Is Path of Exile Better Than Diablo 3

The main idea of this thread is that I think that PoE (Path of Exile) actually is a competitor against D3
(Diablo 3) In my opinion, I love D3 and I just got into it, however I am not willing to pay 60$ right now for it. Instead I am going to wait for them to make their game on consoles which is what the confirmed. Back to the point, The games are very similar however D3 proves itself to be more challenging with its "Inferno Mode" and better drops per difficulty raise which slightly increases its replay value. However there are randomly generated maps in PoE which really increase the replay value because you never know what you are gonna get. There are bosses in both games but as far as I know, D3 is the only game with champions who are randomly spawned monster with extra strength and better abilities followed by better item drops. Remember this is my opinion and you could have your own but I would rather wait an extra 3 - 8 months to get D3 on the xbox ( I know it has been released already + they confirmed it on consoles) Also while I wait to get D3 on my Xbox, I would play this game over and over because this is still a great game, don't get me wrong but we all have our own opinions.

Also comment on your opinion because I would love to hear everyone's thoughts on this subject and I'm sure everyone would want to see each other's opinion.
I think that it might be because it actually has skill trees unlike the new skil lsystem in diablo. I have always been a fan of diablo and rarely got bored of it because of the skill combinations.
I might be able to comment once I get into the beta. Waiting on two keys. So my friend and myself can really give Path of Exile the attention it deserves.
SurlyJawa - waiting on beta key...
Yes.

Because it provides more brain chemicals that makes us feel good.
Its more entertaining.
Its more rewarding and its more challenging.
It lasts longer. It offers more replayability.

Diablo 3 got obsolete too soon, thats the main problem.

All you can see from one class, from the game, and all you can achieve as a character gets handed to you in less than a week.

The point of these games is to do things over and over, but always progressing, and always having a challenge that people can aspire to overcome.

But Diablo 3, specificaly at Inferno mode, fails at that, because ranged characters do it regardless of itemization, just by moving around, kiting enemies. Its silly.
While melee characters cant do anything regardless of itemization anyway. Both are core design problems.

So you dont have a point in playing neither. No long term goal as everything there is to be done has been done.

No ladder, no PVP, they made a game without beatable content in 4 days. People beat Inferno with 4 day gear, the game was too green. Auction House was too green and people beat it.

Doing it on Hardcore is imbalanced, because the penalty for one death does not balance the reward for doing it.

The game should have been made for people to beat in a few months. Not in 4 days.

Not to be beat with cheap cheesy itemization with "all items with your main class stat+vit". Like it was done.

Also, no way people should reach max level in less than 24 hours.

Path of Exile is a better game because people will take atleast a month to reach max level. Maybe 3 months or more if we are really lucky.

Just because the design requires more time and effort, and planning, and thought and knowledge by the player. Day after day, its a long term process, objective.

Diablo 3 is over, now what? See? Path of Exile wont be over in a week.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on May 21, 2012, 8:40:57 PM
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Interesting wrote:
Yes.

Because it provides more brain chemicals that makes us feel good.
Its more entertaining.


Completely subjective.
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Interesting wrote:
Its more rewarding and its more challenging.
It lasts longer. It offers more replayability.


PoE is very easy. If you do your math right, combat in this game is a complete joke. D3 actually requires skill. If you do not use your CC properly you WILL die. If you don't watch your positioning you WILL die. If you don't prioritize certain targets you WILL die. PoE has none of this.

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Interesting wrote:
Diablo 3 got obsolete too soon, thats the main problem.

All you can see from one class, from the game, and all you can achieve as a character gets handed to you in less than a week.


No one has inferno on farm. No one has anywhere near 100% achievement completion. Care to explain further?

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Interesting wrote:
The point of these games is to do things over and over, but always progressing, and always having a challenge that people can aspire to overcome.

But Diablo 3, specificaly at Inferno mode, fails at that, because ranged characters do it regardless of itemization, just by moving around, kiting enemies. Its silly.
While melee characters cant do anything regardless of itemization anyway. Both are core design problems.

Ranged have an easier time getting in, but it's far from impossible for melee. Inferno has a very high gear requirement that takes weeks of farming to reach. Most of the people complaining they can't do Inferno are those who think they can rush head on into inferno without farming for gear.

In PoE, you can pretty much jump into MoC the moment you hit 58.

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Interesting wrote:
So you dont have a point in playing neither. No long term goal as everything there is to be done has been done.


As I said before, no one is anywhere near 100% completion.

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Interesting wrote:
No ladder, no PVP, they made a game without beatable content in 4 days. People beat Inferno with 4 day gear, the game was too green. Auction House was too green and people beat it.


Blizzard doesn't put gear on the AH. The world-first players had to farm every single piece of gear. Also, they had a legion of people farming gear for them. They were literally gearing 50 times faster than normal players.

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Interesting wrote:
Doing it on Hardcore is imbalanced, because the penalty for one death does not balance the reward for doing it.


