Do you wish to grind a hundred hours for another kick in the nuts?
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Pizzarugi wrote:
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StarTraveller_DK wrote:
Thank you for your insightful wisdom on my (mostly) SSF experience (either by league or simply by in-game choice prior to SSF leagues being a thing).
I'm not going to belittle or anything, but since the implementation of SSF or even self-imposing it before it existed, you've been deliberately handicapping your experience. You want to play the game where you fight and earn everything you find and craft, but the core fundamentals of the game have trading baked into it. This means that every good drop and every craft is going to be difficult, because you're encouraged to buy what you need off of someone else.
The issues you have with finding a good Harvest craft or Synthesis base are all a fault of trade, and by opting out of it, you're willfully making the game needlessly more difficult on yourself.
Don't get me wrong. For me, 3.13 when Harvest was at its best, was the peak of PoE when players could legitimately craft whatever gear they like without having to resort to gambling. There was no better time to play SSF than 3.13, but because GGG is so woefully insistent that trade and gambling must be the core aspect of the game, that golden age had come to pass.
I very much agree with what you say. Except maybe that trading is baked into the game, because if that was the case then it would work so much better than it actually does. I think that GGG intends for it to be baked into the game, though, so we may just be splitting hairs because it indeed comes down to GGG's vision for the game.
They have, however, created SSF leagues and as such they should consider if drop rates, encounter rates etc. should be balanced differently for that experience (and if migration to trade leagues is a concern then they merely have to cut off that option). If GGG outright said that SSF is against how the game is supposed to be played then it would be obvious that the self-found experience would never interest them, but the SSF leagues exist - even in a standard version without permadeath, which suggests that SSF is not just for the racing elite (with HC SSF being the most common race format).
I also hear concerns, even from GGG, that all/more loot should matter and that too much meaningless loot drops. Some of the suggestions here aim to give all loot a much greater chance of being valuable and thus worth picking up and examining to a much greater degree than is currently the case.
If PoE existed as a standalone client then I'd be playing it offline and never upgrade beyond 3.13. Or if they offered legacy servers to connect to then I'd be connecting to the Harvest one every day and never ask to migrate to higher version. I wonder how many players would make that choice too. Maybe enough of us to have a chance of convincing GGG that their vision won't entertain as many as they have opportunity to do. It would make for an interesting poll...
I probably won't play the next league and likely not any future league because from my perspective the game is most likely to just deteriorate further with every major update. But I'm sad that's the case because I've really enjoyed PoE a lot and I wish that I still could. When this thread fizzles out, I'll probably log in once a year to check on things - until I don't anymore.
Let each player choose which version of PoE to play:
https://www.pathofexile.com/forum/view-post/24770192
Wrong. Ridiculous claims need to be addressed and corrected, otherwise you open yourself to also be ridiculed.
Wrong. My personal philosophy on expression and how I prefer to navigate the world cannot be wrong or invalid as it's just a matter of taste.
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AdRonZh3Ro wrote:
His claims, although not entirely accurate, hit all the nails that made PoE increasingly worse over the years.
In this context it is irrelevant if their claims are accurate or not. It's ridiculous because they're making claims about something without having knowledge or experience of the said thing, by their own admission.
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AdRonZh3Ro wrote:
Make a league too powerful, butcher it, repeat ad nauseam. Get currency, fail because of rng, buy mildly better upgrade for 1/10th of the cost, blame trade for being too easy.
It's pretty obvious why they make powerful leagues.
When they've made leagues that are very tame and don't reward enough, people don't participate and the complaints are the other way.
Having an ARPG where everyone gets max tier items to one shot all content in a week is not what really anyone wants in long term.
That's what Harvest was and that's what next league with old Sentinels balance would be.
Insane to you, obvious for the majority.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Aug 13, 2022, 12:15:34 PM
Long post ahead - constructive feedback in the last half of the post.
I feel somewhat passionate about Path of Exile. The original idea of no pay to win components was hugely appealing to me when I first learned about the game - and I really enjoyed the Diablo games that PoE wanted to succeed. However, the game is being taken in a direction that is thoroughly unenjoyable to me and I wish that I would have realised this long before I developed a passion for PoE.
