GGG: Ruthless is the future of Path of Exile.
It does not make a difference if it drops no loot or you filter out all loot because it is unusable trash by default.
For normal mode it would be good if there was less loot but ONLY if the drops are worth looking at. |
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OP is like:
I never played Ruthless my self. Barely tried SSF but Ruthless is sooo good it should be the new standard. Would say wait when it's released with 3.20 so we have an honest and big pool of opinions of the actual matter. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Nov 28, 2022, 2:21:09 AM
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" Cool. A blanket "everyone who does not agree with me is immature"? Or can you elaborate? Don't you think this forum provides ample supply of both - the immature and ridiculous and the well thought out and useful feedback? I guess there are good reasons to want a harder game, just like there are good reasons to want an easier / less tedious one. Besides, I personally would rate your post on those scales as "well thought out, but ridiculous", given that you would probably lose significantly more than half the player base. Remove Horticrafting station storage limit.
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" Yes and is the same case in ruthless but is gonna take a longer time to get to the point of ignoring the loot because you already have your set completed so that would seam like it solved the problem at first but it didn't in the long run people will get to the point of ignoring some loot regardless, which i think applying a system that can recycle useless loot or transforming loot into other things would be an alternative solution beside vendoring to shards which is not as impactful later on in the game progression. Edit: A solution also can be as an atlas passive like the one we have now that transform non-favorite maps into currency but this one would apply to specific loot like uninfluenced magic items for example Last edited by Ramymn#7254 on Nov 28, 2022, 7:40:57 PM
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" I agree with your guess at what impact it would have. I assume that he was just trolling? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Path of Exile/Chris' "vision" is 99.9% of shit that drops is literal shit. If someone, that one guy, wants to find so few items that it takes weeks to accomplish stuff, more power to them, but 99.963% of the people that have dl the client do not want such a thing |
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I think that getting decent items in Ruthless will take LONGER but not be HARDER.
If people perceive LONGER as HARDER and have fun with that: ok. (As another optional mod it's fine.) My time-limit is already reached (by far) with regular PoE. Just a wild guess: most of the people that will play Ruthless will be from among the few people currently still playing PoE (the 5 to 9k). It won't attract many (if any) new players. “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Nov 28, 2022, 8:23:36 PM
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