Divines are not the new exalt

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judikator wrote:
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Aynix wrote:
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judikator wrote:
Imagine guys how pathetic it now sounds "The Saint's Treasure" card as for 1c-item :D or "Alluring Bounty"

To be honest, they have ruined a big part of the game with this change which was not required at all. The ballance between exas and divines was just fine atm. Divines were good for rerolling - they were supposed to be used more because you need more attempts to get your items stats to desired values rather than slamming 2-3 times per season with exas.


1c? You think you will get 2 exalts for 10c?
Bruh...


1с or 5c it doesn't matter.
What matters is that fun and staisfaction out of getting The Saint's Treasure,
Abandoned Wealth or Brother's Stash cards is lost. And that alone makes the game not so fun for me.

The whole this change looks more like a last-day request from PO into the release build rather than a thoroughly planned story.


Then farm other things, get over it.
Now you will have satisfaction while dropping divine tahts worth 400c, not 10c.
This change didn't ruin anything, in fact it's a very interesting thing. Great uniques with highend values gonna be worth way more for a waay longer period of time, people always ask for easier 6links - due to the price of fusings going down u got it now, and on the top end nothing changes other that divines will not peak as early as exalts and they may not be as stable.

Exalts indeed will get used, be it for t1 crafts that cost 1 ex, or indeed slamming while crafting jewels and cluster jewels. They close the gap of 3 mod and 4mod items due to their low price now, so it's actually worth it to slam them.
Those arguments wont work because reddit told them that this change will destroy the market, and the game itself, so it must be the truth.
no, because those arguments are $*#! comparing to the whole picture.
PoE1 nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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RiP PoE2 [December 9, 2024 - August 29, 2025]
No, it won't be the same as exalts were. Probably 2-3 times as much.

It will be the new high end currency on the market though. I think that is what people refer to when they say, it will be the new exalt.

This change is great across the board though. This opens up a level of crafting, that was not there before...., and those that truly love end game crafts, your T1 mirror items will now be worth so much more.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
Last edited by Marinxar#3048 on Aug 14, 2022, 4:08:40 AM
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Marinxar wrote:
No, it won't be the same as exalts were. Probably 2-3 times as much.

It will be the new high end currency on the market though. I think that is what people refer to when they say, it will be the new exalt.

This change is great across the board though. This opens up a level of crafting, that was not there before...., and those that truly love end game crafts, your T1 mirror items will now be worth so much more.


This shut downs the opportunity to craft decent items for mid-high tier players. If you ever crafted something worth of 50-100-200 exa, you will understand it. The 0.1% mirror shop crafters gonna swim in currency this league, for sure. Can't wait for someome like pathofmatth to report how much mirrors did he get via mirror service this league. There will be almost no mid tier crafts on market, and high-tier failure crafts gonna be muuuch more expensive.

The wealth entry for a crafting world would sky rocket. You crafted a chest in 3.17 and spent 15000 chaos on it? Prepare to spend 35000+ or god knows what amount in 3.19.

Literally, every single person who like to craft decent gear from my friend list is really scared of this change. Min-maxing? Most likely not gonna happen in this league. Rush for mageblood/other key uniques, craft something semi-garbage, do 38 or 40 and wait for 3.20.

Aaand keep in mind that there is an absolute apocalypse scenario possible. If they remove lucky divines and mirror shops gonna eat another thousands of divines to divine their crafts - that would be a disaster.

And RIP SSF folks. You don't have a metacraft on ssf anymore, rofl.

The only bright side - GGG will see, that even if exalt gonna cost 20-30-40 c - the use in crafting of it won't increase, People won't slam items for +5 life regen. It gonna be exact same as it is atm. People gonna slam clusters, jewels and some semi-garbage items that have 1 empty affix left...
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
Last edited by Anngrat#4621 on Aug 14, 2022, 4:38:37 AM
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Vennto wrote:
This change didn't ruin anything, in fact it's a very interesting thing. Great uniques with highend values gonna be worth way more for a waay longer period of time, people always ask for easier 6links - due to the price of fusings going down u got it now, and on the top end nothing changes other that divines will not peak as early as exalts and they may not be as stable.


Well, some uniques are more or less designed as Divine Sinks. While a very good Ventor's Gamble or Forbidden Shaco may be worth a cute penny, dropping a unique with bad (or even negative mods) will feel like shit. Or a usless Timeless jewel, costing you several thousands chaos to change (if unlucky)? Well...

And at the top end? Well, maybe not top, but at the "middle" end, there will be WAY less META crafting, at least multi-modding. FAR more people will save their Divines for trading, as the accessibility of Divine's are MANY times lower than exalts.

