Ways to improve summoning must see! ver2.0 petition for summoning pants

new Please change skeletons so that they permanent instaed of lasting only so long many seconds it gets repetitive and tedious to keep summoning them

new please give us option to change spectre animation as it overloads the screen and makes it hard to be an effective battle tactician(effectve at killing)its very distracting

Command system new
giving orders to summons such as follow me fall back and attack etc

new Avanced summoning ideas(creative but unrealistic)
1.Having to fuse summons together to create super summons
2.Having summons worktogether to use combo attacks like mages in ogrebattle 64
3.Have evolution stages for summons
4.Making a burrowing feature like sc zerg units allows for more stratagies such as
surpise attacks. No way out stratagies lay a trap down a player starts to run away from the trap then unborrow your summons and go for kill.

Viablility
1.Having lower lv zombies with more health. Personally I find lower lv zombies to be quite weak and not viable at all even though my witch character specializes in summoning putting as much points in to summoning as possible on the passive skill tree.

2.Giving summons equipment. Also obviously balancing this so that summons are not overpowering and have way to much health etc.

3.Making a summoner or necromancer character so that we can dump more points into summmoning on the passive skill tree.

4.Having summons health scale with our characters vitality str dex etc.

5.Like in secret of mana and finaly fantasy 13 we could program the summon AI ourselfs
to best fit the situation and character. seems fitting




Diversity customization
1.Having a summon tab just like we have a character tab to learn more about our summons stats
and think hmm where are my weak areas how can I improve my summons

2.Having the option of personalizing them even more by chaning the astetics for example
chaning colour hair style height etc

3.More summons to balance this have a summoning cap as to how many summomns we can have at
one time. I personally would like to see more summons example skelton archers mages healors
buffers ect. And even maybe.... we could pay to make our own my summon just like the ability
to pay for a custom unique item.

4.ways to get attaced to our summons for example naming summons


If anyone else wants to see these changes please spread the word and if u have any more ideads feel free to add in the thread



Other ideas
Idea for diffrent type of summon a summon that is summoned off a peice of armour or wpn that
gets some or all of the qualities of that item

Equiping a skill gem onto the summon itself limit 1-3 gems roughly little farfetched but maybe will ad diversity and keep summoning exciting

possibly summoning a mount for faster mobility and survivablity

battleformations like in age of empires for more effective combat and more stratgies
examle tanks in front casters in the back another could be tanks surronding you for better survivealility
Last edited by Dodgers090#5563 on Apr 19, 2013, 2:37:40 AM
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The only way I can see equipment working for zombies, is if they are always the same.
Instead of using dead corpse to summon a zombie, you drain dead corpses to revive your zombies - wich would always be the same ones.

However, this means you would be able to carry additional equipment, even if you aren't specialized in zombies.

As such, I think equipment you place on Zombies loses all gem slots, and turns into a high stacking currency when removed - Black Ash.

Black Ash would be consumed at a rate of X every 60 seconds, per zombie, or they'd fall back into their "dead" state.

Just brainstorming ways to prevent your idea from being abused, but not easy xD
---

Having something like FFXII Gambits for summons would be awesome.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Apr 16, 2013, 1:31:20 PM
"
Nurvus wrote:
The only way I can see equipment working for zombies, is if they are always the same.
Instead of using dead corpse to summon a zombie, you drain dead corpses to revive your zombies - wich would always be the same ones.

However, this means you would be able to carry additional equipment, even if you aren't specialized in zombies.

As such, I think equipment you place on Zombies loses all gem slots, and turns into a high stacking currency when removed - Black Ash.

Black Ash would be consumed at a rate of X every 60 seconds, per zombie, or they'd fall back into their "dead" state.

Just brainstorming ways to prevent your idea from being abused, but not easy xD
---

Having something like FFXII Gambits for summons would be awesome.


Yeah these are pretty good ideas they seem logical and most of them are viable
"
Dodgers090 wrote:
Viablility
1.Having lower lv zombies with more health. Personally I find lower lv zombies to be quite weak and not viable at all even though my witch character specializes in summoning putting as much points in to summoning as possible on the passive skill tree.

