need clarification 10% increased physical weapon damage per 10 strength (pillar of the caged god)



from my testing this strength thing seems to be an local only modifier.
equipping other items that increase physical damage is not modified by this weapon.



these items only increase the damage by its listed numbers when used with the staff.
even my normal strenght bonus seems to have no effect on these added physical damage items infact.

i tried this with 400 strenght

quillrain's less weapon damage is a global modifier


so:
is the pillar's strength mod local or global?
is the pillar's strength mod bugged?
is added physical damage bugged?
is strength bonus to physical melee damage bugged?
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I thought they fixed this. Someone pointed it out a while ago saying that flat physical from gear (not weapon) is unaffected by IPD, I forget who exactly but a dev said they'd fix it. This was a while ago surprised it isn't corrected yet. Especially considering this weapon and that new helm were introduced.
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I would be interested to know how this turns out as well!
@Moosfier
I has been fixed a while ago (10.3. or 10.4), unless they rolled it back to old state in new patch, gear psych dmg mods should be boosted by passives (dunno about str dmg bonus).

As for that staff
It says physical weapon damage not physical melee damage or physical damage.
Hence it boosts only weapon damage and mods on other gear are added and modified in their own way not added to weapon damage then modified.

If it would work as you say then using 200% ipd weap and 5-10 psych ring should give you 15-30 point dmg bonus from % weap damage bonus alone (not taking passives and other stuff into consideration).
Afaik it does not work like that.
"
ness wrote:
As for that staff
It says physical weapon damage not physical melee damage or physical damage.
Hence it boosts only weapon damage and mods on other gear are added and modified in their own way not added to weapon damage then modified.

If it would work as you say then using 200% ipd weap and 5-10 psych ring should give you 15-30 point dmg bonus from % weap damage bonus alone (not taking passives and other stuff into consideration).
Afaik it does not work like that.


that is why i also mentioned the quillrain bow where its -50% weapon damage affects the final damage of your abilities. and thats why i started to think that the staff modifier is local while the quillrain modifier is global.

so i dont know if the staff works as intended.
There are bunch of different mods, some of them global some of them local.

% weapon damage (quill rain), % melee damage (multristrike), % elemental damage (implicit mods), % elemental damage with weapons (magic mods on gear), increased phys damage (magic mods on weap), increased phys weapon damage (this staff)

And even though they sound similar they work differently.
It's a bit of mess as usual with PoE mechanics.

You gotta ask Mark for clarification though, but I guess it works as intended since increased phys weap damage sounds to be more restrictive then increased phys damage (weapons magic mods).
Maybe Multiplicative (More / Less) mods are global while Additive (Increased / Decreased) mods are local?


just replace "Unarmed" with "Weapon" and the mod is basicly the same

Quillrain and Facebreakers are multiplivative while pillar is Additive.

just a guess though.
Anyone know if physical damage from strenght works with facebreakers + added physical damage?
Any increases to physical damage that are specific to weapons, or types of weapons, do not affect added physical damage from non-weapon items.
"
Moosifer wrote:
I thought they fixed this. Someone pointed it out a while ago saying that flat physical from gear (not weapon) is unaffected by IPD, I forget who exactly but a dev said they'd fix it. This was a while ago surprised it isn't corrected yet. Especially considering this weapon and that new helm were introduced.
No, we explicitly pointed out that this is working as intended.
However, the game has changed enough since those decisions were made that this no longer makes the sense it once did, and this functionality will change with the upcoming refactor of all damage stats - which is not finished. Until it does, this is not a bug, it's currently intended functionality - but which will be changed at a future point (accompanied by a rebalance of associated stats, if necessary, at that time).
"
Mark_GGG wrote:
Any increases to physical damage that are specific to weapons, or types of weapons, do not affect added physical damage from non-weapon items.

I'm not sure I understand why facebreaker works, then? Is unarmed not considered a "type of weapon?"
Last edited by magicrectangle#3352 on Apr 14, 2013, 10:42:45 PM

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