Big Ducks killing it on whats wrong with the game and how to fix it.

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koskesh539 wrote:
All good, thanks for clarification. The thing is though that it takes time to gain experience. For a lot of people it´s too much time so they default back to what everybody knows, you know what I mean? Grace, Deter and Def Banner or whatever is standard. Back in the day, when Vaal RF was normal everyone had it too, even though it didn´t even work on bosses.
Now to get to the root of the issue at hand.
How does GGG want to change that? Everyone now needs to put a lot of time into a Build? What if the entry cost is at a point where people don´t want to invest their hard earned money into something they don´t know will work? And by not working I take a T16 Map with full passive atlas tree as a standard, never mind ubers and such. I have played a fair bit since 3.10, so have you since, I think Synth you said.
But people with maybe up to five leagues experience might struggle a lot more, right?
My intention, and every single post I make, even though at times with the wrong attitude, is to maybe have some sort of influence, no matter how small it may be, to make the game more accessible for more people. This league in particular I experienced a rapid breakdown of the community with so little players playing that it was stunning.
Hope I was able to clarify my position as well.


Yep I hear you on that. I started in Legion then skipped to Delirium (work got crazy so I skipped Meta and Blight).

The thing is, GGG seems to WANT this. It's not an accident. In their eyes, success (and therefore diversity) is measured by skill and experience. I don't think they actually want a game where great diversity is possible for the average joe. They don't want a game like all the others out there where the base expectation is that anyone who wants to clear all content can. And I guess in some ways, that mentality does keep me coming back because I am kind of sick of the handholding and coddling most other games have. In this game, it feels like if you want to clear it all, you have to earn it.

But in a game like this where everyone wants to clear it all, most don't have the patience or time to acquire the needed knowledge to do so. So as per human nature, they shortcut. They copy someone who presumably can (I say presumably because, while most can, some content creators misrepresent their builds for the sake of popularity). Then you have this cascade of failure from poor builds being copied but also strong builds copied poorly.

When a game is this complex and failure is this likely, it doesn't matter how balanced the skills are--there will never be build diversity because most people aren't making builds, they are just copying. That's not to say I think the state of balance is anywhere good. But even if it were, I don't think the diversity issue will ever be solved.

I think a good start though would be, when a build gets popular in a league, maybe don't auto-nerf it. Maybe look at why it's popular (i.e. is it because it works but barely which is better than the myriad of ones that don't work). And if it's popular but not overly busted, maybe set that as the baseline and tune other skills to match it in viability. Some things are busted and need that nerf. But was it really necessary to hit Cyclone so hard that only the people with mirror gear can play it? I think many people (I was one of them) loved Cyclone because the skill is fun, not because it's overpowered (this is evidenced by how many still try to play it every league despite how unviable it is now).
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Baharoth15 wrote:

That's honestly among the biggest bullshit i've heard so far in this forum.

High build diversity means (insert my very own opinion here)

Trying to sell (other opinion different to mine) is idiotic.

Like did you EVER even bother to fight Uber Sirus oder Uber Exarch or are you just talking about things you don't know shit about? (you need to be a noflife kiddo to talk to me)

was nice discussing with you.
age and treachery will triumph over youth and skill!
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TemjinGold wrote:
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koskesh539 wrote:
All good, thanks for clarification. The thing is though that it takes time to gain experience. For a lot of people it´s too much time so they default back to what everybody knows, you know what I mean? Grace, Deter and Def Banner or whatever is standard. Back in the day, when Vaal RF was normal everyone had it too, even though it didn´t even work on bosses.
Now to get to the root of the issue at hand.
How does GGG want to change that? Everyone now needs to put a lot of time into a Build? What if the entry cost is at a point where people don´t want to invest their hard earned money into something they don´t know will work? And by not working I take a T16 Map with full passive atlas tree as a standard, never mind ubers and such. I have played a fair bit since 3.10, so have you since, I think Synth you said.
But people with maybe up to five leagues experience might struggle a lot more, right?
My intention, and every single post I make, even though at times with the wrong attitude, is to maybe have some sort of influence, no matter how small it may be, to make the game more accessible for more people. This league in particular I experienced a rapid breakdown of the community with so little players playing that it was stunning.
Hope I was able to clarify my position as well.