Zombies serve their purpose early game by simply being a distraction when you don't have a lot of supports/aura's to support them. As you progress zombies become exceptionally good meat shields. My zombies currently have 14k health, skeletons have almost 4k health and with vitality / purity survive exceptionally well.

2.Giving summons equipment. Also obviously balancing this so that summons are not overpowering and have way to much health etc.

Summons currently don't need equipment. Zombies/skeletons provide a huge meatshield (over 100k health combined at later levels. With purity / vitality aura they have decent survivability against everything except piety / oak, but both are still doable solo as a summoner. And by using blood magic on some auras, necromantic aegis and leadership you can give them both great damage and survivability.

3.Making a summoner or necromancer character so that we can dump more points into summmoning on the passive skill tree.

There is no reason to dump more points into summoning. Starting at the witch node, it takes 52 points to pick up all basic summoner points (including necromantic aegis and minion instability. That leaves you 68 points for defensive stats or to give you more damage. No reason to add more summoner passives at this time due to the fact they have so many hp's and damage. While a single shadow using a dps aura gets 1 x the benefit, a summoner utilizes that same aura at 20 x the benefit because of the minions.

4.Having summons health scale with our characters vitality str dex etc.

Zombies get ~15k hp's at max level, skeletons get ~ 5k. If you are using 8 zombies and 12 skeletons you now have approximately 180k worth of meat shields defending you, not including the ES aura you have benefiting 20 minions.

5.Like in secret of mana and finaly fantasy 13 we could program the summon AI ourselfs
to best fit the situation and character. seems fitting

I never played those games, so I can not actually comment on this, but I personally feel current minion AI works just fine. My minions attack whatever i'm attacking ~75% of the time unless something is attacking me then as soon as I move back a bit they will attack it.



Diversity customization
1.Having a summon tab just like we have a character tab to learn more about our summons stats
and think hmm where are my weak areas how can I improve my summons

I agree It would be nice to be able to see minion dps etc. But the only thing I think we NEED is the ability to see their "current" health so as to know when spectres need a little extra love.

2.Having the option of personalizing them even more by chaning the astetics for example
chaning colour hair style height etc

They are undead zombie meat shields...this would be a waste of time / resources on GGG's part in my opinion.

3.More summons to balance this have a summoning cap as to how many summomns we can have at
one time. I personally would like to see more summons example skelton archers mages healors
buffers ect. And even maybe.... we could pay to make our own my summon just like the ability
to pay for a custom unique item.

I think it would be nice to have a support gem for skeletons that gives a (example)25% chance to summon a skeleton archer or a skeleton rogue etc. But a healer/buffer would be beyond overpowered for a summoner as we are currently a top tier solo'er. As far as making your own summon, you have the ability to get 3 or 4 spectres I believe (I currently have 3) so feel this would be another waste of resources/time since the spectre ability gives you the ability to choose the type of summons you want.

4.ways to get attaced to our summons for example naming summons

There is no reason to attach to a summon as they are designed to be replaceable.


If anyone else wants to see these changes please spread the word and if u have any more ideads feel free to add in the thread


Other ideas
Idea for diffrent type of summon a summon that is summoned off a peice of armour or wpn that
gets some or all of the qualities of that item

Equiping a skill gem onto the summon itself limit 1-3 gems roughly little farfetched but maybe will ad diversity and keep summoning exciting

possibly summoning a mount for faster mobility and survivablity

battleformations like in age of empires for more effective combat and more stratgies
examle tanks in front casters in the back another could be tanks surronding you for better surviveablility


I think your suggestions are interesting, but currently summoners are in a very good place with no real weakness outside of Piety / Oak. Most enemies are simply minion swarmed to death with zombies +skeleton totem (I choose not to use a skeleton totem as my minions do enough damage that I quit casting dps spells all together and only summon minions). Adding any more benefit to summons would simply make the build completely overpowered. (I feel my summoner is overpowered as it is already.)
Honestly, zombies really don't serve that purpose early game. They almost get one-shot, and if I want to keep them around at all then I'm pretty much JUST summoning zombies, and not doing anything else.

