Does any one actually enjoy a slowed down PoE?

I enjoyed ruthless with gold for a while. wouldnt spend 10 years playing it, but it was a cool thing to try. got to lvl 85 for the drawing but after thta it was a slog.

I feel the same in the normal game. once I have my build finished and there isnt much if anything left to do but grind lvls or hope for REALLY good drop I start to lose momentum. just happens bout 10 lvls earlier in ruthless, for me at least. breaking into red maps is a slog
There is a limit to how slow it goes before I just get bored of it. I don't mind some slowness as long as I can eventually speed up. If it remains slow indefinitely, that's a game killer for me.
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Last edited by BluValk#6116 on Dec 8, 2023, 7:31:33 AM
Delete crafting bench, harvest and make droppable items usable. Add more valuable unique items.
Not my cup of tea.

I tried it two times. In the alpha (got to yellow maps) and ruthless with gold for the box.

Dont like all-time-walking-sim with maybe-if-lucky-useful-supportgems-for-your-skill.

I already experienced it to some extent in PoE beta when there was no crafting bench and no gem vendors, so really no appeal for me to try that shit again.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Apr 4, 2023, 1:42:20 PM
I don't want and like slow walking to get to next mob group.

But I want more meaningful and tactical combat.
Enemies which die as a group in 1sec or less are NOT meaningful.

Ok if you select an enemy level much beyond your power that's ok.
But in PoE your best defense is good offense.
There are ARPGs which does that better!

Love it, though it (like PoE) isn't perfect. Actually holding some of the event rates down so it's not 8 events a map at all times, and allowing things to breath a bit as they're introduced paces out things in the low level much better than getting introduced to a new subsystem two or three times an act.
"
Vanfreyr wrote:


PoE is unique since it's one of the few top down ARPGs that is Fast, Explosive, Complex and Fun without having the pretentious combo style game play (Lost Ark / Last Epoch) that stemmed from Black Desert / Blade and Soul or the archaic crawl of everyone's favorite classic, Titan Quest or Diablo 2.

If I want to crawl, I'd play Titan Quest, Grim Dawn or Diablo 2.

But I want the current PoE. Dynasty Warriors culling of hundreds of mobs.


Preach, brother.

I got seriously invested in PoE in 2018, and instantly fell in love with the smooth, fast, explosive combat. I like Grim Dawn for example, but the combat simply feels too slugish and I miss the speed of PoE.

There's just something magical about becoming stronger, faster and being able to annihilate packs of mobs in less than a second.

During the Ritual/Ultimatum leagues the game felt perfect to me in every regard. Build diversity, overall balance, Harvest - everything felt right. And then the vision kicked in.

I'm pretty sure that vanilla PoE was MUCH slower and I imagine that some part of the playerbase would love slower PoE, but I personally fell in love with the game during its zoom-zoom age, and let's be honest - it's around that time the player numbers started growing.

So alienating this part of the playerbase feels like shooting yourself in the leg, but ultimately it's devs' call.

No. Not me anyway.
.
Last edited by Malice4201#3636 on Apr 4, 2023, 3:56:06 PM

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