Should drinking potions while frozen and gating in a boss fight be removed in higher difficulties?
I think, from what the OP describes, the gating issues with boss fights are a big deal, trivializing boss fights.
I propose bosses have a de-spawn/reset mechanic. That if you try to gate them, they reset. A great example is the Ancients fight in Diablo 2 (one of the only fights that was intriguing and not a spam pot/TP-fest), in which any portals you had open in the boss-fight area would de-spawn once the fight began, and the bosses would also de-spawn if you opened a portal. It made the fight a lot better than any of the other boss fights. I would love some similar mechanic. Old Tom Bombadil is a merry fellow,
Bright blue his jacket is, and his boots are yellow. None has ever caught him yet, for Tom, he is the master: His songs are stronger songs, and his feet are faster. |
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Drinking potions while frozen seems like a silly thing, it needs to be fixed and the boss fight rebalanced if it's impossible to win without it.
Say that the boss will kill you if you get frozen at 25%, no matter what. Simple solution: Don't let yourself drop that low. It will lead to a better boss fight, having to know what's coming up and adapting to it makes for an interesting game. Joined Closed Beta 20th August 2011
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For the boss-health and portal issue... just do what every single MMO does - if you escape the enemies agroo for any reason, they heal quickly back to 100%.
Why not do basically the same thing here? |
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" It's not implemented right now just like all the other leagues, doesn't mean theydon't have plans for it. For instance the cutthroat league will be a mode with both hardcore and non-hardcore. One can presume that there would be other leagues with both options as well. Fresh cakes for all occasions.
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It would make it an easier game
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" I would prefer it not be a league since most leagues are designed temporary IIRC. |
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" Bad idea seriously that's just restricting game play harder difficulties shouldn't remove features and what not to make the game harder it should be hard enough where you NEED them things |
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I wouldn't call what mentioned "features".
I do like the idea of making harder difficulties hard enough where you might need to gate once in a while I don't think it should a tactic required/used in a boss fight. Last edited by Maledon#6357 on Aug 19, 2011, 9:16:13 PM
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The point I'm trying to make is you shouldn't make harder difficulties by changing the way the game is played if you can spam potions in the first difficulty you should be able to in the hardest difficulty
if the hardest difficulty is too easy with potion spam then either limit potions the entire game (bad idea imo) or make the hardest difficulty harder so you have to spam potions I used the word feature because I couldn't think of a better word (I'm still not sure what word would fit better) anyways hopefully you get my point |
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