What is the "value" of the XP Death Penalty post 90

then eventually everyone would hit 100 there is no value in the achievement its just a metric of time spent

/edit
some of these posts are hilarious

lmfao
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Last edited by RitualMurder#3177 on Mar 6, 2023, 8:24:46 PM
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DarthSki44 wrote:
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Bleu42 wrote:
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DarthSki44 wrote:

I think his point was that you could have the freedom to do any content without the fear of losing so much time in the push to 100.

Granted 100 isnt required or neeeded, but somehow defending afk 5-ways, breach rotas, or running blue T16's until your eyes bleed to reach 100 is some great achievement in terms of your gameplay. It just isnt.

The 10% loss is just lazy from a design standpoint imo. It encourages people to not engage in some of the harder content in the game, or postpone until they reach a new level. Its not an access gate, it's a set of benchmarks that penalize the player for attempting that dangerous content. To be honest its backwards logic. If it was so important, then they should weigh more difficult content with significantly more exp rewards. Right now it's out of whack logically.


"Freedom to do any content"? You have that freedom right now. What you're trying to say without saying it is removing the penalty would allow the player to be lazier. To not have to think about what content their character can handle. To just, as ya'll LOVE to use, make the grind "boring" because you don't have to pay attention.

What's ironic though is calling the penalty lazy, when it's in fact ya'll who want the benefit of level 100 without trying or putting in effort. IE; lazy.

And of course there's the straw-manning of the breach / 5 way rotas as somehow proof that there shouldn't be a penalty. Is isn't, at all. It's some of the fastest exp per hour, and guess what? If you removed the penalty, they would still exist. The argument is invalid.


This is absurd. Players aren't moronic automatons. If you are at 96% to level 98 you ain't running a 100 deli, or a difficult blighted map, some sextant scarab juiced map, or an uber boss. I love how you describe anyone not engaging in difficult content for fear of death and penalty as lazy. No, they are fucking smart to do a risk assessment, and not to throw away hours of gameplay potentially to some classic bullshit PoE death.

You know what people do instead? Run safer content(tedium to the max), rotas, or pay for 5way service. This happens all the time, it's not a strawman, that's completely ridiculous. Anyone that plays the game knows this.

The exp penalty is lazy. If it wasnt they would reward difficult content with more exp. They dont. So what happens is people find ways to "cheese" it, or they are simply bored to quit. Thats the reality.


I don't even like... what? What is your argument here? What are you getting upset about?

You, and the OP, and others who want the exp penalty removed are lazy and entitled. That's it. You want a reward and don't want to work for it. Like myself and others have said, level 100 is a specific reward. In this case, it rewards you for not dying. So yes, you're lazy because you want to be able to die multiple times on your character AND get to level 100.

And this new pivot in the argument that you keep adding claiming that because the most difficult content doesn't also give a ton of EXP therefore the penalty should be removed, doesn't make any sense. What does one have to do with the other?

You know what, I'm going to add my own pivot to the argument; you don't even know what you're talking about, and neither does OP. Where's your level 100? Or even 99? Yall keep calling it super easy and boring, yet neither have been able to complete it. I call yall liars.
^

Are you being deliberately obtuse?

This isnt even worth the debate. Yes the 10% penalty perfectly divides the lazy form the non-lazy. Sure. What a take.

Hell Mathil has never had a 100 and dies all the time (often to bullshit). What does that even mean?

If someone pays a few divines for 5ways or Rota's they become hardworking pros in their profile? Hahah I cant... have a good one sir I'm good in this thread. The pro exp pentaly folks are hilariously out of touch imo.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Level 100 hasn't been an achievement for a long, long time. There was a time in the early days where I told myself I was going to make time one of these leagues to grind it out.

By the time I was ready to make that commitment, I realized I didn't want it any more. The 100 grind had become rotas/buy safe content.

