Maybe the worst change in the history of POE ?
" Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Hahahahaa you all think this change is good for normal ppl ?
Hahaha im gone laugh sooooo hard when all of you will be wearing still tabula at endgame beacause you wonr be able to craft No divine shards …. No divine cards … Good luck lol [Removed by Support] Economy will crash super hard just wait and see … [Removed by Support] Respect Your strength is the law !! MadG poe on youtube for mellee content Last edited by Whai_GGG#0000 on Aug 13, 2022, 4:00:30 AM
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Im the only concerned that right now 6-l drops are worth nothing?
Without a interesing inherent vendor recipe (useful or not, 6-l equals to an intem you cannot get by other ways), they will make 6-l gear drop as common in drops/hour than 20 fuses? I was happy to get also a un-usable 6-l drop, at least I can change it for a interesing token. Last edited by Halugar#0425 on Aug 13, 2022, 4:01:28 AM
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" ^ This. I don't see exalted orbs dropping much below 80c. Their value is a function of rarity as much as it is of utility. |
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" Not exactly true, even with semi-bad rolls you could sell a 6 link for above divine orb (old) price. In particular during league starts, where players can't yet buy 6 linked versions of whatever their build must run. “We are the race of flesh, We are the race of lovers.”
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" Sry, but I have to disagree, like mentioned a lot here in this thread .... The reason why exalted orbs value was high is the metacrafts and the use on the market, thats it. Both will be gone. Divine Orbs will be used on the market, it allready changed over the last 48 hours and metacrafts are divine orbs, too. But because there will be no supply for divine orbs other then lucky drops, their price will be higher then exalts ever was. 200c+ at least, maybe even 250 or more. Grimro made a video yesterday, and he is the first streamer that seems to get the problem - like I described here - cheers ! |
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Well friends,
Let us have a look to the divine's issue from SSF aproach, both SC and HC. Removal of divine recipe is very bad for this game modes because you dont have any reliable source to divines and you cannot trade stacked ones from other players. Its no matter of market an economics, As a player who's used in HC, I usually dont craft with high tier currencies because my character lifespan is not long enough (im not new to this, but im far from "good" players), but a SCSSF user, anybody who desires a long-term game play and solo game completionists, will have its "quality of life" worser now. Its a simple, negative retroalimented rule. Last edited by Halugar#0425 on Aug 13, 2022, 5:15:15 AM
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" I see the number "20 chaos" tossed around a lot from people. If you really think exalted orbs will completely crater, I will happily buy all you have to sell for 20c each. They'll go down, but I will be surprised if they dip below 80c. Last edited by Sabranic_SilverDeth#2793 on Aug 13, 2022, 5:22:04 PM
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Copied from another thread:
I think a lot of people are missing how significant the changes here are. They are *annihilating* the supply of divines while simultaneously increasing their demand. This kind of monkeying with s/d curves is mind-blowing. This is radical^2. The removal of the 6-link:divine recipe *on its own* is absolutely nuts. I would bet that 90% of the supply of divine orbs is through this recipe alone. The removal of this recipe will absolutely decimate the supply of divines in the economy. On top of this, divines were already in high demand and being used precisely for their crafting effect (unlike Exalts, which is apparently the problem being solved for here). But by having them be the currency to be used for metamods, using them for their intended purpose is going to be far less common. So now they're just moving the problem they want to fix with exalts and giving that same problem to divines. The only thing that really changes is that divines are going to be even harder to accumulate due to the supply shock. This is loony tunes and needs to be considerably re-thought before going live. I used to compare currencies to USD. Chaos = $1 bill. Divine = $20 bill. Exalt = $100bill. Now it's going to be Chaos = $1 bill, Exalt = $10 bill, Divine = $1000 bill. Absolutely terrible change. Last edited by SanitaryNapkin#4202 on Aug 13, 2022, 6:22:12 PM
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" ahhh yes, just like how sacred orbs are 3x as rare as exalts and thus cost 3x as much y'know, except for the part where in reality you can buy a sacred for the same as or less than an exalt because rarity can't pump a relatively-useless item's value beyond a certain threshold It's true that exalts held value prior to metacrafting, but the game also had fewer means of crafting and improving items back then, and people preferred to use divine orbs instead of hoarding them so even though you could get them more easily they were still too unstable to use as a high-end currency marker exalt rarity determined the ceiling on its value but the floor was always set by its utility, so with it no longer being useful the floor will drop exalt slamming hasn't been a desirable way to make 4 or 5-mod items for nearly a decade, and hoarding divine orbs instead of using them will be preferable for the majority of players. ex value one month into sentinel was at 80-100c for awhile, we've got every reason to believe it'll be lower than that 4-6 weeks into kalandra, and we won't see the week 12-13 price spike we usually see with ex because that spike is caused by demand increasing as more players start crafting upper 80th percentile items Last edited by Kanjiedge#3387 on Aug 13, 2022, 8:01:13 PM
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