Yep I hear you on that. I started in Legion then skipped to Delirium (work got crazy so I skipped Meta and Blight).

The thing is, GGG seems to WANT this. It's not an accident. In their eyes, success (and therefore diversity) is measured by skill and experience. I don't think they actually want a game where great diversity is possible for the average joe. They don't want a game like all the others out there where the base expectation is that anyone who wants to clear all content can. And I guess in some ways, that mentality does keep me coming back because I am kind of sick of the handholding and coddling most other games have. In this game, it feels like if you want to clear it all, you have to earn it.

But in a game like this where everyone wants to clear it all, most don't have the patience or time to acquire the needed knowledge to do so. So as per human nature, they shortcut. They copy someone who presumably can (I say presumably because, while most can, some content creators misrepresent their builds for the sake of popularity). Then you have this cascade of failure from poor builds being copied but also strong builds copied poorly.

When a game is this complex and failure is this likely, it doesn't matter how balanced the skills are--there will never be build diversity because most people aren't making builds, they are just copying. That's not to say I think the state of balance is anywhere good. But even if it were, I don't think the diversity issue will ever be solved.

I think a good start though would be, when a build gets popular in a league, maybe don't auto-nerf it. Maybe look at why it's popular (i.e. is it because it works but barely which is better than the myriad of ones that don't work). And if it's popular but not overly busted, maybe set that as the baseline and tune other skills to match it in viability. Some things are busted and need that nerf. But was it really necessary to hit Cyclone so hard that only the people with mirror gear can play it? I think many people (I was one of them) loved Cyclone because the skill is fun, not because it's overpowered (this is evidenced by how many still try to play it every league despite how unviable it is now).


And no one talks about this ever. That´s what actually pisses me off, honestly. You got all this blabla from every place like podcast or GGG statements without addressing this significant stuff.
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auspexa wrote:


elusive sucks without nightblade and you can only have fortify as a ranged build on champion, so yeah they are pretty much inaccessible to ranged builds


Ask all the pure phys builds what its like to have not just their impale but their other physical damage gems nerfed - nightblade is already headed down that path.

One notable use for champions is to make ranged builds with fortify - like why a hc player is more likely to run a champion EA Ballista Totem than the higher damage elementalist. It's not like its a secret, so while fortify normally needs melee a ranged build wanting to integrate fortify will start with a champion base.
Yep, totally over league play.
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plaguefear wrote:
What a load of crap, when the meta is RF the game is in a bad state.


Dude, you didn't even play the league. I swear poe players are something else. Not to mention how irrelevant your argument is
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Oct 22, 2022, 6:09:47 PM
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TemjinGold wrote:


When a game is this complex and failure is this likely, it doesn't matter how balanced the skills are--there will never be build diversity because most people aren't making builds, they are just copying. That's not to say I think the state of balance is anywhere good. But even if it were, I don't think the diversity issue will ever be solved.

I think a good start though would be, when a build gets popular in a league, maybe don't auto-nerf it. Maybe look at why it's popular (i.e. is it because it works but barely which is better than the myriad of ones that don't work). And if it's popular but not overly busted, maybe set that as the baseline and tune other skills to match it in viability. Some things are busted and need that nerf. But was it really necessary to hit Cyclone so hard that only the people with mirror gear can play it? I think many people (I was one of them) loved Cyclone because the skill is fun, not because it's overpowered (this is evidenced by how many still try to play it every league despite how unviable it is now).



The reason people tend to follow builds is mainly the issue of time and currency investment. Most don't want to gamble on an expensive item if they don't know how well or poorly it will perform and most don't enjoy hours and hours of experimenting and testing.

