Does any one actually enjoy a slowed down PoE?

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xjjanie wrote:
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Nubatron wrote:
There is an ocean between Ruthless and the current state of things.


Nah....it's a muddy river :p


We can compromise on a huge muddy river perhaps? :)
Thanks for all the fish!
Last edited by Nubatron#4333 on Apr 4, 2023, 9:54:10 AM
What exactly are you looking at that implies the gameplay in PoE will be slowed down besides onslaught being removed from low levels?
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HwtChirino wrote:
What exactly are you looking at that implies the gameplay in PoE will be slowed down besides onslaught being removed from low levels?


PoE2
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
We also have to realize that people mean different things when talking about "slowing down the game".

Slower progression?
Slower kill speed?
Slower movement?
All of the above?

I don't think PoE would benefit from slower progression. They've introduced enough artificial hurdles the last couple of years. But I do think PoE could benefit from scaling down the potential of damage and speed. Not only could the game be better, but it would also be a lot easier to balance. But they clearly want PoE to be a fast paced game, which is fine. But it would still be fast paced even if the dialed it down a bit. "Slower" does not mean "slow".
Bring me some coffee and I'll bring you a smile.
I just want to slow down how fast my health drops.

When you die faster than you can move your finger to the health potion, something is off with the game.
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Phrazz wrote:
We also have to realize that people mean different things when talking about "slowing down the game".

"Slower" does not mean "slow".


If you acknowledge that "slow" means different things to different people, you can't conclude that it isn't "slow" if changes are made.

Ruthless, for example, doesn't even have movement skills. Its literally slower. And the reduced item drops slow character progression. You don't have 8 ascendancy points and your power progession is impacted too. (you clear slower)

So by any definition you might have, moving PoE to a more Ruthless-Style of game is making the game slow (and not in a good way imo)

Now a case could be made on the existing speed meta, that reducing that in an intelligent way to make mob and boss interactions more meaningful could be a net positive.

Not every player is on board with that though, and the screen popping, visual clarity nightmare, seems to be at least somewhat popular.

Edit: spelling and grammar phone OP
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Apr 4, 2023, 1:04:29 PM
Damn, gotta love a poll that has a "me" option, and two nope options ;). Personally I enjoy the fact they have a new game mode to test their vision, and stop testing it in SC trade.

I have seen a lot of counter points based on development resources, theory creep, possible adoption into PoE2. But honestly, let the Devs try out new things. Since most of the main changes are just drop rates it is not like they need that much extra dev time to balance both versions.

As for theory creep / PoE2, I assume they would also have different modes in PoE2. Again, just changing drop rates probably does not require that much dev time/balancing and will help them satisfy both parties of gamers (zoomers&boomers).

Now I also assume that a minority of players will actually pick Ruthless over the other game modes, but you have to remember there have always been a silent minority requesting a slower paced game and that is what they are trying out.

Also, That is the playstyle the devs also envision, so just be happy that they have a mode to test their vision on.
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footballplar951 wrote:
Damn, gotta love a poll that has a "me" option, and two nope options ;). Personally I enjoy the fact they have a new game mode to test their vision, and stop testing it in SC trade.

I have seen a lot of counter points based on development resources, theory creep, possible adoption into PoE2. But honestly, let the Devs try out new things. Since most of the main changes are just drop rates it is not like they need that much extra dev time to balance both versions.

As for theory creep / PoE2, I assume they would also have different modes in PoE2. Again, just changing drop rates probably does not require that much dev time/balancing and will help them satisfy both parties of gamers (zoomers&boomers).

Now I also assume that a minority of players will actually pick Ruthless over the other game modes, but you have to remember there have always been a silent minority requesting a slower paced game and that is what they are trying out.

Also, That is the playstyle the devs also envision, so just be happy that they have a mode to test their vision on.


Problem is, they won't be testing their vision only "in that new game mode". Maintaining 2 separate rulesets is not possible due to sheer development/QA cost, so they will often make global balance changes that will only really benefit/make sense for Ruthless. And even if you've never played it, you will feel its influence in SC trade too.
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DarthSki44 wrote:
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Phrazz wrote:
We also have to realize that people mean different things when talking about "slowing down the game".

"Slower" does not mean "slow".


If you acknowledge that "slow" means different things to different people, you can't conclude that it isn't "slow" if changes are made.


Sure, Jimmy in the corner would probably call the game "slow" if they capped movement speed at 400, even though he has never - and will never - reach that number. I get your point. I should probably have included a "necessarily" in my sentence there.

Of course, if we're using Ruthless as a contrast here, I think it's (too) slow. But there's A LOT of slowing down they could do to the 'main game' without it turning into Ruthless. Hell, there several things they could do to slow down the game while still remain the fastest paced ARPG on the radar. The key word here is "ceiling" and not "floor". Taking a hard look at what's possible - but not probable for 99% of the players.

But I agree with you; the majority of players seem to want a fast paced, screen-clearing game, which is totally OK. I like the game too. But a decent portion of those players don't seem very happy with the consequences/repercussions of having a game that fast.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Apr 4, 2023, 12:03:57 PM
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Echothesis wrote:
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footballplar951 wrote:
Damn, gotta love a poll that has a "me" option, and two nope options ;). Personally I enjoy the fact they have a new game mode to test their vision, and stop testing it in SC trade.

I have seen a lot of counter points based on development resources, theory creep, possible adoption into PoE2. But honestly, let the Devs try out new things. Since most of the main changes are just drop rates it is not like they need that much extra dev time to balance both versions.

As for theory creep / PoE2, I assume they would also have different modes in PoE2. Again, just changing drop rates probably does not require that much dev time/balancing and will help them satisfy both parties of gamers (zoomers&boomers).

Now I also assume that a minority of players will actually pick Ruthless over the other game modes, but you have to remember there have always been a silent minority requesting a slower paced game and that is what they are trying out.

Also, That is the playstyle the devs also envision, so just be happy that they have a mode to test their vision on.


Problem is, they won't be testing their vision only "in that new game mode". Maintaining 2 separate rulesets is not possible due to sheer development/QA cost, so they will often make global balance changes that will only really benefit/make sense for Ruthless. And even if you've never played it, you will feel its influence in SC trade too.


Yes, I will take possible fallout over straight up changes to SC trade any day! And honestly if they can have SC, SCSSF, HC, HCSSF, they can add ruthless variants with minimal effort every 3 months

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