WASD

Not for those of with certain disabilities. For example, the same accident that gave me nerve damage in my right wrist so I can't play c2m for more than an hour, that same accident also took my left thumb. I can't use a controller. I know I am an edge case, but WASD movement really is an accessibility issue that would help many people get into the game.
why would anyone use wasd in an isometric game where you can't rotate the camera?
"buff grenades"

- Buff Grenades (Buff-Grenades)
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auspexa wrote:
why would anyone use wasd in an isometric game where you can't rotate the camera?
...To move up, down, left and right? What does the camera have to do with anything? I've been using 4-button-directional controls in games without camera rotation my entire life.

(Also, it's not isometric)
Personally, i've never understood WASD thing and avoided games using this control scheme, cause of disproportional strain it have. You basically do all the work with one hand, moving, using almost all abilities and items, when another hand is just aiming at things and click now and then. But still, when you do most actions with a keyboard you can't sacrifice mouse control, which isn't same for click2move. You may want to do it sometimes. WASD pretty much eliminates a possibility to play with one hand, which you can do with correctly chosen build and content in PoE. PoE is way more balanced for me, except cases when you bind movement skill to a mouse, somehow rhythmic presses are killing my mouse hand faster then my keyboard hand with the same amount of actions.

Anyway, we're not talking about a switch. As an option i would be for WASD, people prefer it generally, i still don't know why. But if game would become designed around it, i would stop playing. Like, i wanted to play V Rising so bad, but i just cannot, it is unbearable for me.
I would also prefer to play the game with WASD movement, although a world does not exist where both control options are in the game and players have an actual choice between the two.

Put simply, WASD movement is VASTLY superior to click-and-move for mechanically avoiding damage without sacrificing your own damage uptime. Veterans of games like Enter the Gungeon know what I'm talking about here when I say that with the bosses we currently have , it would be child's play to beat any content in the game without ever being hit. Literally the first level of EtG is far harder than the Uber Shaper, in bullet hell terms.

So if players were given WASD movement, a lot of enemies would have to be reevaluated and rebalanced around it: telegraphs made shorter, projectiles move faster and are more numerous, AoE slams hit a far larger area. At that point using the old click and move system isn't realistically viable.

I still think it's a good idea and that the benefits outweigh how angry a lot of players would be. It instantly makes combat more engaging, relieving the tedium of clearing a map or story zone where nothing is a threat and you never have to pay attention to what you're fighting. It would make the game faster, APM-wise, and raise the skill ceiling quite a bit. But it IS an all of nothing type of change which would leave many players who already struggle to clear content behind.
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GusTheCrocodile wrote:
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auspexa wrote:
why would anyone use wasd in an isometric game where you can't rotate the camera?
...To move up, down, left and right? What does the camera have to do with anything? I've been using 4-button-directional controls in games without camera rotation my entire life.

(Also, it's not isometric)


because in a setting where you can't rotate the camera, you can't move wherever you want with wasd
"buff grenades"

- Buff Grenades (Buff-Grenades)
I think it's going to be a bad gameplay.

But I'm also of the "if you don't like it, don't use it" thinking.

So I hope GGG adds this for those who like it, more options is better.

📦
https://www.reddit.com/r/pathofexile/comments/rhzfyj/please_ggg_allow_master_missions_be_traded_with/
✅ https://www.reddit.com/r/pathofexile/comments/paymx2/suggestion_stack_on_map_device_so_you_just_put/
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auspexa wrote:
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GusTheCrocodile wrote:
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auspexa wrote:
why would anyone use wasd in an isometric game where you can't rotate the camera?
...To move up, down, left and right? What does the camera have to do with anything? I've been using 4-button-directional controls in games without camera rotation my entire life.

(Also, it's not isometric)


because in a setting where you can't rotate the camera, you can't move wherever you want with wasd


That doesn't make since. Just because the layout of maps isn't vertical and horizontal doesn't mean we can't move in those directions or diagonally. Its fully possible to easily move to any location on the map.
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auspexa wrote:
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GusTheCrocodile wrote:
"
auspexa wrote:
why would anyone use wasd in an isometric game where you can't rotate the camera?
...To move up, down, left and right? What does the camera have to do with anything? I've been using 4-button-directional controls in games without camera rotation my entire life.

(Also, it's not isometric)


because in a setting where you can't rotate the camera, you can't move wherever you want with wasd
Dunno how I ever managed to complete Secret of Mana or Super Bomberman or a million other games then. How weird.
This is weird to me, I get a bit upset when I realize a game I bought is wasd only. To me this movement only ever made sense in fps or pre 1990 games. Even 2d games that require it put me off.

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