decade of game development advancement on Path of Exile. PoE1 is definitely showing its age, looking ever more stilted and rudimentary compared to what we've seen from new offerings in the genre. If chopping some of the percentages off the game's batshit insane top-end clearspeed is what it takes to make the rest of the game look this fluid and responsive, then to hell with Boomer Zoomers. Y'all will get used to moving a little slower and the vast majority of the playerbase who aren't Zoomers will have significantly more fun with this new revision of Path of Exile.

If 2 can deliver on these trailers? Then the game is set to go for years to come.
She/Her

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