As TFT -> RMT connection is confirmed, no action from GGG?
All you economy gurus are forgetting the basic reason for such a complicated crafting system is to get you to play more. RMT stems from players trying to skip grinding, thats also why TFT exists for crafting
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The RNG thing is only natural it happens in every casino. You feel like you are entitled to win, because you play so much, but you are not.
If you don't have a big drop for while it might be variance that evens out your previous lucky runs(that you already forgot about) or you are actually on the unlucky side of variance for once, but that just happens sooner or later. Also what do you need luck for if u can just farm juice or scarabs? No luck several divine per hour. I try to farm crimson temple for the thrill, but that is my own fault! You can just get a fair payment for your playtime with a lot of endgame atlas strategies, there is no reason to complain other than about the prices on trade or the inconvience of buying bulks on the official trade site. Hurray TFT is so great, it's so much convienence, hurray.(sarcasm) €: I tried to 6 socket a bow took me almost 3000 fusings this time. I could complain now like many other players, but i haven't forgotten the last 3 times it only took between 250-500 fusings, so it was about time that it didn't work out the way i wanted.. Last edited by Strickl3r#3809 on Mar 1, 2023, 5:25:08 AM
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Almost everything in POE has RNG and players often have skewed views towards it.
An unlucky streak happens and players instantly jump the conspiracy theory bandwagon thinking that GGG stealth nerfed something. Our brains are not good at dealing with randomness because we don't expect the unexpected, we are trained to expect stuff near the bell curve. Your fusing link example. If the average odds is 1:1500 which is fairly plausible assumption (it costs 1500 to benchcraft it) then your brain expects to 6-link in say, 0 to 3000 range. It certainly doesn't expect nothing in 40,000 fuses. But this CAN happen. It's random. It has very low odds of happening, but these odds are not 0. What does 1:1500 odds ACTUALLY mean? It means that in 1500 BILLION orb of fusing uses on 6s items thare will be approximately 1 BILLION six linked outcomes. Exact number might be 999 826 417. Or 1 001 403 277. At this point doesn't matter - we are many orders of magnitude above the odds and the departure from average is ignorably small. But what happens in 10 000 orb of fusing uses? 7 six linked items? No, it might be 3. Or 13. Or 9. Or ZERO. |
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" when you see entitled, it s convenient cause you know you can stop reading the message. also in a caisno, system is rigged against you since you ll get only 97% of the money you put in on average. nice comparison with poe but it s way worse that complainers would ever say. defending system by comparing it to a casino lol. i suppose the rest is on par with your brillant introduction. |
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" Maybe you should read a bit about the Gambler's fallacy also known as Monte Carlo fallacy https://en.wikipedia.org/wiki/Gambler%27s_fallacy#Monte_Carlo_Casino " |
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" i remember on forums, back before forced 6 linking was a thing, a dude spent over 20k fusing and not get a 6Link. sure it can be highly improbable but i also tend to believe that cursed RNG is a thing. whether due to bug or whatever, our perception is really skewered. i've had a 6L happen below 100 fuse, and i've had NO 5L occur in 700 fuse. i really believe that cursed/bugged RNG exists. this is due to back in synthesis league i experienced cursed RNG first hand. i would keep running white tier maps try and get all the atlas clear bonuses. but i couldnt progress. yellow tier maps were very RARE. i could run 5 tier 5 maps using alc and go strategy and end up with lower tier maps without a single yellow tier map. iirc i only had less than 10-20 yellow tier maps the entire league before ragequitting. bare in mind, i have years of experience unlocking the atlas, usually cleared most of the atlas except HoGM and perhaps perandus manor almost any league that i was invested in. anyway, i believe that some level of "pity" should be given to players. in undecember any "fuse" you use that does not "6L" will add to a pity counter, which you can use to force 6L when you hit 3000 uses. [Removed by Support]
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" you are not alone. i think it was 3.14 when everyone that was farming harvest would get a harvest in roughly 1 in 10 maps. i had several runs where i got 1 harvest per 200 maps with my biggest run being 400 maps with only 1 harvest. had a guild member loan me all of his atlas stones and also told me how to get everything set up. he also gave me 50 maps, all pre-rolled so it was just pop a map in and go. he did the run of 50 maps with me and i didn't get a single harvest. he then told me that i was just one of the cursed rng players or someone at GGG didn't like me. my drops and rng are still really bad which makes it hard to keep playing. but i do truly like the game but not some of the mechanics like sanctum where you are fighting in a mob and can't see anything and then you get sucked into sanctum only to lose all your charges and have to come out into the chaos again and sometimes die because of it poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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On the topic of rigged RNG, I do notice regulary that applying any random crafting (chaos, essence, fossil, cheapest harvest) results in modifiers net summary tier being much higher on first attempt, than on subsequent attempts. In other words, crafting once in a week is somehow much "luckier" cost-wise, than spamming hundreds of alts/essences within 10 min.
Mean only formal tier of modifiers here, not the "good"/synergetic mod combinations of course Last edited by Echothesis#7320 on Mar 4, 2023, 8:14:42 AM
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If the first attempt would be much luckier that is fine with me since lock pre/suffix cost 2 divine, hehe...
I tried Harbinger out now. I don't think anything is rigged there, but another nice league mechanic that plays into the hands of RMTers. You can call yourself lucky if you get 1 Fracturing Orb together out of hundreds of maps (at least it seems that way to me. I am using the sextant, i often have additional rarity from shrines, i even wear a ~50 rarity ring that cost me tons of chaos damage, but it doesn't really matter vs the harbinger mobs). Since the 1 in 4 chance is not worth it if you have just one most ppls gonna sell their one Orb. Guess who gulps it all up the and makes the insane craft? yes the RMTer...There is just no way these low droprates are good for the game when it comes to currency like that...The Harvest Option was the better solution for fracturing. Looks to me like Harbinger is still in a bad spot, selling Ancient Orbs/Annuls is just so little currency compared to other options...If i don't luck out on an Apothecary drop from those mobs i probably lost those ~50 divines from not running Harvest... |
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Honestly....if GGG were to somehow be able to cut off all forms of RMT (which isn't possible imo), if next league there is no way to RMT...
Nothing would change. TFT is still a big group of incredibly experienced players. They will STILL do everything they do now, except they just wouldn't make real money out of it. Collectively, they play longer, faster, more efficiently, and just simply better than the vast majority of players. Price fixing, cornering certain markets, buying up all available forms of one craft, is not unique to RMT. It is a viable strategy to use. This is kinda why I don't expect, nor should anyone expect a response from GGG. While its debatable whether they are "in on it" or not, what isn't debatable is that RMT is completely and utterly unavoidable without some major changes to how the game actually works. If there are people willing to pay and willing to trust a faceless online entity, then someone will sell. The only way to block that is to make certain items untradeable. But I'd rather have rampant RMT than account-bound items a la D3. |
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