SO this is absolutely a change that will hurt you WAY more the LESS you play. Dedicated players will always be able to farm whatever currency they need. Not everyone can. I don't really expect dedicated players to be able to realize this, though.
Bring me some coffee and I'll bring you a smile.
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Anngrat wrote:
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Marinxar wrote:
No, it won't be the same as exalts were. Probably 2-3 times as much.

It will be the new high end currency on the market though. I think that is what people refer to when they say, it will be the new exalt.

This change is great across the board though. This opens up a level of crafting, that was not there before...., and those that truly love end game crafts, your T1 mirror items will now be worth so much more.


This shut downs the opportunity to craft decent items for mid-high tier players. If you ever crafted something worth of 50-100-200 exa, you will understand it. The 0.1% mirror shop crafters gonna swim in currency this league, for sure. Can't wait for someome like pathofmatth to report how much mirrors did he get via mirror service this league. There will be almost no mid tier crafts on market, and high-tier failure crafts gonna be muuuch more expensive.

The wealth entry for a crafting world would sky rocket. You crafted a chest in 3.17 and spent 15000 chaos on it? Prepare to spend 35000+ or god knows what amount in 3.19.

Literally, every single person who like to craft decent gear from my friend list is really scared of this change. Min-maxing? Most likely not gonna happen in this league. Rush for mageblood/other key uniques, craft something semi-garbage, do 38 or 40 and wait for 3.20.

Aaand keep in mind that there is an absolute apocalypse scenario possible. If they remove lucky divines and mirror shops gonna eat another thousands of divines to divine their crafts - that would be a disaster.

And RIP SSF folks. You don't have a metacraft on ssf anymore, rofl.

The only bright side - GGG will see, that even if exalt gonna cost 20-30-40 c - the use in crafting of it won't increase, People won't slam items for +5 life regen. It gonna be exact same as it is atm. People gonna slam clusters, jewels and some semi-garbage items that have 1 empty affix left...


Your definition of mid-tier is from a 1%r perspective. 15000 craft is something that 99% of players don't even consider ever achieving. So this change is good for most people what that is concerned.

I also think you are dead wrong on the use of exalts. You don't remember the time when you hit the red map wall, stuck with rares that maybe have only 4 or 5 mods on them, and there is no way you you can spend your 2 exalts on anything, as you need another 3 days to farm 3 more to make progress. Now you can actually use exalts. Yeah maybe you get a 5% cold res, but now you have a chance to get a 30% cold res as well. Something you did not have. Now you can use Harvest, change that to fire res, and suddenly you can put on a better ring, because you no longer need the fire res that was on the one you had.


The problem of you 40 challenge people is, you long ago forgot what it was like before. You have absolutely no context or perspective on what is mid-game issues for most people.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
I don't think divines will replace exalteds in the trade world. It is replacing exalteds NOW in standard and sentinel, but only because there are lots of divines in market (from 6-links).

Divines will be way too scarce in Lake of Kalandra to be a currency to exchange with. Probably exalteds will still be the currency to trade mid-tier gear (and chaos of course) or a combination of exalteds and divines (like: price is 1 divine and 4 ex).

That until they add some source of divines (maybe they did add some secret recipe).
Last edited by FedeS#7818 on Aug 14, 2022, 5:56:10 AM
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Marinxar wrote:

Your definition of mid-tier is from a 1%r perspective. 15000 craft is something that 99% of players don't even consider ever achieving. So this change is good for most people what that is concerned.

I also think you are dead wrong on the use of exalts. You don't remember the time when you hit the red map wall, stuck with rares that maybe have only 4 or 5 mods on them, and there is no way you you can spend your 2 exalts on anything, as you need another 3 days to farm 3 more to make progress. Now you can actually use exalts. Yeah maybe you get a 5% cold res, but now you have a chance to get a 30% cold res as well. Something you did not have. Now you can use Harvest, change that to fire res, and suddenly you can put on a better ring, because you no longer need the fire res that was on the one you had.


The problem of you 40 challenge people is, you long ago forgot what it was like before. You have absolutely no context or perspective on what is mid-game issues for most people.


For super casual player that does not matter. But, excuse me, for super casual players 99% of changes does not matter.

I don't remeber these times, because poe was terrible and boring? 6-24k players in 2014 in steam, are you sure that you want to return that in 2022-2023?

And I have friends that aint doing 40/40 or arent wealthy in the league. 3.18 was terrible for them, majority quit early, they just didnt enjoy the game, even with some exa help. 3.19 most likely gonna be even worse for them - some of them aint planning to play it sadly.
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...

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