Purple Crystals of Death
" They do all three elements as damage that increases before exploding right after killing the boss. Sometimes the visual effect is minimal and if you don't notice it growing under your feet and have a fast hitting build (e.g. Spark) it can 1-hit you easy. It's a poorly thought out mechanic that furthers on the most two frustrating aspects of this game 1) on-death effects and 2) after-death effects which are both shit gameplay and GGG continues to have it and build upon it. |
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bump
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Take a look at Willy Wonka (streamer) - HC SSF RUTHLESS death due to lack of visual clarity drawing his attention to it until it is too late. This mechanic needs to be changed.
https://www.twitch.tv/willywonka_hc/clip/ThirstyShyEagleKAPOW-UvBbB6A-tdYzmakl |
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Act 9 - Blood Aqueduct
RARE Mob with "Explodes Corpses" - when the hell did this mod get added to the game? It is an End game boss skill that is causally given to Rare mobs. I ain't reading every f' rare mob stats to see if they are dangerous or not. This game has become complete sh*t. Cannot wait for Diablo 4. ![]() EDIT: From another thread about this modifier: Corpse detonator AN rare doing exactly that; creating corpses continually then exploding them. I found this info here and it seems to be accurate to what it does in-game: https://www.poewiki.net/wiki/Archnemesis_modifier ("Corpse Detonator (rare)") +40% to Fire Resistance Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration Last edited by clawface#4668 on Jan 16, 2023, 12:39:43 PM
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They should make it more visible. With the old purple "effigy" mod you knew that you had to pay attention. Now there is no visual indicator that you encounter such a monster.
Put the mod in purple or let crystals fly around the monster. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
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i randomly died in a delve a few days ago, and when i moused over the monsters one of them had this mod.
i cant mouse over monsters during the fight because im playign nagamawhatever cyclone so i would have to stop spinning and stand still to mouse over mobs, i will die, the whole idea of mousing over monsters is stupid, its just an awful game design idea. if you were someone who exclusively played ci spork totems in 2013 maybe you could be forgiven for being so ignorant of the game state and build diversity that you thought it was a good design that you could instantly die if u didnt mouse over every mob, which only ci spork totem type builds can actually do safely. its 2023 and the devs have been working on this game for 10 years. i moused over the mobs because i usually wouldnt have been able to die in that situation, it was at a delve depth where as long as i kept cycloning, didnt stand in a pile of explosions and didnt stop there was essentially 0 chance of death. but i died. instantly. i was alive and then out of nowhere within what seemed to be a single frame i was dead and i saw nothing on my screen that told me why. im nagawhatever cyclone, so i got my cyclone visuals, i got the molten balls visuals and im in a delve doing an azurite encoutner where everything that isnt spinny red balls is spinning blue and white effects clutter. i saw nothing, it wasnt like oh, that thing i just noticed at the last second was an instakill mechanic i have to look out for that... no, there was nothing, i just died for what in terms of the games signalling to me was for no reason at all, i died out of nowhere for no reason. even in that willie vid i could see the things, once u know u can see the things. thats the first time i have actually seen what these thing supposedly look like and i think ive died to them and nearly died to them a few times. ggg you have to make a decision, either you completely rework the visual effects of the game so that they are extremely minimal and do no obscure essentially anything of the screen or you accept that the game looking cool is a cool thing you want to keep and that means the design space of something spawning on the ground that instantly kills you if you dont see is off limits, that is a no go, you cannot have both. stop thinking you can have both, you cant, its a mess, stop it. i thought we had been through this tbh. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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+1 to this.
In general, 'explode on death' is grossly overutilized in PoE. Mobs can: Drop a ground AoE that lasts well beyond their death Unleash multiple death orbs on death, which heat-seek you until you let them get over your head, then they finally stop and attack the ground. Why do they have to catch you first, and why is their move speed adjusted with yours? So excessively annoying. Purple exploding flowers which are incredibly hard to see in time Some mobs explode as they die, but at least they have a visual indicator around them Leave elemental explosions on the ground after death Shoot out an explosion of spines as they die These 'on-death' mechanics need to be pretty much completely wiped from the game and replaced with something that's actually enjoyable or challenging to interact with. All these mechanics do is push the game even further into the 'run as fast as you can and never stop' playstyle which GGG has claimed they don't want. They're literally painting their players into a corner with their design choices, then blaming us for it. If they want us to stop making 200% speed zoomaholics, then all of these mechanics need a complete rework. |
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bump. I've died to this so many times. They explode so suddenly.
Last edited by Celd#2630 on Jan 18, 2023, 2:34:58 PM
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Try this with the Purple Earthquake MTX...
So much FUN!!!!!!! |
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" What's causing them to hurt people so badly? In my experience they've only dealt very minor damage? I guess I'm not sure how folks are getting nailed so hard by them. |
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