As TFT -> RMT connection is confirmed, no action from GGG?
As proof that mirror service partners and the top mods on TFT are participating in RMT are coming out on reddit, the lack of any action to either
(1) stop farming out control of endgame crafting to TFT and now proven RMTers. (2) improve crafting so individuals are creating their own gear ala 3.14 instead of TFT being necessary (3) god forbid, actually taking action against TFT directly. strongly suggests GGG tacitly supports RMT. https://www.reddit.com/r/pathofexile/comments/119jv51/irrefutable_proof_of_tft_rmt/ (I just found this was posted 23 pages deep in another thread, but RMTers controlling endgame crafting in PoE with GGG support and making balancing choices around it (Harvest Manifesto) deserves its own thread.) Last edited by trixxar#2360 on Feb 24, 2023, 4:19:54 PM Last bumped on Mar 16, 2023, 5:35:21 PM
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Wow, mods were on this one quick.
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business as usual.
I'm looking at Ebay for years and the RMT there (and it's just ebay germany) is incredible. So when people think that there are so many awesome players out there getting their gear in a legit way in only two weeks...yeah...no. nothing effective can or will be done about it. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Feb 24, 2023, 6:42:53 PM
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if you wanna stop RMT its going to take a pretty bold move like getting RMT in games outlawed in your country/region.
Innocence forgives you
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Or maybe just making self crafting decent like it was in harvest and a decent trade UI like people having been suggesting for years.
Or, you know, an international tribune, whatever. |
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" Heresy, items only have value if they can be traded, we have to annihilate good drops and crafting to make sure trading remains the only choice for players. And since it's so powerful it's only logical to make it a pain in the arse otherwise people would use it way too much. -Chris Wilson Last edited by Baharoth15#0429 on Feb 25, 2023, 4:04:31 AM
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I'm sure there were a lot of RMT in Harvest and Ritual too. Wasn't this the golden age for TFT - at least when they really increased in size? Hell, I could imaging that when crafting is SO deterministic, it would be easy for certain players to just buy (RMT) the things needed to craft their items.
RMT has (sadly) always been a part of PoE. RMT will (sadly) always be a part of PoE. There's no way to eradicate it completely. Of course, we have some forum users claiming they, personally, could remove RMT, but as no developer in the history of developing have managed to achieve that, I have my doubts. The only way to fight it, is active policing. Could and should PoE offer more manpower to achieve better results? Sure. What would "better results" look like? Do anyone have an example of a "good job" when it comes to fighting RMT? Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Feb 25, 2023, 8:56:46 AM
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" You can make RMT scale more manageable for you to police by reducing demand for it. In short, top tier products should not be tradable at all, only currency and items unaffected by any advanced crafting tools. Trading of large amounts of currency is easier to trace, unlike trading of single items. For example, before Harvest Crafts were itemized, I would have suggested making items affected by top tier crafts account bound (instead of wiping whole Harvest with repeated shady moves). With lifeforce itemization, they could have returned top tier crafts to the pool, and make each subsequent top tier craft on the same item grow in lifeforce cost exponentially. And maybe make Harvest add its own Influence type, so it wouldn't be stacked with influenced mods. Infamous Aisling-crafted items and mirrored items can still be made account-bound, let mirror service providers risk giving away their original item to every buyer :) Official way to dupe items is unheard of outside of PoE, so GGG shouldn't be upset about RMT when they themselves have made their game perfectly suited for it, by itemizing everything. Last edited by Echothesis#7320 on Feb 25, 2023, 9:36:14 AM
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One semi painless thing to do is either remove mirrors or nerf them.
For example both items get the mirrored tag, removing the infinite money generator tft has. Or mirrored items lose their implicit for the mirror implicit, or something. It really ain't that hard to kneecap the rmt shops. Hell just doubling the divine do rate would push casual players away from rmt websites, because they could feasible get enough divine for their goals. Last edited by roundishcap#0649 on Feb 25, 2023, 10:25:12 AM
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" So, to combat RMT, they should just change the whole foundation that the game is built upon: An open market? I don't think completely changing their game to combat RMT is the way to go. " This idea, on the other hand, I do like - limiting the infinite economical power of a mirror worthy item. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Feb 25, 2023, 10:27:48 AM
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