need clarification 10% increased physical weapon damage per 10 strength (pillar of the caged god)

No, unarmed attacks do not use weapons, so they are not improved by weapon damage increases.
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Mark_GGG wrote:
Any increases to physical damage that are specific to weapons, or types of weapons, do not affect added physical damage from non-weapon items.
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Moosifer wrote:
I thought they fixed this. Someone pointed it out a while ago saying that flat physical from gear (not weapon) is unaffected by IPD, I forget who exactly but a dev said they'd fix it. This was a while ago surprised it isn't corrected yet. Especially considering this weapon and that new helm were introduced.
No, we explicitly pointed out that this is working as intended.
However, the game has changed enough since those decisions were made that this no longer makes the sense it once did, and this functionality will change with the upcoming refactor of all damage stats - which is not finished. Until it does, this is not a bug, it's currently intended functionality - but which will be changed at a future point (accompanied by a rebalance of associated stats, if necessary, at that time).


Thanks for the reply Mark :)
and i can agreee with you that this does not make any sense :D
i look forward to the upcoming changes.
well.. this unqiue just got a whole lot less useful, at least until they patch it
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Last edited by VictorDoom#6290 on Apr 15, 2013, 6:40:44 AM
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anubite wrote:
No, unarmed attacks do not use weapons, so they are not improved by weapon damage increases.

Not really what I was talking about.

I was asking mechanically what was different so that facebreaker multiplies off-weapon physical damage. It gives enhanced unarmed damage, which seems analogous to the "types of weapons damage" that mark alluded to.
Last edited by magicrectangle#3352 on Apr 15, 2013, 12:43:34 PM
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VictorDoom wrote:
well.. this unqiue just got a whole lot less useful, at least until they patch it


Agreed, the first thing i thought when i first saw this staff was "wow a new kind of facebreaker, if i can get around 1000 str this whould easily surpass the them".

but now with Mark's confirmation it just seems that added physical damage scaling is really bad.

how can added physical damage from non-weapons be usefull? except for facbreaker builds.
maybe by converting from physical to elemental it becomes scaleable.

one thing i do think work is "increased projectile damage" because my archer actually gets scaling damage from added physical.

but overall it seems that elemental wins again over physical.

edit: normal strenght bonus do seem to work for added physical damage, its just the staff bonus that dont seem to do that.

please correct me if im wrong :)
Last edited by Mizzajl#7895 on Apr 15, 2013, 5:27:21 PM
but one thing that still does not make sense to me is that the "Weapon Elemental Damage" gem modifies all added elemental damage from non-weapon equipment as long as you are using a weapon.

so in my opinion added physical damage from non-weapon equipment should be modified by "weapon physical damage" mods as long as you use a weapon.
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Mizzajl wrote:
but one thing that still does not make sense to me is that the "Weapon Elemental Damage" gem modifies all added elemental damage from non-weapon equipment as long as you are using a weapon.

so in my opinion added physical damage from non-weapon equipment should be modified by "weapon physical damage" mods as long as you use a weapon.


It's alot of the little shit like this that makes elemental better than physical. I mean you can get 3 high elemental rolls on rings, ammy, gloves and possibly quiver which are made better through all sources of WED. Then there's one physical roll on jewelry doesn't go very high and is only modified by facebreakers.

I'm just happy they see this isn't good.
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Mark_GGG wrote:
Any increases to physical damage that are specific to weapons, or types of weapons, do not affect added physical damage from non-weapon items.


this is not true. the -50% weapon damage from quillrain does affect added physical damage from non-weapon items. meginords girdle only gives 5-10 damage with quillrain.

something needs fixing because i dont think the wording is consistant. if the weapon damage from pillar of the caged god is local i could see why added damage from non-weapons whould not work, but unless we can get confirmation we can only assume :)
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Mark_GGG wrote:
Any increases to physical damage that are specific to weapons, or types of weapons, do not affect added physical damage from non-weapon items.
"
Moosifer wrote:
I thought they fixed this. Someone pointed it out a while ago saying that flat physical from gear (not weapon) is unaffected by IPD, I forget who exactly but a dev said they'd fix it. This was a while ago surprised it isn't corrected yet. Especially considering this weapon and that new helm were introduced.
No, we explicitly pointed out that this is working as intended.
However, the game has changed enough since those decisions were made that this no longer makes the sense it once did, and this functionality will change with the upcoming refactor of all damage stats - which is not finished. Until it does, this is not a bug, it's currently intended functionality - but which will be changed at a future point (accompanied by a rebalance of associated stats, if necessary, at that time).


The way I read this, once this patch materializes that will apply IPD from non-weapons to affect the IPD from weapons, either Pillar of the Caged Gods is getting nerfed, or Abyssus is getting nerfed :)
here is a little guide of how i see the "keywords" and hot i read them:



C: if blank its most likely Local
D,E,F: if blank its all types
F: Elemental includes Fire Lightning and Cold but not directly burning (elemental damage dont work on searing bond or righteous fire)
H: if blank there is no requirement

Example Items:
Quillrain:
A: -50%
B: Less
C: Blank (but is global)
D: Blank (All)
E: Weapon (Weapon most often includes "Attack")
F: Blank (All)
G: Damage
H: Blank (no req)

and how i translate this "-50% less weapon damage" is:
"You deal 50% less damage with attacks while using a weapon"

Facebreaker:
A: 1000%
B: More
C: Blank (but is global)
D: Blank (All)
E: Unarmed
F: Physical
G: Damage
H: Blank

"1000% More Unarmed Physical Damage" =
"You deal 1000% more damage with physical damage with attacks while NOT using a weapon"

Pillar of the caged God:
A: 10%
B: Increased
C: Blank (dont know if local or global)
D: Blank (all)
E: Weapon
F: Physical
G: Damage
H: Per 10 Strength

"10% Increased Physical Weapon Damage Per 10 Strength"
i thought it was:
"You deal 10% increased physical damage per 10 points of strenght with attacks while using a weapon"

but it really was:
"The physical damage "from this weapon only and not non-weapon items" is increased by 10% for each 10 points of strenght you have"

how is that not confusing? :D

anyway this guide might be flawed but it resembles my thought process behind these things :)

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