Once you can buy something, it's no longer an accomplishment. You just bought what thousands of other people bought.
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innervation wrote:
Level 100 hasn't been an achievement for a long, long time. There was a time in the early days where I told myself I was going to make time one of these leagues to grind it out.

By the time I was ready to make that commitment, I realized I didn't want it any more. The 100 grind had become rotas/buy safe content.

Once you can buy something, it's no longer an accomplishment. You just bought what thousands of other people bought.


You can still grind it out. I have quite a few level 100 characters that didn't use rota including my level 100 this season. I can honestly say that the availability of the rotas didn't take away from the feeling of grinding it the hard way for me.
Thanks for all the fish!
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Bleu42 wrote:


I don't even like... what? What is your argument here? What are you getting upset about?

You, and the OP, and others who want the exp penalty removed are lazy and entitled. That's it. You want a reward and don't want to work for it. Like myself and others have said, level 100 is a specific reward. In this case, it rewards you for not dying. So yes, you're lazy because you want to be able to die multiple times on your character AND get to level 100.

And this new pivot in the argument that you keep adding claiming that because the most difficult content doesn't also give a ton of EXP therefore the penalty should be removed, doesn't make any sense. What does one have to do with the other?

You know what, I'm going to add my own pivot to the argument; you don't even know what you're talking about, and neither does OP. Where's your level 100? Or even 99? Yall keep calling it super easy and boring, yet neither have been able to complete it. I call yall liars.


I want to correct you ... no where did I say that I want the XP penalty removed.

I asked what the point of it was.

If you ask my opinion ... I would make it 5% penalty and curve it a bit OR I would make T17/T18 maps. I like to push content. I find that enjoyable.

I suggest reading a book about "What motivates me". Not all humans are motivated by the same thing. Don't assume ... I don't assume or degrade what you want. I sincerly do not mean this in sarcastic or rude way. I mean this genuinely.

No where did I say remove all penalty. I am fine with a penalty. Just not a boring one because it does bore me.
Last edited by ebondark#4380 on Mar 6, 2023, 8:05:30 PM
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ebondark wrote:
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Bleu42 wrote:


I don't even like... what? What is your argument here? What are you getting upset about?

You, and the OP, and others who want the exp penalty removed are lazy and entitled. That's it. You want a reward and don't want to work for it. Like myself and others have said, level 100 is a specific reward. In this case, it rewards you for not dying. So yes, you're lazy because you want to be able to die multiple times on your character AND get to level 100.

And this new pivot in the argument that you keep adding claiming that because the most difficult content doesn't also give a ton of EXP therefore the penalty should be removed, doesn't make any sense. What does one have to do with the other?

You know what, I'm going to add my own pivot to the argument; you don't even know what you're talking about, and neither does OP. Where's your level 100? Or even 99? Yall keep calling it super easy and boring, yet neither have been able to complete it. I call yall liars.


I want to correct you ... no where did I say that I want the XP penalty removed.

I asked what the point of it was.

If you ask my opinion ... I would make it 5% penalty and curve it a bit OR I would make T17/T18 maps. I like to push content. I find that enjoyable.

I suggest reading a book about "What motivates me". Not all humans are motivated by the same thing. Don't assume ... I don't assume or degrade what you want. I sincerly do not mean this in sarcastic or rude way. I mean this genuinely.

No where did I say remove all penalty. I am fine with a penalty. Just not a boring one because it does bore me.


Sure, you got me, you never explicitly stated you wanted it removed. But your entire OP was in vein of;



"Don't take this as a complaint. If I want to grind to 100 I know how to do it and it's easy (just BORING).
So I sat here and asked why does the massive XP penalty exist post 90 (I use that level because it takes ~3-6 T16 maps to recover from a death each map depending on mods etc.).
So what is the value to the steepness of the penalty? If I want to I can grind white T16 maps and never die and get to 100 no problem. Boring.
So talked to another player and they explained this is just a remnant of when the end game was a level 100 grind and that was the point. Now not so much but it's still there.
Does anyone know? Again this isn't bitchfest as I know how to modify my play stile to get to 100 relatively easy. I'm just curious what the point is?"



