Once again I'm asking to give us Solo Trade or remove Multiplayer advantages.
Trade is literally the biggest multiplayer advantage, so this thread makes absolutely no sense.
Moreover, nobody but you cares about your own challenge/achievement progression, and nor should they. They're personal benchmarks to get people to push themselves further every league, try content that they usually avoid, or in the case of the vendor recipes because it's an easy tutorial that people will actually read. If you know you hit 40 out of 40 completely solo, good for you. Hopefully you feel some satisfaction from that. But nobody else cares, and it's not very mature or healthy to obsess over someone else's challenges to the degree where you feel emotionally invested in whether or not a total stranger "earned" them as per your personal subjective definition. |
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I mean add whatever new modes you like of course GGG, if people want to play "solo trade" that doesn't bother me in the least, but...
...I don't know how you could play any game like this (anything with extensive progress measures) and not go entirely mad if you were bothered by the idea that some strangers you have nothing to do with have an advantage. Of course they do! There is no level playing field, there never has been and never will be. The solution is to stop treating it like a competition, not to insist that competition be 'fair' (it won't be). "This is very true. |
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A lot of words from people that don't care lol - that nagging voice in the back of your head won't subside though
“Not a single item of importance [in the news]. A tower of illusion, all of it, made of illusory bricks and full of holes. If life were made up only of important things, it really would be a dangerous house of glass...So everybody, knowing the meaninglessness of existence, sets his compass to home.”
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" I went back and looked at the video for about 30 seconds more until I noticed the flags look different in Ruthless lol. It's so easy to miss at a glance, which means probably most people coming to your hideout to trade will not know what it represents. I feel bad if you beat 4 Ubers in Ruthless to get it and don't even get that recognition. Still, the people saying trade is the biggest multiplayer advantage. Trade is the core game feature. That's like saying using your mouse is the biggest advantage. Yeah playing without it is harder, but are you even playing the game anymore? People shouldn't get challenges or even voidstones by carries. Other players shouldn't be able to play the game for them. |
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"Did this really sound good before you posted it? Yes, I assure you I'm playing the game. That's specifically the point: I'm playing, there's nobody else affecting my game other than me and the devs. |
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Well yeah... multiplayer should deff have more total loot than single-player. I'd prefer it if each player received a 100% of the loot they'd normally get from monsters and chests. Every player should get their own loot pool that only they can see and access.
POE's multiplayer is questionable at best. No need to make it worse. |
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" Your post makes no sense, play ssf. For all we know you got to 100 with 5 way rmt carries. I would also like solo (cant join partys), they would have to make a 0 xp mod if in party for it to work,trading. Trading though, defys the purpose of solo since your depending on others drops. I would personally like a black market vendor that would give me fusings for chaos or divine orbs. "PoE is nothing without trade", you arent solo minded at all. Too dependant on other feedings |
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