Absolution gameplay is worse than poop

"
ryuukk33 wrote:

Flasks? 🤢🤮

Thanks for suggesting worse gameplay, very appreciated

I discovered something else earlier today, this build needs doryani for endgame, even worse

Let me propose something better: i stopped leveling this build, instead i'll play something else

Sometimes i wonder why i inflict myself with so much pain, i should have known better


XD i wish i had some better solutions for the absolution issue, Wasn't making light of it or trying to anyway.
Innocence forgives you
Last edited by SilentSymphony#3358 on Apr 12, 2023, 7:57:42 PM
"
SilentSymphony wrote:
"
ryuukk33 wrote:

Flasks? 🤢🤮

Thanks for suggesting worse gameplay, very appreciated

I discovered something else earlier today, this build needs doryani for endgame, even worse

Let me propose something better: i stopped leveling this build, instead i'll play something else

Sometimes i wonder why i inflict myself with so much pain, i should have known better


XD i wish i had some better solutions for the absolution issue, Wasn't making light of it or trying to anyway.


As i suggested in my post:

25% on normal mobs
50% on magic mobs
75% on rare mobs
100% on unique mobs

Is the only solution i'll accept for me to play this build, if it doesn't happen, that's ok, there needs to be builds for all kind of players, i'm not one of them, there are plenty other builds for me to try
I played absolution back in 3.16, it has very high dps but the gameplay felt like dogshit. Mostly because the cast speed on it is awful, and you can't get cast speed as a summoner.

Spiritual command notable solved this for dominating blow, so that minion attack speed also affects your own attack speed.

Something similar is much required for cast speed to make absolution viable. But then it'll be easy to exploit this on other caster builds since cast speed is hard to come by on the tree. Maybe make it Necromancer ascendancy only?
Last edited by stalkingjackal#2441 on Apr 12, 2023, 8:43:12 PM
"
ryuukk33 wrote:
"
SilentSymphony wrote:
"
ryuukk33 wrote:

Flasks? 🤢🤮

Thanks for suggesting worse gameplay, very appreciated

I discovered something else earlier today, this build needs doryani for endgame, even worse

Let me propose something better: i stopped leveling this build, instead i'll play something else

Sometimes i wonder why i inflict myself with so much pain, i should have known better


XD i wish i had some better solutions for the absolution issue, Wasn't making light of it or trying to anyway.


As i suggested in my post:

25% on normal mobs
50% on magic mobs
75% on rare mobs
100% on unique mobs

Is the only solution i'll accept for me to play this build, if it doesn't happen, that's ok, there needs to be builds for all kind of players, i'm not one of them, there are plenty other builds for me to try


I'm definitely a big fan of multiple routes to the same destination, when there's too few the excitement is hard to come by but when they are enough even traveling an old path can feel like a refreshing experience.
Innocence forgives you
"
stalkingjackal wrote:
I played absolution back in 3.16, it has very high dps but the gameplay felt like dogshit. Mostly because the cast speed on it is awful, and you can't get cast speed as a summoner.

Spiritual command notable solved this for dominating blow, so that minion attack speed also affects your own attack speed.

Something similar is much required for cast speed to make absolution viable. But then it'll be easy to exploit this on other caster builds since cast speed is hard to come by on the tree. Maybe make it Necromancer ascendancy only?


I should note that i expect me suggestion to also apply to Dominating Blow, as i was originally planning for that build, but quickly transitioned to Absolution as it was super hard to get the sentinels rolling

What's worse is when you like to take your time to loot and id stuff, or prepare for an encounter (blight and such), that's enough time for you to loose all of your sentinels, so you constantly need to resummon them, adding more to the frustration

From what i experienced, the "high damage" argument is hard to believe, my totem ball lightning did better as a league starter

All the Absolution PoB's i took where limited in the 4m-7m range with endgame gear, including with Doriany, so either PoB doesn't calculate the damage properly, or you guys are exagerating when you hold such statement

At best Dominating Blow is a low damage Poison build (need to ramp up) and you loost it all if your minion die or follow you

Both DB and Absolution need % to summon sentinel on HIT based on monster rarity

Crucible has tougher white/magic mobs than rare or map bosses, c'mon, let's be realistic and honest
Ok.. i hate never finishing what i start, so i took this build to (white) maps (character: cute_minion)

