One thing D4 did better, PORTALS

POE has many things that scream 'why?' and they add up to pretty obnoxious, player-hostile experience.

I mean - cartographer's chisel. Why it's 5% per click? I want it to do 20% per click and get about 4 times less of them.

Why is chaos orb stck size 10? Makes trading a nightmare with 300:1 div-c ratio.

Why is there no 'id all' npc in my HO?

Why repeatdly right-clicking on stacked decks don't just add the outcomes to your inventory but puts this fucking card in your hand, forcing you to place it away manually?

I mean, I can propably fill many A4 pages if I wanted to list each and every terrible QOL POE has. It has many and it'll never run out of them.

And they have legislative pace of fixing this. As in, each small change takes YEARS. FUCKING YEARS of waiting for stuff that should be there in 2016, 2017, 2018!
No one ever stopped playing poe because of having to pick up portal scrolls and wisdom scrolls
Having spent 10-ish hours playing through the D4 beta in coop this weekend, I can say with absolute certainty that GGG is going to be fine.

If anyone actually wants more detail I'd be happy to share our coop experience at length, but the TLDR is that we started with 3 people, and lost one in the first 4 hours because the quest design is SHOCKINGLY terrible.

It's truly astonishing that people who allegedly make video games for a living think it's acceptable to force players to stand still for minutes at a time, watching characters whose names I don't even know because none of them matter endlessly dump unimportant exposition clumsily disguised as dialogue, only to then fight a boss which dies in 10 seconds.
Last edited by ARealLifeCaribbeanPirate#2605 on Mar 27, 2023, 11:14:44 AM
Wisdom scrolls are super important, without them you would not be able to farm stuff like watchers eyes and sell unid for consistent profit. You also lose the hustle of buying them unid and iding for profit.
D4 does everything better.
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ARealLifeCaribbeanPirate wrote:


It's truly astonishing that people who allegedly make video games for a living think it's acceptable to force players to stand still for minutes at a time, watching characters whose names I don't even know because none of them matter endlessly dump unimportant exposition clumsily disguised as dialogue, only to then fight a boss which dies in 10 seconds.


So bascially it's like Elder Guardians, Shaper, Sirus and Maven?
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Baharoth15 wrote:
So bascially it's like Elder Guardians, Shaper, Sirus and Maven?


It's closer to the act 2 boss than anything else in PoE, only it's every single boss and every single major portion of the primary story quests. It's also much worse because the majority of the waiting is done standing in town listening to NPCs talk, so it's not even like the player is in the world moving around and looking at stuff.

It would be like, when you get to the prison in act 1, there's a locked door and you can't go through it unless you go back to town and spam-click through 5 pages of dialogue from Nessa, at the end of which she tells you to go talk to Bestel, who makes you spam-click through another 9 pages of dialogue before telling you to go clear the Fetid Pool, after which Nessa has another 15 pages of dialogue before she gives you the key you need to actually enter the prison.

And then when you get to the Warden, instead of him just attacking you outright Piety is still hanging around and has about a minute-long monologue you have no way of skipping because it's the intro to the fight, and only then you're allowed to slap him to death. Also, for what it's worth, Brutus is FAR harder than any boss in all of D4 Act 1, because his attacks hit much harder and he doesn't constantly refill your health potions.

Now, imagine that this sort of procedure is also in place for Fairgraves and Mervail and the water elemental on the Tidal Island. I'm not exaggerating when I say that the overwhelming majority of the time it takes to clear the story quests in D4 is spent standing still while NPCs talk. Which is a shame because the open world stuff in D4 is genuinely great - world events and bosses, strongholds, exploring the map and finding dungeons... all of that was a lot of fun in co-op and if the game had literally no story quests at all it would be a first-day buy from me and my friends.

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