"Garbage Loot" Lets talk about it.
"who said vendor recipes will be in ruthless? also thought i heard u can't buy gems in there u have to get them from drops. might be wrong though. 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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Loot being garbage has nothing to do with the drop occurrence currently.
First they have to make it within acceptable probability that an item will roll stats considered "good" by whichever tier of power you are going for. After they address that they can reduce the drops to an appropriate level. Put in other words the current odds of rolling an acceptable item is in the 10s of thousands and that is for an "acceptable" item you can experiment on craft of exile to see just how bad i'm actually talking about. Until they address that we won't pick up many item slots because the odds of an upgrade are so bad there is no point in touching drop occurence. This includes increasing them, they could make 10x more wands drop for example and you would barely see more good wands that currently, you wouldn't see 10x more not even close. |
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" Ruthless doesn't fix the root problem, which is that a ton of stuff drops but most of it is not good. Ruthless just changes the equation to stuff rarely drops and is still rarely good when it does. It takes the issue and pumps steroids into the problem. Ruthless is such a niche thing, I can't fathom that it will be even slightly popular. Thanks for all the fish! Last edited by Nubatron#4333 on Oct 15, 2022, 8:06:16 AM
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" Have to disagree here. Most players do not trade, and most who do trade only do it a few times. Pinning the definition of "garbage" on trade value is inappropriate. Good loot is loot that helps a player stay alive better and kill mobs better, or allows a player to create a build they'd like to play. If it doesn't do that, it's garbage. Most loot that drops is garbage. If almost all the loot that drops is garbage, then the garbage loot will trade for more $$, sure. But that doesn't mean it's not garbage. It just means that all but the very richest of players will be running around wearing garbage gear. Yay, that sounds fun. - here's my sig
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I agree to most posted arguments.
The mod pool is extremly large and the tier levels made this even worse. So a dropped item had a small chance to be good "enough". But the chance exist(ed). I think there are 2 main reasons which nullify this chance nearly totaly: 1) It takes too many time to find this "good" items because items have to be idientified (in inventory!) and checked manually. A loot filter helps a little for non rares only. 2) Upgrading ("crafting") items has too many complex mechanics and was nerfed patch by patch. So it's much easier and in most cases cheaper to take the time and search and buy an item. GGG had made the "clever loot" mechanic in Heist which was the start of a posssible solution. I think they don't try to fix their loot problem since that because they want to do that in PoE 2 - as I would. Last edited by Jerexil#5282 on Oct 16, 2022, 11:06:03 AM
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One person's garbage is another's treasure. Also, in SSF everything is potentially treasure.
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" To a point, this is right. That said, this league was a hot mess for itemization, at least for me in SSF. I was identifying pretty much any relevant item from every map until level 100 - on semi-strict filtering - and found very few that were good enough to equip or bench craft into something useful. I went to strict filtering at 100 because I just can't be bothered to identify everything I see as I work on challenges. It's almost reflexive to just ID and sell items at this point, even in SSF, because of absolutely useless rolls, like +5 life or +1 ES. That's unfortunately not going to be anybody's treasure, and it's almost impossible to modify those items (safely). |
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SSF increases the band of good loot by like a full mod tier but an overwhelming majority of loot is still garbage and efficient SSF players don't pick up the same items that trade players don't pick up (ie items with too little chance to produce a good result)
In PoE you are always better getting to high value faster than sifting through detritus looking for high value. |
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If you want to increase tradevalue in general, you have to increase demand.
There are 105 unique helmets and you only need one. Increasing the amount of helmets you can wear to two doubles the value in that category, the charactermodels need to be adjusted though. https://www.youtube.com/watch?v=drDs-Y5DNH8
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" Found next league's plot: exiles become mutants. |
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