Maybe the worst change in the history of POE ?
I know, many of you allready wrote about it, but I rly think all of us should give feedback with our own thread/post. Maybe thats the way to let them at least think about this change for a second time, which one ?
The change to exalts/divine orbs ! In short, exalts will go down to 10c or less, divines will go up to more then 200c. Why ? Because the first time in POEs history we have to use "one currency item" for TWO MAJOR THINGS. Rerolling like allways AND Metacrafting. Most players use at least one sort of metacrafting to finish their items, and most use divines to reroll the values on their items, because the harvest craft doesnt work for uniques. Exalts if it goes life like planed will only be used for jewels and maybe some bow or staff (+ to gem) crafts. Nobody will rly start to throw them on items now for the 0,1% chance of getting a good mod on an exalt slam, unless there is no other way to make the item better (like it allways was). Solution: I rly think the 6-Link recipe nerf is good for the game, and is needed for the direction of POE 2, but that alone would be more then enough, because we dont rly have another way of getting easy divine orbs. Let the metacraft be exalted orbs and the goal would be reached, because that way both currencys would have their value and would both be in the 80c - 150c range. Hopefuly GGG will read some of our feedback, comments and ideas and maybe change something about it before next week. Last edited by Nágash#6614 on Aug 12, 2022, 6:53:21 AM Last bumped on Aug 20, 2022, 11:30:51 AM
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Heh ?
Exalts you had to use for the market, for filling mods on items, and for meta crafts. Now they follow natural sequence of crafting. Item, slam it until you get your mods. When item is worth it, you divine your rolls. Divining is the last step in the process. Makes perfect sense. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~ Last edited by Marinxar#3048 on Aug 12, 2022, 6:09:31 AM
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" Who in hell used exalts to slam? Nobody. |
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" Exalts for the market ....... Yes, but now gone, worth nothing Filling mods with slams ...... Correct, but only if there was no better way then taking this 1% chance of getting something good out of it. That will stay, like I wrote. Metacraft ..... Gone Divining last makes perfect sense ...... Correct, but as example, you need app. 100 divine orbs on an Ashes to get both rolls you want (20+30), and on most useable uniques its at least 10-20 divine orbs on average to get the good rolls you want. Plus, dont forget all the unique jewels you have to reroll to get good values. And thats why the demand for divine orbs allready was way higher then for exalted, but nobody realized it because of how many we had in the game (6-link recipe), but that will change now. The market will be divine orbs, buying good items will be divine orbs, metacraft will be divine orbs, rerolling values will be divine orbs - and thats the problem, because there are like no divination cards for divine orbs, no plans for divine shards, and the 6-link recipe is gone. That means there will be far less divine orbs on the market then exalted orbs, like 20-30 percent of exalts, but we will need divine orbs for all the things mentioned above (metacraft, rerolling, market). I hope you got the point and thx for your answer. Last edited by Nágash#6614 on Aug 12, 2022, 6:34:02 AM
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" vanilla exalt slams are literally one of the worst ways you could possibly try to craft an item and that hasn't changed. metacrafts were the only legitimately good reason to ever consume an exalt, and its use as premium currency was an extension of that, not a secondary purpose. only being used in metacrafts instead of getting burned on useless slams means more exalts remain in circulation, increasing supply and lowering demand divine slams are much, much more useful than exalt slams, especially since einhar and betrayal value rerolls have been removed and harvest value rerolls most likely will be as well. divine slamming is much much more useful than exalt slams with divines also being burned on metacrafts, we'll end up with less premium currency in circulation, driving up the cost of items and making the end-game less accessible. the only people who won't be affected by this change are casual SSF players who never craft anything, literally everyone else (even the sweatlords, albeit to a lesser extent) is worse off |
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" Now you can. Only downside to this whole change is, if they do not buff Annul drop rates, it's going to get very expensive. Crafting win big with this change. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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If you think exalts are going to be 10c you are completely delusional. Exalts are still very valuable and rare. Maybe they'll go down to ~80-100c, but I'm not even sure. Divines will probably be around that price too I think.
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they need to undo this change, or at least let 6 links still give divines, that's just ridiculous. this is hands down the worst change they've made i think
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A change that affects the 1%'ers negatively and everyone else positively may rank up with the 'best' in the history of PoE, but certainly not in the 'worst' category :-p
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" If you truly believe that will be the outcome, I don't think you understand how economics works. It will hurt everyone else significantly more than it hurts the 1%ers. Currently there's a ton of ways for the 99% to get exalts other than just getting lucky and dropping one. In the new system, the only way for the 99% to get a divine is to luck out and drop one. The 1% will be fine but everyone else will have a much harder time affording gear. |
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