Ways to improve summoning must see! ver2.0 petition for summoning pants
Supporting the idea...this game will be so amazing, when it comes out, in Final version. So many good ideas over time. So nice to see, many other gamers here trying to help, to improve overall experience in POE.
+1
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.
Viablility
1.Having lower lv zombies with more health. Personally I find lower lv zombies to be quite weak and not viable at all even though my witch character specializes in summoning putting as much points in to summoning as possible on the passive skill tree.
Zombies serve their purpose early game by simply being a distraction when you don't have a lot of supports/aura's to support them. As you progress zombies become exceptionally good meat shields. My zombies currently have 14k health, skeletons have almost 4k health and with vitality / purity survive exceptionally well.
2.Giving summons equipment. Also obviously balancing this so that summons are not overpowering and have way to much health etc.
Summons currently don't need equipment. Zombies/skeletons provide a huge meatshield (over 100k health combined at later levels. With purity / vitality aura they have decent survivability against everything except piety / oak, but both are still doable solo as a summoner. And by using blood magic on some auras, necromantic aegis and leadership you can give them both great damage and survivability.
3.Making a summoner or necromancer character so that we can dump more points into summmoning on the passive skill tree.
There is no reason to dump more points into summoning. Starting at the witch node, it takes 52 points to pick up all basic summoner points (including necromantic aegis and minion instability. That leaves you 68 points for defensive stats or to give you more damage. No reason to add more summoner passives at this time due to the fact they have so many hp's and damage. While a single shadow using a dps aura gets 1 x the benefit, a summoner utilizes that same aura at 20 x the benefit because of the minions.
4.Having summons health scale with our characters vitality str dex etc.
Zombies get ~15k hp's at max level, skeletons get ~ 5k. If you are using 8 zombies and 12 skeletons you now have approximately 180k worth of meat shields defending you, not including the ES aura you have benefiting 20 minions.
5.Like in secret of mana and finaly fantasy 13 we could program the summon AI ourselfs
to best fit the situation and character. seems fitting
I never played those games, so I can not actually comment on this, but I personally feel current minion AI works just fine. My minions attack whatever i'm attacking ~75% of the time unless something is attacking me then as soon as I move back a bit they will attack it.
Diversity customization
1.Having a summon tab just like we have a character tab to learn more about our summons stats
and think hmm where are my weak areas how can I improve my summons
I agree It would be nice to be able to see minion dps etc. But the only thing I think we NEED is the ability to see their "current" health so as to know when spectres need a little extra love.
2.Having the option of personalizing them even more by chaning the astetics for example
chaning colour hair style height etc
They are undead zombie meat shields...this would be a waste of time / resources on GGG's part in my opinion.
3.More summons to balance this have a summoning cap as to how many summomns we can have at
one time. I personally would like to see more summons example skelton archers mages healors
buffers ect. And even maybe.... we could pay to make our own my summon just like the ability
to pay for a custom unique item.
I think it would be nice to have a support gem for skeletons that gives a (example)25% chance to summon a skeleton archer or a skeleton rogue etc. But a healer/buffer would be beyond overpowered for a summoner as we are currently a top tier solo'er. As far as making your own summon, you have the ability to get 3 or 4 spectres I believe (I currently have 3) so feel this would be another waste of resources/time since the spectre ability gives you the ability to choose the type of summons you want.
4.ways to get attaced to our summons for example naming summons
There is no reason to attach to a summon as they are designed to be replaceable.
If anyone else wants to see these changes please spread the word and if u have any more ideads feel free to add in the thread
Other ideas
Idea for diffrent type of summon a summon that is summoned off a peice of armour or wpn that
gets some or all of the qualities of that item
Equiping a skill gem onto the summon itself limit 1-3 gems roughly little farfetched but maybe will ad diversity and keep summoning exciting
possibly summoning a mount for faster mobility and survivablity
battleformations like in age of empires for more effective combat and more stratgies
examle tanks in front casters in the back another could be tanks surronding you for better surviveablility
I think your suggestions are interesting, but currently summoners are in a very good place with no real weakness outside of Piety / Oak. Most enemies are simply minion swarmed to death with zombies +skeleton totem (I choose not to use a skeleton totem as my minions do enough damage that I quit casting dps spells all together and only summon minions). Adding any more benefit to summons would simply make the build completely overpowered. (I feel my summoner is overpowered as it is already.)
Idk, my zombos with 13,4k HP get quite often 2 shotted from plenty of various mobs (even on lower level maps without the +dmg mods) and in few seconds my 180k HP (or w/e) meatshield is gone, but on many other mobs the minion army feels quite powerful. So I alternate between feeling OP and UP. Zombos and skellies, the true melee of POE :D
Having options to at least set aggro range (idk, 1, 1,5, 2x current range) + fixing closed quarters minion behaviour would be a good start and would alleviate quite a few gripes I (and I saw some others) have with minions.
I'd also like to see detalied stats of minions...attack, accuracy, crit, defences...the works.
Hello everyone, i would really like a personal incarnation or a blood golem skill it would be rather fun to go back to the old days of the necro builds but i dunno do you guys think people would abuse the golem hits gain life if it gets hit you loose life?
Other ideas
Idea for diffrent type of summon a summon that is summoned off a peice of armour or wpn that
gets some or all of the qualities of that item
Hello everyone, i would really like a personal incarnation or a blood golem skill it would be rather fun to go back to the old days of the necro builds but i dunno do you guys think people would abuse the golem hits gain life if it gets hit you loose life?
How many people do we have view and post to get a response from ggg
I am sure there are a lot of people who would like to so some more summons+ improvements
Last edited by Dodgers090#5563 on Apr 18, 2013, 8:02:39 AM
While I disagree with many of the OP's extravagant ideas, I have seen some good ideas here that deserve attention. More microtransactions for summons would be great (and profitable for GGG). I love the pumpkin-head idea. Other things could be neat too; burning skeletons, some kind of ghastly ghostly ghoul to replace the traditional zombies... you name it. Minions having randomly generated names could be neat. More accessible minion stats would be useful. Reducing the absurdly large army size that you get with the right passives might make for better visibility and less clutter on the screen. I'm also a bit partial to the idea of support gems modifying minions, though it brings up serious balance concerns (having 10+ archer skeletons would be nuts). Also saw someone suggest a blood golem (though I'm not sure what that is), and thought some type of golem might be an interesting new summon, though spectres seem to be a sort of catch-all for minion diversity. They also seem to provide a rather neat balance for ideas like mages and support minions. Anywho, I hope GGG takes a gander hitherto, and at least adds some more minion microtransactions for their own benefit if not for ours. :3