Early game they should get an HP boost. Reduce their damage at early levels if you want, because until much later levels the Witch is going to be supplying all the DEEPS, anyway.
I agree with what you said for the most part Gathnarius but this is my rebuttle


Zombies serve their purpose early game by simply being a distraction when you don't have a lot of supports/aura's to support them. As you progress zombies become exceptionally good meat shields. My zombies currently have 14k health, skeletons have almost 4k health and with vitality / purity survive exceptionally well.

yes they serve as a good distraction for the most part at the begginging of the game but
after you get a little farther they get one shotted for a long time. I do not know about everyone else but I dont wanna wait until act three to use summons as viable combat allies
that are not just distractions. Agreed in later parts of the game they are very viable and
very powerful.



2.Having the option of personalizing them even more by chaning the astetics for example
chaning colour hair style height etc

They are undead zombie meat shields...this would be a waste of time / resources on GGG's part in my opinion.

Agreed but if ggg could profit of this then it would not be a waste of time. Apparently a lot players are vein and would purchase summon statue skin for example or for whatever reason. I would personally like to see more of this as I would possiblly purchase this contenet but would like to see more variety if it be a reasonable request.

Variety is the spice of life
Last edited by Dodgers090#5563 on Apr 16, 2013, 5:37:24 PM
I like the idea of having cosmetic effects for undeads. Something in the store might be pumpkin-head skeletons, or if GGG goes to a convention they could put have promo stuff like zombies wearing convention t-shirts and jeans.
"
I like the idea of having cosmetic effects for undeads.


Oh, me too. But it works like this. "Whenever I apply this cosmetic effect, all friendly summoner pets have their transparency level set to 80% transparent." They'd all be barely visible...
Viability

1.) I don't aggree here totaly, I played my summoner pre open beta and it was far easier. But at all it is still doable if you rush minion instability and spam sceletons. After you get to level 31 and use a sceleton totem it's cakewalking for a long time so it would be kind of a luxory thing to make those minions stronger early (still I miss it but it's kinda fair we suck early).

2.) Equipement for summons would be kinda overkill to me. I would like to see some ways to customize my zombies but that would be pretty meh for the other classes because they can't customize their skills like that. It would fit into a game all about summoning but POE isn't that kind of game.
I would suggest (like I will do later again) to add a support gem for minion custamizability. Not one for each stat because lets be honest it annoys many characters to drop minion damage/speed/life anyways. Instead add this support gem and add a little chart of what you can chose from (including life/ms/dmg). Maybe use regret orbs to change the effect because other characters cannot simply turn gmp into chain because it fits better.

3,4,5.) Read above. Add it to the support gem.


Diversity

1.) Totaly aggree hell at the moment I would even get it as a keystone. My FP does 2k DPS what are you about? My zombies......hit monsters!

2.) Microtransactions....that's basicly it.

3.) Again: Support gem. Maybe even make special interacts with different support gems like turning minions into range with ranged support gems (chain, gmp etc.) or turning your sceletons into elemental guards with added X damage or mages with faster casting. Just an Idea.

4.) Not gameplay related don't realy care tbh sry =D


My notes:
Your ideas are all kinda great but what you forget and what I nearly forgot while writing this is POE is not about summoning. The minion aspect is very minor in POE. I would bet you love your summoner very much and I do so too, but GGG has to take care about every other class too and if they add that many features to summoners other builds would feel bad. What would we feel like if they would add more and more spells we can't even use? We can use auras we can use the new multistrike/melee splash we can use curses etc etc.

One thing I think we realy need is a support gem that decreases the AOE damage taken for our zombies. The amount of AOE increased drasticaly with act 3 and I personaly feel like my zombies are melting away in the AOE damage. Patches of buring ground and some GMP is all fine but those bomb throwers, piercing chaos damage serpants, rolling elementals, incinerate spammers are way too much. I don't care about having weaknesses like all classes. Hell blood magic maps on CI. But I hate that I can't even see how much aoe damage will be in a map. I go in there meet bomb throwers and those magmar elementals and I'm pretty much done.
comon guys give feed back 175 views and only 8 posts given i know u guys are creative. Your answers cannot exactly be wrong just be creavitve worst thing thats gonna happen is the idea is not gonna be impplemented.

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