Harvest legacy servers when?

The game is old enough, established enough, successful enough, and has had enough versions. Isn't it time to provide alternate versions of the game for people that prefer them?
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I've seen what that's done to Runescape, dividing the playerbase, reducing the number of people you can find in fun minigames, and reducing the number of people with stuff to buy from or sell to.

I love Harvest and I want nothing more than for it to return to 3.13 glory (with the crystallized lifeforce, because that's super handy), but it mustn't come at the cost of fracturing the playerbase.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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unsane wrote:
The game is old enough, established enough, successful enough, and has had enough versions. Isn't it time to provide alternate versions of the game for people that prefer them?


Would be great, yes.

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Pizzarugi wrote:
-1

I've seen what that's done to Runescape, dividing the playerbase, reducing the number of people you can find in fun minigames, and reducing the number of people with stuff to buy from or sell to.

I love Harvest and I want nothing more than for it to return to 3.13 glory (with the crystallized lifeforce, because that's super handy), but it mustn't come at the cost of fracturing the playerbase.


Well, right now the playerbase has been fractured into the "don't play anymore" people. Also, there is a large fraction of players that just doesn't want to interact with other players, Harvest would be great for that.

I don't quite get why Ruthless, SSF, Hardcore, League, Standard (and probably more? Lost track) all get their own modes, but one that has been requested hundreds of times doesn't. You could even make Standard the playing field for such stuff if you wanted to, that wouldn't fracture the player base further.
Remove Horticrafting station storage limit.
From a software development point of view what you describe would be a complete nightmare... No sane company would do it...
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Char1983 wrote:
I don't quite get why Ruthless, SSF, Hardcore, League, Standard (and probably more? Lost track) all get their own modes, but one that has been requested hundreds of times doesn't. You could even make Standard the playing field for such stuff if you wanted to, that wouldn't fracture the player base further.

Those are all run on essentially the same software, with a few special rules. Fixing a problem fixes it for all versions.

What would be required to run previous versions would be to run multiple versions of entirely different software. As said above, no sane company would do that. It would cost enormous amounts of resources for no real gain.

Fragmentation of the player base is another serious problem, as already mentioned, but multiple versions is worse... much worse.
Not really. You just need to configure league-specific content as kind of a "plugin" that can either be enabled or disabled. Seems like that is already the case. For example, the league-specific content is disabled in Standard. For Ruthless, the changes are much more severe (disable master crafting, disable certain drops, change the way reforging of items works, ...).

For Harvest legacy mode, you'd need to disable the current iteration of Harvest and re-enable the legacy version of Harvest. If you want to go further, you could also disable all league-specific content that came after Harvest. Done. Sounds like less effort than Ruthless to me, if I am honest.

Yes, that isn't exactly the same as 3.13, I know. For 3.13, you could just make a server that runs the old code (which you must have backups of). I don't even need any bugfixes or improvements, I could have fun in 3.13 for years...
Remove Horticrafting station storage limit.
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Char1983 wrote:
Not really. You just need to configure league-specific content as kind of a "plugin" that can either be enabled or disabled. Seems like that is already the case. For example, the league-specific content is disabled in Standard. For Ruthless, the changes are much more severe (disable master crafting, disable certain drops, change the way reforging of items works, ...).

For Harvest legacy mode, you'd need to disable the current iteration of Harvest and re-enable the legacy version of Harvest. If you want to go further, you could also disable all league-specific content that came after Harvest. Done. Sounds like less effort than Ruthless to me, if I am honest.

Yes, that isn't exactly the same as 3.13, I know. For 3.13, you could just make a server that runs the old code (which you must have backups of). I don't even need any bugfixes or improvements, I could have fun in 3.13 for years...

Sorry, but you obviously have no experience on how to run server-side software like this, coordinated with a custom client... nor how shoe-string and hacky most software projects are...

Your 'just' would probably take quite a few man-years of development time...
Yeah, but probably less than Ruthless, which has more extensive changes, as I pointed out... so what is your point?
Remove Horticrafting station storage limit.
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Char1983 wrote:
Yeah, but probably less than Ruthless, which has more extensive changes, as I pointed out... so what is your point?

Ruthless is a forward going project... not a "going back to the past to make that software work in today's environment" project. The last is massively more complex.

The changes in base mechanics in Ruthless also seem to be quite small. It can probably be handled with a (new for the purpose) plugin mechanism. If you design for it, you can make deviations of your software. It comes with a massive test cost though, and you basically can't retrofit it. It has to be forward.

I work on massive software and has been doing so for 30 years... No company in their right mind would attempt what you indicate is so 'easy'...
I kind of wonder if you actually read my posts. At least it doesn't seem like... anyway, have fun.
Remove Horticrafting station storage limit.

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