As i progressed through the campaign, Absolution didn't feel as bad, actually it felt quite good, and the vaal version is very cool, nice ultimate for strong encounters

Lvl 60 is when i started using the worm flask, and that definitely helped:

- i like to take my time to loot and id stuff

However, since i use Spectres/AG, it felt very inconsistent since these minion would rush to kill worms before me, another suggestion, fix the stupid AI of these minions


Dominating Blow still felt very bad, constantly felt like i was playing against a timer, screen is packed with glowing yellow light, their AI is so bad, and spawning them is a pain in the
Spoiler
fucking wide open ass
, such a horrible gameplay and i had to reserve a socket for ancestral call, god your striking mechanic
Spoiler
sucks ass
, it's so bad, i'd move to NZ and work for free to fix your damn HIT registration code, never seen such poor gameplay, i played lot of indie games, i don't think i seen anything worse, you see your character swinging the weapon at the enemy and nothing is registering because the
Spoiler
fucking
monster doesn't have a red highlight, hopefully it's just a PoE 1 (10yo game) problem

Overall, gameplay still is poop, with concerns about scaling the damage/defenses in late game

I maintain my suggestion, for both Absolution, and even more for Dominating Blow, and even then, i'm not sure that's gonna be skills i'll try again in the future

That's unfortunate because the vaal versions are very good, whoever designed them deserve a raise, it feels good to use, so make that dude proud and make the gameplay fun
Last edited by ryuukk33#4998 on Apr 15, 2023, 4:16:38 PM
I think you need more damage for your Absolution skill, so even tanky trash mobs can be killed in an reasonable amount of time.

It is similar as Dominating blow but it has Holy Relic to amplify the weak melee damage to kill shit. Absolution does not have this luxury and needs to pack a punch on its own to kill trash mobs reliable.

I would go hybrid damage on your wands, so your absolution spell and your minions get damage bonuses. For example added lightning to spells and increased minion damage and the like. Get Spiritual Aid node which makes Absolution hit way harder.

Try to get this passive node ,if you can, on minion wands. It may help to some extent and improves the damage on Absolution even further.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Apr 15, 2023, 7:53:22 PM
"
gandhar0 wrote:
I think you need more damage for your Absolution skill, so even tanky trash mobs can be killed in an reasonable amount of time.

It is similar as Dominating blow but it has Holy Relic to amplify the weak melee damage to kill shit. Absolution does not have this luxury and needs to pack a punch on its own to kill trash mobs reliable.

I would go hybrid damage on your wands, so your absolution spell and your minions get damage bonuses. For example added lightning to spells and increased minion damage and the like. Get Spiritual Aid node which makes Absolution hit way harder.

Try to get this passive node ,if you can, on minion wands. It may help to some extent and improves the damage on Absolution even further.



I have no desire to continue this build unfortunately, it ends up loosing its RP feel, you feed your screen with bunch of things that are not Absolution

1 AG, 3 Spectres + 1 Golem, you already have more random minions than your absolution ones, and that's without counting the Phantasms, then the lack of damage and dying while trying to spawn the sentinels while you are stun locked due to Spell Echo.., this already says a lot about the poor state of this skill and minions in general

Definitely not a fun build, despite very cool aesthetics and a very feel good ultimate

Poorly balanced game
I am complete minion noob, played Dominating Blow like 10 leagues ago. I play absolution now with Zombies and spectres, my experience is different to yours. It is clunky gameplay but once they get rolling is it pretty fun. Vaal absolution lets you run like third the map in speed mode. So far I haven't had any issues really though agree the spawning rate could be better. Also 1-2 more sentinels would definitely help.
I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD!
"
gathor wrote:
I am complete minion noob, played Dominating Blow like 10 leagues ago. I play absolution now with Zombies and spectres, my experience is different to yours. It is clunky gameplay but once they get rolling is it pretty fun. Vaal absolution lets you run like third the map in speed mode. So far I haven't had any issues really though agree the spawning rate could be better. Also 1-2 more sentinels would definitely help.


I think the majority share your opinion, it's a nice skill overall, it just doesn't fit me

And i disagree, 3 is plenty, having more = bloatware = you can't see shit during fights anymore

It just need easier to spawn sentinels and better ways to scale the damage, all my PoBs cap between 4-7m dps, wich is too low for the gear investment

Last edited by ryuukk33#4998 on Apr 18, 2023, 5:12:44 PM

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