Separate Atlas Tree for EACH character?

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Nubatron wrote:
I think a good middle ground would be letting every character have the option of
using a shared account tree, or an individualized tree. If they pick an individual tree, which obviously has a huge advantage of not having to spend respec points, then the new character should also have to re-complete the tree; meaning they restart at 0 atlas points. That seems like a fair tradeoff for the obvious power requested by this change.


Or taking it one step further, why not have the option for having multiple Atlas trees that you can switch between for a cost of say 10-20 orbs of unmaking.
I like Sighted's idea.
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Celd wrote:
If I remember it correctly, it had something to do with the fact that GGG does not want players to feel obliged to create a new character when the player finds the Atlas tree is not working for them. It's a different beast when it feels like the end game forces you to reroll a character.



yeah that would suck.



it would also suck to feel like the best strat is to have 5 different chars with different atlas trees completely min/maxed for different content, thst you all play on your 1 actual built character but you open the content with these alts so the map/bosses etc spawn with the 'all in on X thing' tree. then you would essentially get 6 different trees where you didnt compromise on any choice, you get to have everything... but at the expense of this degenerate tedious character swapping that is not fun but is too min/max smart to not do.



so it would suck for really poor people who cant afford to min/max adjust by respeccing and it would suck for people who go all in min/maxing while also providing them a way to abuse the atlas to get many times the power from the system as a normal player. it would then also suck for people in between those 2 who feel like because theyre the sort of person who doesnt roll multiple chars per league but rather makes 1 build that tries to do all the content theyre essentially locked into making a tree that is ok for bossing and ok for mapping and ok for masters but other average endgame players like themselves who roll 3 builds per league for different activities get to have an amazing tree for all 3 of those things, so theyre being punished for making a rounded character and not being the sort of person who rolls specialised alts.

theres people in between the really poor and the really min/maxed who do roll alt chars in a league and think well it would benefit me and the way i play, ya sure, but theres a lot of downsides that would suck for other groups and also semi abuse cases imo so i think its a bad idea personally.





i wanted it per char just to be clear, and i was sad when it wasnt but the more i thought about it the more i could see good reasons why it would be problematic.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:

i wanted it per char just to be clear, and i was sad when it wasnt but the more i thought about it the more i could see good reasons why it would be problematic.


My suggestion would be for each Voidstone to have a part or the whole Atlas tree in itself. The idea being changing the Voidstones changes your Atlas Tree setup so you could either have several setups for 1 well rounded character or different characters for each setup.
thats interesting
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I mean... GGG just dgaf about things that are not money-making. Suggest them to do those tree switching for coins(mtx currency) and they'd probably jump on it :D
someone mentioned ggg not wanting people to feel obliged to play 5 different characters.

thats one solid point

another is to give value to orbs of unmaking.

to illustrate, jewellers/fusing are high in demand early league.

once everyones nice and cozy with their 1 or 2 6 links, any extra they collect is just.... extra. based on poe ninja, back in december fuses were 3:1 chaos, now its 5:1

for a "good player" orb of regrets are only used ONLY to change cluster jewels, rarely would they mess around with their predefined tree, thus their demand and value is abysmally low.

GGG's idea to give regrets an upgrade path to orbs of unmaking is brilliant.

EVERYONE wants to respec their atlas once in a while.

there is a cost and if you want to respec, you must pay the price.

if atlas layout templates were introduced where players could switch, i would believe GGG would have to put a cost to it.

i used to be against the idea but i now think it can be fair, just set a high price. maybe 100 orbs of unmaking for each time you want to switch layouts.

heck even if it was 200 orbs some extra rich players might not even mind as it saves them clicks to remove and readd passives
[Removed by Support]
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exsea wrote:
someone mentioned ggg not wanting people to feel obliged to play 5 different characters.

thats one solid point



A solid, but completely unrelated point tho.

It's not about "feeling obliged" to play different characters, it's about "wanting" to play different characters. I'm getting bored with 1 char, so i want to try something else. And usually, it's something completely different from the previous char(and "main's" Atlas choices often not suitable for a 2nd char). But then i should spend currency to re-spec Atlas tree for a different char(and a different class)...

If the new characters share both atlas and atlas tree - heck, give me a lvl 70-ish character right away then! Why should i do this boring shit which is Acts once again?!
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Prof549 wrote:
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exsea wrote:
someone mentioned ggg not wanting people to feel obliged to play 5 different characters.

thats one solid point



A solid, but completely unrelated point tho.

It's not about "feeling obliged" to play different characters, it's about "wanting" to play different characters. I'm getting bored with 1 char, so i want to try something else. And usually, it's something completely different from the previous char(and "main's" Atlas choices often not suitable for a 2nd char). But then i should spend currency to re-spec Atlas tree for a different char(and a different class)...

If the new characters share both atlas and atlas tree - heck, give me a lvl 70-ish character right away then! Why should i do this boring shit which is Acts once again?!


that would be good for players who like playing multiple characters. but that would put casuals at a huge disadvantage, they would feel a large amount of FOMO. people who play 1-3 characters per league would feel punished for focusing on one character.

sure i can understand your want to create a new character as you got bored with your first, i can also understand your frustrations of "i created a new character, why do i need to spend points to respec ? i want a fresh tree!"

but if you have a look at the flipside, if different trees are implemented, the optimal way to play POE would be EVERY player needs to have 3-4 different level 90s. each specializing in different parts of the atlas. its the "best way" to play. if you dont play this way,you'll be missing out.

i really dont like FOMO and theres alot of things im missing out already.
[Removed by Support]
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exsea wrote:


that would be good for players who like playing multiple characters. but that would put casuals at a huge disadvantage, they would feel a large amount of FOMO. people who play 1-3 characters per league would feel punished for focusing on one character.

sure i can understand your want to create a new character as you got bored with your first, i can also understand your frustrations of "i created a new character, why do i need to spend points to respec ? i want a fresh tree!"

but if you have a look at the flipside, if different trees are implemented, the optimal way to play POE would be EVERY player needs to have 3-4 different level 90s. each specializing in different parts of the atlas. its the "best way" to play. if you dont play this way,you'll be missing out.

i really dont like FOMO and theres alot of things im missing out already.


A common misconception "If you don't play meta(a.k.a "the best way") - you suck/missing out".

It's not a competition. Well, probably, for the most of the players it isn't. You play for fun. And you play as you like, even if the content/build are not the top ones.

But then again, it's true for me. Not gonna say it is for the rest of the players, and nor should you.

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