Maybe the worst change in the history of POE ?

Divines without a vendor recipe are going to be much harder to get than exalts.
There are much less divination card sets for divine orbs (I think there is only one that gives a full stack of them). Reduction of exalt value will impact stacked deck value greatly as well, as most of the money was in those Brother Stashes and Alluring Bounties and whatnot. Relatively common drops of high value.

This change forces players to either play heist or expedition, as these are the only realible sources of this currency.
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TemjinGold wrote:
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Cyzax wrote:
A change that affects the 1%'ers negatively and everyone else positively may rank up with the 'best' in the history of PoE, but certainly not in the 'worst' category :-p

If you truly believe that will be the outcome, I don't think you understand how economics works. It will hurt everyone else significantly more than it hurts the 1%ers. Currently there's a ton of ways for the 99% to get exalts other than just getting lucky and dropping one. In the new system, the only way for the 99% to get a divine is to luck out and drop one. The 1% will be fine but everyone else will have a much harder time affording gear.

The supply of items have not changed (apart from the Unique reduction). Prices will retain their relative worth, but the currency used for trading may change in either type or amount.

That is how trade economics works! There is a certain amount of supply (which hasn't changed), and a certain amount of currency (which in this case change).
Convert the currency to 'effort to acquire'. That is the actual REAL 'currency' used for PoE trading. There is the same amount of items for trade, and the effort is also the same. You'll end up with the same 'effort' cost per item.

Prices will adjust so the amount of 'effort' you have to expend to buy item X is exactly the same as before. Adam Smiths invisible hand in action :-)
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Cyzax wrote:
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TemjinGold wrote:
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Cyzax wrote:
A change that affects the 1%'ers negatively and everyone else positively may rank up with the 'best' in the history of PoE, but certainly not in the 'worst' category :-p

If you truly believe that will be the outcome, I don't think you understand how economics works. It will hurt everyone else significantly more than it hurts the 1%ers. Currently there's a ton of ways for the 99% to get exalts other than just getting lucky and dropping one. In the new system, the only way for the 99% to get a divine is to luck out and drop one. The 1% will be fine but everyone else will have a much harder time affording gear.

The supply of items have not changed (apart from the Unique reduction). Prices will retain their relative worth, but the currency used for trading may change in either type or amount.

That is how trade economics works! There is a certain amount of supply (which hasn't changed), and a certain amount of currency (which in this case change).
Convert the currency to 'effort to acquire'. That is the actual REAL 'currency' used for PoE trading. There is the same amount of items for trade, and the effort is also the same. You'll end up with the same 'effort' cost per item.

Prices will adjust so the amount of 'effort' you have to expend to buy item X is exactly the same as before. Adam Smiths invisible hand in action :-)


Except that's where you are wrong. The supply of items WILL change. Right now, the vast majority of valuable items are crafted rares. Crafted not by the top 1%. With this change, those "middle tier crafters" no longer have a way to farm for their metamod currency to make these items, which will lead to them not making those items. That means people like you will have far fewer items to buy and therefore will suffer much higher prices.

The 1% will be fine. They can still afford to make their godly gear.
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Cyzax wrote:

That is how trade economics works! There is a certain amount of supply (which hasn't changed), and a certain amount of currency (which in this case change).
Convert the currency to 'effort to acquire'. That is the actual REAL 'currency' used for PoE trading. There is the same amount of items for trade, and the effort is also the same. You'll end up with the same 'effort' cost per item.

Prices will adjust so the amount of 'effort' you have to expend to buy item X is exactly the same as before. Adam Smiths invisible hand in action :-)


Sry, but firstly it seems you missed the "supply" problem.
90%+ of divine orbs on the market are from 6-links, this supply will be gone and there is nothing that will be there instead. No shards, no more div card sets.

And secondly at the same moment you not only use them to reroll the value on your items anymore, but you use them for metacraft, and thats what is the terrible change. Again, most players, even casuals with only like 5 hours playtime per week use Multimod to craft items. Prefix, Suffix can not be changed is used a lot, too, not only by 1% of the playerbase.

