What Happened with Items
" 50% of the people are already gone on day 7 of the week. The rest will follow in a week or two after realizing that the nerfs will not be reverted (at least officially, i expect GGG will try to save face by making shadowbuffs without admitting they effed up) and the league will remain in its current state. The difference you are seeing is just the beginning. 50% have already voted 'no' on the league. As per your own post - these are real numbers. Not what you are providing. |
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573 deaths...no loot..enoought!
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~20 hours of T16 maps : thousand of scrap unique (the best is around 6chaos on trade...), 7-8 exalt and only 1 fuc#ing divine...
And the Kalandra reward is even worst (lvl 12 / 3.19d include)... Since the patch 3.19 this game is only for high-end hardcore gamer (<2% of players of this game if I remember well a old article). Honestly, I'm not very happy with this new patch, I understand someone are happy with it, but if you look the evolution of the number of players on server... And ask you why all players prefer to use expedition instead kalandra... Without any doubt : the worst extension you have ever done on this game |
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"For players who are juicing their content to extreme levels with six-person parties, dedicated MF cullers and stacked league mechanics, they no longer have Beyond to push things over the edge. But they still find ridiculous amounts of stuff. I have seen parties in this league get multiple mirrors per day, or find over 50 Divine Orbs from a single monster."
wtf...that is not ok imo. the gap is waaaay to big from casual players. multiple mirrors a day!? Gtfo with you philosophy. also 90% skills still garbage and harvest super dead, just remove it. so many things wrong... |
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Kinda... unrealistic time are required for acquiring some gear now. I guess better not to play the game in it's current state for good, i presume?
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since you asked for feedback:
still worried about minion-builds being unplayable (?) due to even beefed up minions with all the defensive investments dying in less than two seconds. generally scared about dmg-output of stacked AN in redtier maps, i am not there yet as i take my time to progress and wasnt so motivated to play this last week; but im scared about this spike of difficulty in red tier maps/ content, mostly because it will force me into playing meta-builds. its okay if my character may turn out to be to weak to kill endgame-content, but if i just die (or do zero dmg) in maps, delve, temples etc, despite at least having invested in an appropriate amount of defenses, that will not be okay. "The addition of interesting rewards to some Archnemesis Mods that scale with both Item Rarity/Quantity (Philosophy One) and yield very valuable outcomes if combined in the right combinations to create moments of excitement as valuable rewards drop." this i simply dont understand or maybe havent encountered yet this league. what i have encountered is AN-mobs that will drop ~10 fractured items, flasks or heaps of quality-currency. noone cares about these, except maybe glassblowers. like these AN-mods that cause flasks to happen: at the point when fighting this, a character should have all the (magic) flasks they need. maybe make them drop enchanted or with up to 30 quality, that would make them feel more like actual loot worth looking at. same with fractured items, nobody is going to id 95% of them. maybe make them drop ided, just for qol. because i am a n00b/ unexperience casual ssf player i have one question regarding rarity-conversion and flasks...: there are no rare flasks, so whats needed for maybe upgrading blue drops into uniques or eventually currency? could be nice if unique flasks droped from the AN-mods. |
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" So going forward EVERYTIME you say "rework" we hear "gigantic nerf" " You talk about those "reworked" currencies? yes we found out later on our own. " And IF this would be the only quote i do in this reply i would be happy to believe you, but there is also another explanation for all of this quotes here. A quite simple explanation and sometimes the simplest explanation are much more likely. " No it was massive i know how much Alchs i got on average after the campain. The change impacted me massivly! (is this sentence just PR speak?) " Tell me you dont play your own game without saying "I dont play my own game." "
Spoiler
I think you dont know how stupid this sounds or how stupid your average player his to be for this to be true.
" Thank god!!! The very next sentence complitly invalidates the quote above. So i put my initial reaction behind a spoiler. " This is very wrong, and if you dont see why, then i am even more demoralized after your post. To put it simply : the average experience didnt change much (i disagree but accept for this argument) now it is possible to win the lottery and get 50 DIVs at once. So to keep the average experience the same we have to take away 50 DIVs from days and weeks until the player hits the mythical loot goblin. This is wrong please reconsider! What is missing in the lenghty post ? 50000 Lifeforce gutted endgame crafting state of minions Excluding the minions all those "fuckups" paint a litle picture. Does this picture reflect reality, maybe not, but this picture now sits in peoples minds. This post contains one litle league reference. Can you spot it? |
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This is absolutely insane.
Not only are they tying valuable drops to AN mobs only, they reduced their quantity massively, normal other mobs drop nothing. Ultimately the grind is even longer now, grind more, do more work for less. WHY? People stop playing if its too long and get frustrated. Making the game more accessible will let them play longer, not the opposite. Less items of bad items, is still bad, given that a lot of valuable crafting options have been taken out of the game from Harvest, this leaves one very miserably to say the least. Without loot 2.0 your philosophy just does not work. There is no way you guys can feel that itemdrops are in a good place now. The change is forcing people to rely on drops because crafting good items has been gutted, but they simply do not drop with this system. |
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I like the concept. I think once everything is dialed-in and ironed-out, loot in general will be more meaningful. Right now it's going through growing pains, and you can't satisfy everyone. Having played since closed beta with around 15K hours in the game, I've only seen the it get better over time, despite hiccups along the way. Thanks for the timely responses, for better or worse. As long as the game remains fun to play, you'll keep us fans around.
Cheers! |
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I totally understand that the company has a dream/view on where they want the game. The issue is when the community is paying money to help fund the design the community should be listened to. The game is in a horrible state currently and we feel like we are not being listen to. Most people dont have 8+ hours a day to play this game and treat it like a job. When people get on they want to be able to advance their character with the limited time they have. People dont want to spend months grinding to build a character to just have to restart the following week because now the new league is coming. You guys are making challenge leagues but not giving people the ability to complete those because we are being held back by the current system. No real changes in 6 months and more and more nerfs to players while monsters are getting harder with less loot. Respect the community and their time or they will take their money else where.
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