Gain Adrenaline on Stance dance

This is just too good to not use but having to swap stances every second to maintain it will be extremely annoying even if you have it on left click as holding down left click does not work.
So what will happen? If it is too good to not use but too annoying to use? Yes, every jackass will macro it!

I suggest to rethink that a bit. Adrenaline could be the buff true melee needs but not in such a way. Melee already has the annoyance of 2 totems.
Last bumped on Apr 5, 2023, 11:21:05 AM
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yeah good idea but bad implementation.
Gain Adrenalin when using a Totem for 4 Seconds would be better
Not good, Melee is in need of such a buff and placing a totem all 4 seconds would be awful as well.

I would make it something like this.
"Get Adrenaline on melee hit for 2 seconds, 5 seconds cooldown if melee hit was done with a 1-4 link"
"Get Adrenaline on melee hit for 5 seconds, 5 seconds cooldown if melee hit was done with a 5-6 link"

This would help melee a bit
Last edited by MaxW81#9965 on Apr 3, 2023, 9:41:57 AM
don't forget adrenaline can be used by every build for 10% mana and like 4 skill points. 100% increased damage is quite a bit.

Get ready for righteous fire, stance dance
Seismic trap, stance dance
bane, stance dance
tornado shot, stance dance
death's oath, stance dance
Dancing dervish, stance dance for 10% phys reduction

Melee does need love though. Hopefully they figure it out.
You did good pointing that out.
https://www.pathofexile.com/forum/view-thread/3324396#18
"

The stats for that Mastery are now:
* Remove Damaging Ailments when you Change Stance
* Stance Skills have +6 seconds to Cooldown


The change was actually posted on 4th April, so no April Fools joke here:
https://www.pathofexile.com/forum/view-thread/3324396/page/4#p24930693

*slow clap*
kek

Instead of throwing melee a bone they just removed it
Good job. Now instead of adrenaline for melee, we got nothing.
Instead of fixing it, they simply dished it.

"Gain adrenaline, disable spells and ranged attacks"

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