Some mobs have too much life regen, impossible to kill have to reset zone
" No you didn't nor did you even remotely try. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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What a microcosm of worldviews in replies 2 and 3.
The former suggests how to overcome the obstacle and encourages OP to ask more questions, promising to provide answers in the future. The latter begs GGG to hard cap mechanics so as not to be inconvenienced. If you're still around OP, ask yourself which camp you identify with. If it's the latter, and please don't take this the wrong way, this is not the game for you. You're going to run into this exact same scenario with a whole truckload of other mechanics that will equally inconvenience you until you gear/grind properly. Edit: and if its the first response that you like (the one by your neighborhood pirate)...if you're excited about the idea of using game mechanics to beat something tomorrow that you couldn't beat today, then you are in for a very long and rewarding experience. Last edited by innervation#4093 on May 29, 2023, 8:39:34 PM
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to be fair some monsters like red beasts or crucible rares have absurd amounts of HP. add some nasty mods that force the player to disengage every couple seconds and regen becomes a problem.
frost bomb works wonders when the creature stay still, not so much against monsters that are running around at lightning speed. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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" Ohh yes yes i did https://steamcommunity.com/sharedfiles/filedetails/?id=2982597702 |
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or some mods that monsters get are stupid in combination with certain others.. and OP is only found this on acts imagine on maps on top of the map mods + altars..
some map mods and monster mods are in dire need of a tunning pass % wise and duration wise. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
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It's unrealistic to expect to keep a gem you don't need for 99% of the game just for one random encounter with a mob that has ungodly life regen. What's next, bringing back reflect mobs with the expectation you should always have a 100% reflect immunity body armor in your inventory at all times? Where does this end?
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" by the time you reach endgame you will have more options to counter it... like the pantheon, helmet implicits and I believe there are a few more sources and with those you would have 100% reduced enemy life regen(aka disabling it). frost bomb is for earlier game/very specific build solution. |
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Those mobs probably say the same about you :-p
You're not entitled to be able to kill everything... |
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" My dude every game caps mechanics, ggg just did it poorly. It is obviously unintended that mobs could get that much regen, especially in the large game where it could be billions of hp per second of the mods stack the right way. ( cons ground, extra health, red beasts, altar, increased mod effect, soul eater, tormented spirits thug/cannibal/charlatan) I mean that didn't happen here, but it still sucks. Metamorphs used to do it a lot. Is it really entitlement to expect ggg to balance their game better? |
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I wasn't going to post again unless OP came back actually looking for build advice, but this... I can't let this one go. Almost every single word of this post is wrong:
" False. The vast majority of games do not, in fact, because coming up with all of the conditions under which stacking mods can be problematic is a lot harder than the alternative. For instance, in Diablo 2 you would sometimes see enemies which were literally immune to all forms of damage, if the perfect modifiers appeared on certain enemy types in Hell difficulty. " False. There are very few mechanics in PoE which are hard capped at all, and life regen is certainly not one of them. And, for what it's worth, the things which ARE hard capped on monsters are for the players' benefit: resistances, block chance, and movement speed all have hard upper limits. " False. I don't even know where this is coming from, are you trying to say that GGG didn't intend for the life regen mod to cause enemies to regenerate life? " False. Billions of hp per second? Seriously? If you went out of your way to create the ultimate rare enemy with the maximum possible amount of life regen, it would barely break a million life per second. Monsters just don't have enough base life to get as high as you're pretending. " This is literally you admitting out loud that your entire argument is nonsense. " Why are we talking about red map level metamorphs, exactly? OP is talking about a rare enemy, in act 4. If they can't kill it, it's a DPS issue, and literally nothing else. There's nothing else it CAN be, when Ruthless players regularly beat these same enemies with blue items and zero support gems. " Yes, actually. By the definition of entitlement. But that's completely beside the point of, you making the ludicrous assumption that OP's build is perfectly optimized (which you are, when you claim that this is a game balance issue and not a player gearing issue). |
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