As new player to PoE it was fun till 90+ level...

Removing the exp penalty would only change one thing. All of these threads would now be named like "6 portals are to few" or "GGG is a portal racist".

People just need to understand that 3k life and barely capped resistances while running maps with 3+ damage modifiers isn't going to work.
Like everything in this game; the 90+ struggle is a knowledge gap.

New players reaching 90-94 is actually quite an accomplishment. A seasoned player can probably hit 97 without too much trouble--at which point you have to ask yourself if the extra points are going to be worth the effort for your build and the answer is often "No".

The expectation that 'because the cap is 100, I should be able to obtain it' is the problem here.

100 is mainly a challenge for those who have a build so good that it very seldom dies... or for people who miss the rota lifestyle and want to sit in 5-ways and have someone else level their character. Most builds stop at 96 give or take a level.
For me only thing they are accomplishing with this stupid penalty is making it extremely frustrating every time i get one shot and eventually just quiting the game, so if that was the goal then gj.

I also tried to respec and put every point into evasion, armor, max health and spell suppression but as you can imagine my dmg was very low and clearing one map took forever, so that's not an option.

I just think this game would 100 times better without this stupid penalty and i realy hope they will not ruine PoE2 with it.
Last edited by Zantarra#4179 on May 29, 2023, 12:50:51 AM
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Zantarra wrote:
For me only thing they are accomplishing with this stupid penalty is making it extremely frustrating every time i get one shot and eventually just quiting the game, so if that was the goal then gj.

I also tried to respec and put every point into evasion, armor, max health and spell suppression but as you can imagine my dmg was very low and clearing one map took forever, so that's not an option.

I just thing this game would 100 times better without this stupid penalty and i realy hope they will not ruine PoE2 with it.


10 point's isn't a big leap really, it won't be game-changing.

You can either struggle like many do and take pride in how far you get, do rotations with people for high exp content.. or even find a service for divines to level you to max level in hours.

You have options some of which also include playing a much more defensive build and running with groups to help with your lower dps.

The stupid penalty is here forever Exile.
Innocence forgives you
Last edited by SilentSymphony#3358 on May 28, 2023, 4:12:10 PM
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Cyriac_Darakus wrote:

Dying is a natural thing in Hack & Slash games like PoE, multiple deaths either tell you that you are not strong enough for the content/missing a crucial part of your defense/offense or that you are doing something wrong mechanic wise, it is how players learn.


It isn't if they have no reason to, glass cannon is already ludicrously rewarded in PoE.

Players learn mostly because they want to, the XP penalty has little to do with it. What the XP penalty does do is give a consequence to actions of which the game is very short of at this stage.

there is intended to be feedback if you exceed your builds development, its what makes development worthwhile afterall
Game isnt a little out of balance .
Its comically out of balance.

Ive made videos of me standing on the mobs for 20 min doing 0 damage.
Running onto a screen and being insta killed and i mean insta killed by AN mobs
to the point where even doing slo mo analysis doesn't reveal how im dying.

Someone at GGG thinks that killing the player is the goal.

Yeah i bough that purple cloud MTX you know the one that prevents me from seeing the purple expolde insta kill crystals under my feet. fun!

Im only 120% fire resistance , so that path of burning ground that the crucible channeling spire is sitting on ... yeah it killed me before i could channel to 5% fun!

Every mob explodes on death .... fun!

Ohh look this mob that i almost fell into a coma fighting for 10 min .... spawned a copy of itself that drops no loot ... fun!

Ohh look the game now spawns mobs that kill you on purpose, it spawns mobs immune to your attacks and will amplify damage to your lowest stat. You cant prove me wrong, cause you know maps used to tell you what was on them ,, but like the manifesto now you just guess. FUN!

Run in a circle, run in a circle run in a circle, run in a circle , run in a circle run in a circle .... the new over tuned mobs are just so , so .... fun! , run in a circle run in a circle run in a circle ..... strategic shift .... run counterclockwise ..run in a circle .

I play Melee ... FUN!


I haven't seen one , not one streamer or build maker post good content for PoE in over a year. Sure they will play it for a week or 2 but none actually stream or play ..making more reaction videos or linking to others who do because the game has gotten soooooooo FUN!

Last edited by Jitter912#4278 on May 28, 2023, 7:47:20 PM
Here's what is going on, Zantarra. The purpose of the 10% death penalty is to make character level 100 a chase goal. GGG is in love with this chase goal. I doubt they will ever modify it.

Here's my opinion. This chase goal is not worth the retention problems that it causes. I have two friends that quit PoE because of it. Their view was exactly what you stated. GGG was taking experience from them that they had earned.

Here's my suggestion. Forget about leveling characters past level 93 or so. Come up with other fun goals or just start a new character. Those last few skill points shouldn't really be build breakers anyway. There are many fun goals that you can have in this game. Getting to level 100 is not really one of them. That is a boring grind that I have never even attempted. There are some ways to do it faster that are less boring but it's expensive, requires group play, and still takes a fair amount of time.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Been playing since the closed beta: never once made a level 100 character. Exp penalty has never bothered me because level 100 was never a goal.

In nearly every build I've ever played, EVENTUALLY I will get to 95 (rarely ever further than that), and by that time and sometimes earlier, my passive points are going to "5% increased life" nodes, or such small bonuses that those extra 5 levels would net me less than 1% extra ehp or 1% damage.

I'm not saying this is for everyone, but if you don't worry about lvl 100 you find that the exp penalty holds VERY little sway over your game enjoyment, you lose almost nothing, and you learn to see deaths as a fun little obstacle to try and overcome when you can. No more timing out boss fights to coincide with your exp bar, no more worrying about challenging more difficult content, no more boring level grinding.

I exclusively play solo, never done a rotation, never hopped on a party just to level. Getting to 90 and 95 isn't all that hard. Getting to 100 is HARD. I am FOR the exp penalty because for the player that chooses to play like I do, 100 is an actual chase goal. Some may choose to bypass that path, and that's fine no skin off my back. But that doesn't mean the penalty should be removed. Even if 10% or less of the game play solo and see level 100 as a goal, it should stay. It honestly does no harm, and the rage that players feel is more of a personal qualm than a game qualm.

If getting to max level were just a playtime check (no penalties), I think it would be a lot more boring of a game. But I DO understand the frustration of dying at 95+ even if it just doesn't affect me as harshly. I could say the same about doing an entire league and never dropping a divine...or wanting to create a build but never dropping or being able to buy a core item of the build. No matter what your goal, there is frustration and disappointment. Gotta learn to not take things so personally.
Last edited by jsuslak313#7615 on May 28, 2023, 11:15:05 PM
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jsuslak313 wrote:

...
Some may choose to bypass that path, and that's fine no skin off my back. But that doesn't mean the penalty should be removed. Even if 10% or less of the game play solo and see level 100 as a goal, it should stay. It honestly does no harm, and the rage that players feel is more of a personal qualm than a game qualm.
...


So not aiming for 100 yourself and seeing others do rotas is no skin off your back, yet removing penalty is? Why can't others play their game solo the way they want?

imo the key words are "and take pride in how far you get" from SilentSymphony here. GGG keeps penalty for the sake of hubris of people who do worry about how others play their game, and not because "it forces you to learn", or for any actual benefit of the player.

It had been proven/analyzed by many people that penalty itself has little to do with learning and improving build, it is only a frustration source for the recipient, and pride source for no-life racers, who are the target audience of this game.
Last edited by Echothesis#7320 on May 29, 2023, 3:43:00 AM
Now that they have Ruthless, why not move penalty there, and leave Standard to people who are not interested in the Vision?

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