This makes no sense. You're complaining that hardcore mode is hardcore? Really?

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Interesting wrote:
The game should have been made for people to beat in a few months. Not in 4 days.


No one has beaten all the content yet. Those world first players skipped most of the champion packs in the latter acts, which are the strongest mobs in the game. No one is farming those.

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Interesting wrote:
Not to be beat with cheap cheesy itemization with "all items with your main class stat+vit". Like it was done.


I'll agree that the itemization is a bit weak now. But it's likely something Blizzard will adress in the coming months.

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Interesting wrote:
Also, no way people should reach max level in less than 24 hours.


People got to level 60 days after 0.9.9 released. Right now, going beyond that level is pointless since there's no content to go along with it.

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Interesting wrote:
Path of Exile is a better game because people will take atleast a month to reach max level. Maybe 3 months or more if we are really lucky.

Just because the design requires more time and effort, and planning, and thought and knowledge by the player. Day after day, its a long term process, objective.

Diablo 3 is over, now what? See? Path of Exile wont be over in a week.


D3 is not over. No one has anywhere near a perfect set of gear, or 100% achievements, or inferno on farm. I don't know why you think "repetitive and grindy" is a good feature for a game to have, which is what PoE is right now.
Keyblades!
I understand the points you guys are making and they are very well said and explained however I did not ask if Diablo 3 is dead. I was asking for a comparison which you gave me and from what I got was that Diablo 3 has little to non replay value but is still hard and that PoE has a lot of replay value however it is easy. If I am wrong on what you guys meant, then you are free to explain.
PoE can definitely compeat with Diablo 3. However that does not mean PoE will impact Diablo 3 in any way. Nor will it be able to take a crunch at the Diablo 3 playerbase with any lasting or even meaningful way. This is because Blizzard has a "fantastic" hype and advertising crew that Grinding Gear Games simply cannot afford. The other factor is that Diablo 3 has the "Diablo" franchise name. No matter how different Diablo 3 is from either of its predecessors in terms of gameplay, skill, or pure mechanics (based on opinion), it will always carry the "brand" on its back. That means a shitload of copies sold, a ginormous community, and lots and lots of discussion from mouth to mouth.

On the other hand, almost nobody knows about Path of Exile, in stark contrast to Torchlight 2, which gamers have already labeled as D3's major "competitor". Torchlight 2 has many advantages against D3, one of which PoE shares: pricing. Torchlight 2 will go on sale for a very low $20 pricing, while D3 will almost definitely stay at the top-end range of $60 or $70 for years to come.

Torchlight 2 also has other features that some disappointed D3 players might prefer. The most major feature is the "pet". You get a creature to fight with you. It can be a dinosaur critter or a dog or a cat or a hawk, etc. So what's the big deal? Well, it can hold items, sell them for you, transform into other creatures with different attributes, equip some armor, and generally look badass. This means less going back and forth between fighting and town selling.

Second of all, T2 has an attribute management system that D3 does not. You can apply 5 points upon levelling up to any of the main attributes: Strength, Dexterity, Focus, and Vitality. These point additions are permanent, which some players claim to add "uniqueness" to their character.

Torchlight 2 is going to be popular, there's really no doubt at this point, with the release of beta. There's vids out on Youtube, and almost everybody says it's either good, or better than D3.

So where exactly does that leave PoE and what exactly does PoE have going for it? Well, for one, it's free to play. Two, the dark atmosphere missing in both T2 and D3. Three, the skill system. And four, hopefully, a very dedicated following.

I might get flack for saying this, but PoE has arrived a bit too late to garner the support Diablo and Torchlight have horded. Torchlight in particular has done a VERY SUCCESSFUL JOB of gathering support. This is just my personal opinion, but I don't think Torchlight 1 was a very good game. The monsters were boring, the gameplay was lackluster, the skill trees were small, the classes were limited, it lacked multiplayer, and the graphics were horrible disguised as an "art style". In all honesty, Runic Games doesn't have much credit to their production quality except for a feeble arpg that I think was perhaps only so-so. The thing is, everybody loves Torchlight, whereas everybody hates D3. There's a lesson to be learned here.

That doesn't mean it won't be good. It's amazing what GGG has been able to do with the resources alloted, but 1. advertising, 2. brand, 3. timing. For the next 3-4 years, the big arpgs will continue to be D3. Blizz will churn out expansion after expansion, year after year, and hopefully fix some of the problems currently in D3, like providing single player offline mode, more classes, more balance and uniqueness to boss battles. Really, the only thing PoE can do is learn from past mistakes made by bigger and more popular games to secure a future that may grant them a space in the mainstream gaming market.
Last edited by Eldencross#0633 on May 22, 2012, 1:43:45 AM
Well said and I agree with your point. However, do you think that if GGG were to "better" its advertisement in the form of commercials or a quick review on a show, it would greatly improve its community and allow it to be one of the more successful MMOs?
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Malice wrote:


What a sexy spreadsheet.

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