so the new league mechanic means 2k life builds 100m dps?
How will quinn survive this one!
Seems like it's going to be a good league mechanic to use minions, and yeah kill them before they can hit you. Depends on how you can access the mechanic, if it's just a portal you find on the map you can just sprint at it and go... |
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" you will be able to stash up to 8 sanctum "maps" to run all later |
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So i hope they see this and thought of this, surely if little old irrelevant me thought of this then they did too
So chris goes on to say that your resolve is depleted when you are "hit" by a monster or trap etc So what about max evade+dodge characters? Is the resolve only depleted when the hit "goes through" or is it purely if something has physically touched you, regardless of whether you have evaded or dodged it, it still damages your resolve. If its only if the hit has gone through, god damn thats gonna be op |
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" do ppl dont watch stream that tells all that. character defense/dodge/evade have 0 impact. |
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" i watched the 26minute long video that said if you get hit, evasion/dodge makes u not get hit Last edited by Blackrock2318#6841 on Dec 3, 2022, 5:19:34 AM
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"lol by facetanking it i imagine lmao 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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" It was specifically mentioned that it went through mitigation, Chris took the time to go through block, evade etc though it was only a few sentences so I can see how anyone might miss it. |
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" Basically there are attacks that don't hurt much but reduce resolve and can't be mitigated and those "usual" attacks that just hurt but can be mitigated. It's a bit like the stressing attacks in Darkest Dungeon. Still leaves melee in a worse place than ranged. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" Can't do that, attacks ignore defensive layers.. Oh noe's. |
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ya damage pretty much has taken care of everything for ages now
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