Mage Skeletons (Dead Reckoning) with Sire of Shards, Nimis Ring and Snakepit Rings

Is there some reason that the Sire of Shards, Nimis Ring and Snakepit ring do not appear to have any effect on the fire/cold/lightning projectiles of Mage Skeletons? They are effected by everything else it seems... is this a bug?
==============================
Last bumped on May 21, 2023, 7:26:19 PM
To be honest, I would say it's definitely a bug.
But unfortunately GGG won't accept it as a bug cuz idk - ask them.
It's the same thing as if you're using a nova spell with Astral Projector and the fact that you cannot support that spell with Spell Cascade even though it will be an actual targeted AoE after using that ring.

I can add an example for the summon skeleton gem. If you're supporting it with Vicious Projectiles/GMP or whatever, it will actually work for the Skeleton Archers (alt quality). So, following this, the projectile bonuses from the staff with the skeletons being mages should work. Have you tried Skeleton Archers with Sire of shards?

If you find an answer to that question, please let me know.
I'd be very happy to read an adequate reply from GGG about this... bug.


Last edited by fostaa#0384 on May 20, 2023, 12:08:43 PM
Does not work correctly for the Skeleton Archers either...
==============================
Nothing on Nimis or Snakepit works for minions because they're not intended to work with them. Minions aren't you or an extension of you, unlike totems/traps/mines. If a mod doesn't specify minions or allies, and it isn't a gem support, it does nothing for minions.

Can't really speak to why Sire wouldn't work for skeleton mage/archer projectiles, as I haven't messed around with Sire (or skeletons) in years. I do remember it definitely working for Flame Golem projectiles way back though, so long as the golem gem was in the staff.
I have a pretty good sense of humor. I'm not German.
I'm sorry, but how are totems/traps/mines considered an extension of you, any less/more than a minion (especially an undead minion (skeleton/zombie) I would argue that minions are no different than totems which target... they just move around (how is an animated piece of biological equipment (a skeleton/zombie is not a living organism...) any different than a magically animated balista? So according to you, then why do the support gems for projectiles all work through you to the skeleton archers/mages? Aren't the rings just supplying what the support gems supply?

So I am sorry, your arguement doesn't hold water...
==============================
"
derikjohnson wrote:

So I am sorry, your arguement doesn't hold water...


Its not an argument, its how it works mechanically.

Few exceptions aside: If it doesnt specifically say "minion", it doesnt work for minions.
"
derikjohnson wrote:
I'm sorry, but how are totems/traps/mines considered an extension of you, any less/more than a minion (especially an undead minion (skeleton/zombie) I would argue that minions are no different than totems which target... they just move around (how is an animated piece of biological equipment (a skeleton/zombie is not a living organism...) any different than a magically animated balista? So according to you, then why do the support gems for projectiles all work through you to the skeleton archers/mages? Aren't the rings just supplying what the support gems supply?

So I am sorry, your arguement doesn't hold water...
It's the way GGG designed them. Totems/traps/mine basically "inherit" any of your offensive stats that are relevant to them and use skills as though you used them yourself. Minions do not. They gain absolutely nothing from you that doesn't either explicitly apply to minions/allies or support their gems directly. All minions have always worked this way.

You can argue all day long that totems/etc and minions are no different. You're wrong though.
I have a pretty good sense of humor. I'm not German.
Support gems which don't explicity say they will work with minions, have their support carry through to the minions and what they do... So what you are saying is not consistent. Hence my whole question from the get go...

You are correct, it is GGG's game and they can do whatever they want with it. At the same time, I assume they want to make money from paying customers... so at some point I assume they want feedback from their customers as to what seems fair and equitable so they keep playing the game... so you have my feedback and you can do whatever you want with it...
==============================
"They gain absolutely nothing from you that doesn't either explicitly apply to minions/allies or support their gems directly."

Either...or... Either...or... There's nothing inconsistent here.

Relevant Projectile supports will work for Mages/Archers when linked to your Summon Skeletons, even though it says nothing about minions/allies, because it's supporting the skill gem directly.

Nimis will not work for minions, because it doesn't specify minions/allies and it's not supporting any of your gems directly.
I have a pretty good sense of humor. I'm not German.
"
derikjohnson wrote:
Support gems which don't explicity say they will work with minions, have their support carry through to the minions and what they do... So what you are saying is not consistent. Hence my whole question from the get go...

On the other hand, Support gems explicitly work for the linked skills, altering the properties of the skill itself rather than giving you those stats.

Your stats that do not say they affect minions do not affect minions. Support gems do not add stats to you, they add effects to the skill. Nimis and Snakepit add stats to you. Sire of Shards adds stats to socketed skills.

Otherwise, you'd expect defenses from your armour to apply to your minions as well. You'd expect global attack speed effects on you to apply to your minions as well.

Report Forum Post

Report Account:

Report Type

Additional Info