Nowhere in your first post was anything to do with 'hey lets talk about how we can change the numbers on the penalty'. Or 'Hey lets make higher tier maps'.

Instead, it was multiple instances of you claiming getting to 100 is easy (and yet you'll never achieve it), and how the penalty was just 'boring'.

My bad that the logical response to that first post was thinking you wanted the penalty removed.
Last edited by Bleu42#4018 on Mar 6, 2023, 8:59:54 PM
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Bleu42 wrote:


Sure, you got me, you never explicitly stated you wanted it removed. But your entire OP was in vein of;



"Don't take this as a complaint. If I want to grind to 100 I know how to do it and it's easy (just BORING).
So I sat here and asked why does the massive XP penalty exist post 90 (I use that level because it takes ~3-6 T16 maps to recover from a death each map depending on mods etc.).
So what is the value to the steepness of the penalty? If I want to I can grind white T16 maps and never die and get to 100 no problem. Boring.
So talked to another player and they explained this is just a remnant of when the end game was a level 100 grind and that was the point. Now not so much but it's still there.
Does anyone know? Again this isn't bitchfest as I know how to modify my play stile to get to 100 relatively easy. I'm just curious what the point is?"



Nowhere in your first post was anything to do with 'hey lets talk about how we can change the numbers on the penalty'. Or 'Hey lets make higher tier maps'.

Instead, it was multiple instances of you claiming getting to 100 is easy (and yet you'll never achieve it), and how the penalty was just 'boring'.

My bad that the logical response to that first post was thinking you wanted the penalty removed.


I have not insulted you or denigrated you in the least. I only significantly started playing this game last season when my friend finally explained the end game to me. So in the 6 mo or so that I've really started playing the game I'm sorry if I haven't hit 100 yet or if I ask silly questions (from your perspective).

I'm unconcerned about how you think I play or if you think I can or cannot make 100. I plan on doing that next season with my current toon I've built and I'm very positive it will considering it was my 5th 80+ toon this season and got me to 96 with very little effort. (If you are curious it's a 6 Golem Necro build that does 15+Mil DPS, capped an all res, ~70% Chaos Res, 27K Eff Hit pool, blah blah blah ... it's just fine)

------------------------------------------------

I think what I've learned so far is this:

There are different camps (as I expected).
a) There are those folks who feel the "grind" of getting to 100 is a right of passage of a superior player and it gives them a sense of accomplishment.
b) There is a group who hate the grind and think it's a relic of a bygone time frame.
c) There is a group that think it should be tweaked but should exist as part of the normal game mechanics.
Why are you using 90 as some magical treshold like it's 2013 when level 90 was actually some form of accomplishment? Xp barely matters until like 97, that's when it starts getting grindier, dying on 90 is like 2 maps worth of time lost.

It serves to filter out bad builds(glasscannons) and prevent them from reaching higher levels, of course unfortunately, trade allows you to completely bypass this obstacle just like it does some other very crucial things.

HC balance should be separate from SC I don't care which outdated 1993 game dev philosophy this goes against. youtube/twitch.tv/DESPAIR268

REVERT SUNDER :) REVERT SEISMIC CRY :) REVERT IMPALER :) REVERT GAME :)) MAKE DUALWIELD GREAT AGAIN :)
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DÉSPAIR wrote:
Why are you using 90 as some magical treshold like it's 2013 when level 90 was actually some form of accomplishment? Xp barely matters until like 97, that's when it starts getting grindier, dying on 90 is like 2 maps worth of time lost.

It serves to filter out bad builds(glasscannons) and prevent them from reaching higher levels, of course unfortunately, trade allows you to completely bypass this obstacle just like it does some other very crucial things.


because alot of ppl still never reach 90, if you die multiple times a map, u might only reach 86

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