Frankly, in my case, I feel I have enough working game knowledge, but keeping up with what changed and what didn't just doesn't feel worth it, especially when others can do it for me better anyway. For example, I completely grasped the concepts explained in the explosive arrow ballista and its interaction with EE. But I wouldn't normally have considered using ignite (in anything).

What really bugs me is not only are we having to fit more defenses than we had to in the past, we're still having to find some quirky interaction to further multiply the damage.

As far as cyclone goes --- I wouldn't say its unviable so much as unreliable. To be fair though I really don't think it would have been worth starting one in league even if I was enjoying said league given their current state (short of some coc).
Yep, totally over league play.
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auspexa wrote:
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plaguefear wrote:
What a load of crap, when the meta is RF the game is in a bad state.


Dude, you didn't even play the league. I swear poe players are something else. Not to mention how irrelevant your argument is


He bothered to knock 7 challenges, that's more than a lot who gave up much sooner.

I made my first RF because they integrated Archnem in the last league (which name I already forgot). They nerfed significant aspects of the RF and people still played it significantly in league even after the changes.

When you feel you need RF level defensives just to not worry about randomly going pop to an unexpected rare, its not good.

I'm sure he/she's not alone. My RF went from 93-97 in standard. Sure I had a few other setups able to function, but there was always a looming worry that some random nasty combination yellow would drop by to say hello. With my RF setup I always had time to react if things started to go south.
Yep, totally over league play.
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auspexa wrote:
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plaguefear wrote:
What a load of crap, when the meta is RF the game is in a bad state.


Dude, you didn't even play the league. I swear poe players are something else. Not to mention how irrelevant your argument is
I was very clear, RF is the most boring build in history, the only time it is meta is when the league is garbage and other options are not able to handle it.
I have played since piety was the boss of the game and this has never changed.
Also, i clearly did play this league i played a venom gyre raider, quite strong quite boring being 1 shot constantly through cap suppression and evasion.
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plaguefear wrote:
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auspexa wrote:
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plaguefear wrote:
What a load of crap, when the meta is RF the game is in a bad state.


Dude, you didn't even play the league. I swear poe players are something else. Not to mention how irrelevant your argument is
I was very clear, RF is the most boring build in history, the only time it is meta is when the league is garbage and other options are not able to handle it.
I have played since piety was the boss of the game and this has never changed.
Also, i clearly did play this league i played a venom gyre raider, quite strong quite boring being 1 shot constantly through cap suppression and evasion.


I agree that RF is the most boring build in history and it's something I would never play, but those builds use RF for clear speed anyway. None of them use RF for single target and it's only there to provide more spell damage buff and kill trash, while supplementing damage in boss fights.

Evasion and suppression are not enough as defensive layers unless you're sitting around 95% evasion or some high block with a decent life pool, so it's not really the game's fault. I pretty much never get one shotted except in wrath of the cosmos maps or uber pinnacles, despite playing a trapper elementalist with scuffed gear. Wasn't an issue on my exp conc scion either.
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Oct 22, 2022, 7:06:11 PM
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TemjinGold wrote:
it doesn't matter how balanced the skills are--there will never be build diversity because most people aren't making builds, they are just copying


Before I stopped using chat (because it's not safe, the mods will ban you from the game for talking in chat and there are users who have mass-report bots they will use on you for fun. Try it and find out the hard way. Or take my advice and don't)

anyway before I stopped using chat, I saw a couple new users there. They were saying the game was really complex and asked for advice.

I gave them the advice that got me into ARPGs in the first place, way back in the day with Diablo and Diablo 2. I said, play your dude and pick the skills that look strong to you. Do your best. When your build fails, you will have learned a lot! And you can play again, with a new build.

Many people in chat laughed at me and said this is not how to play Path of Exile. They told the new users to go to a site on the internet and copy a streamer's build. They made fun of me for making my own build and said my character was trash.

Those two new players have quit the game.

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