In the end that means 90% less divine orbs, but more things in the game that need divine orbs to function. Thats like a "double-nerf". :-)

Edit:
Even worse will be the hit for SSF Players. People think they dont get hit with that, but it will hit them even harder, because they need the "metacrafts" to make their selffound items better, and they need the rerolls. But missing out on the main method of getting the currency you need (6-links) will hit them absurdly hard.
Last edited by Nágash#6614 on Aug 12, 2022, 10:06:04 AM
Exactly - the supply for metamods (Divine Orbs now) is going to be very low, as they're removing the main method of obtaining them (the vendor recipe). Since Divine Orbs only have three sources in the game - the vendor recipe, the Sephirot divination card, and random drops - we now can only target farm Divine Orbs by killing the Villa boss (only drop source of Sephirot cards in next league's map setup). This is a massive nerf to anyone and everyone who wants to utilize metamods or reroll item values, as the supply for the material used for both is now much, much more limited and rare.

So I hope you're ready to set all your favorited maps to Villa. Otherwise, you just have to farm currency nodes in other content and hope for lucky drops, since they don't have other cards or shards or anything like that now.
You know, I can't think of a worse change. I tried for some time. I wonder how much a well rolled item will cost now...

Standard trade prices are already moving to divine orbs. "Awesome".
“We are the race of flesh, We are the race of lovers.”
Last edited by Frostride#6705 on Aug 12, 2022, 11:22:00 AM
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Frostride wrote:
You know, I can't think of a worse change. I tried for some time. I wonder how much a well rolled item will cost now...

Standard trade prices are already moving to divine orbs. "Awesome".


Yep, even in Sentinel its like 1:1 right now, but you can see in Standard the direction more cleary, its nearly 2ex - 1divine allready, and thats the problem I talked about from the beginning.

GGGs goal is to bring them on par to each other, but that will only happen if they leave the Metacrafts for exalts - then it could work I think.
Last edited by Nágash#6614 on Aug 12, 2022, 11:45:00 AM
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Zioupett wrote:
If you think exalts are going to be 10c you are completely delusional. Exalts are still very valuable and rare. Maybe they'll go down to ~80-100c, but I'm not even sure. Divines will probably be around that price too I think.


This is very wrong. Rarity in itself is NOT what gave exalts their value. Meta-crafting is what gave them value. There is no legitimate usage for exalts in the game anymore, slamming is NEVER the right choice when crafting a good or even mid-tier item. When an item has NO usage, it holds NO value regardless of how "rare" it may be.

As proof, take a look at some of those endgame, ultra-rare unique items that...are still worth 1c. Trash is trash and the market will reflect that. Very quickly, people will shift the ENTIRE market away from using exalts entirely and they will fade into oblivion like the annulment orb. BTW, annul orbs are almost as rare as exalts and look at their value...look at HARBINGER orbs which basically don't drop except as shards. Possibly even RARER than exalts when you look at all the ways to get exalts outside of naked drops and yet....worthless because there is no usage for them anymore now that all maps can be t16.
Last edited by jsuslak313#7615 on Aug 12, 2022, 12:11:11 PM
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TemjinGold wrote:
The 1% will be fine but everyone else will have a much harder time affording gear.


Well, there's this card. Assuming the harvest gamble in some form will still exist...

Anyway, it'll be way harder for those playing SSF, hehe.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
Last edited by dW2005#0568 on Aug 12, 2022, 12:13:22 PM
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jsuslak313 wrote:
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Zioupett wrote:
If you think exalts are going to be 10c you are completely delusional. Exalts are still very valuable and rare. Maybe they'll go down to ~80-100c, but I'm not even sure. Divines will probably be around that price too I think.


This is very wrong. Rarity in itself is NOT what gave exalts their value. Meta-crafting is what gave them value. There is no legitimate usage for exalts in the game anymore, slamming is NEVER the right choice when crafting a good or even mid-tier item. When an item has NO usage, it holds NO value regardless of how "rare" it may be.


Yep, 100% agree, thats why I think letting the metacraft on exalts would be the perfect thing to do for GGG, and that way we would have 2 very viable currencys worth a lot of chaos.

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