I am by no means a skilled player and I hate when I'm forced to rush in the game. Despite having played for thousands of hours, I have never touched true endgame content. I've made it to red maps up to tier 15 and delved to a depth of 107. My highest character is level 92 in standard - and I had a level 84 character die in hardcore. I embraced SSF because I always hated the trading in the game. I just want to slay monsters and improve my gear - and sometimes I just want to feel OP.
My biggest enjoyment in PoE have come when I've been able to make steady progression to my gear, thus unlocking the opportunity to continually advance to slightly more challenging content. I've enjoyed the leagues that received the most criticism because they offered deterministic crafting options. Those mechanics allowed me to make steady progress - set a goal and work towards it, even if always with a modicum of RNG involved.
It's now clear to me that GGG intends to remove every ounce of determinism in PoE and that introduction of deterministic crafting mechanics must have been by mistake or simply to give players like me false hope. Despite playing for hundreds of hours in a league, "progress" is reduced to a matter of gambling because I simply can't amass enough chances to have a decent chance of success.
The result is the question in the title. After each unsuccessful attempt to progress my gear, I have to ask myself "do you wish to grind a hundred hours for another kick in the nuts?" Well, the answer is "probably not anymore". Even though Lake of Kalandra promises exciting content, it is all based on the same premise of eventually having to gamble all my efforts on a single RNG event.
The promised feedback:
Imagine if every rare item had a chance to matter because it offered an opportunity to improve your gear (every rare unidentified rare item would thus be a small mystery box). The recombinators offers an iota of this idea, but they're still burying progress behind layers of RNG and even that was too deterministic and so they were removed. Imagine a common currency that lets a player combine items in order to gradually improve an item towards perfection. A steady stream of tiny rewards for grinding. It could work in the way that say a ring has +43 strength and you find another rare ring with more than +43 strength then combining the latter onto the former would result in the former being upgraded to +44. The hunt for rares with higher and higher and ultimately perfect rolls would be on. We could all eventually end up with god tier items - and the game's endgame would be naturally balanced around that.
And by all means, let the best players have a hard mode available that players with less ambition can pass up while still being able to enjoy the endgame content on a less punishing level.
Imagine also that you could target farm items and modifiers by killing certain monsters - and that said monsters would indeed use the sought after items against you during the fight. You want that +2 minion gem levels helmet on the necromancer? Well, then you better be ready to take out the swarm of +2 gem level skeletons that are being summoned. Imagine if things made a kind of sense in Wraeclast.
I know that I'll never have the above. I know that now...
But I certainly wish that was the direction GGG was taking the game - instead of making it an unrewarding slot machine simulator.
GG everyone.
I wish you spend 10% of your game time to learn how to play poe how to craft items and how to farm effectively on a low budged. No offense I can get your pain. But all you problem atm coming from you not learning the game, not from stupid patch that about to strike us.
I wish you spend 10% of your game time to learn how to play poe how to craft items and how to farm effectively on a low budged. No offense I can get your pain. But all you problem atm coming from you not learning the game, not from stupid patch that about to strike us.
I'm not really addressing this patch in particular. This was just the point in time that I realised that it's not going to get better - only worse over time (from my perspective). It's been coming for a while. The game isn't for me anymore, I get that, but I see no reason why it couldn't be for me (and others who enjoy a similar playstyle). And it would be a win for everyone - GGG, the players that like what the game is now, and those of us that want the game to be even more (or something else, but I think more is better).
I did actually spend some time trying to play more efficiently, but ultimately I don't enjoy zooming around. I play the game to relieve stress, not to build it up. I enjoy full-clearing an area. I enjoy hoarding and pick up waaay too much stuff to be efficient. I enjoy playing the campaign too.
I've managed to "zoom" through the campaign in about 12 hours (if that can qualify as a kind of zooming, it was for me) - maybe that was even on hardcore, I can't remember now - but it wasn't enjoyable except for the racing feeling of setting a personal best as a goal. I think it's a little sad that the campaign is reduced to something that players just have to get over as quickly as possible.
And then about 100 maps have to be completed as quickly as possible too for atlas completion, so you can grind the same few T16 maps over and over, right? I think the atlas tree is an awesome improvement in terms of giving players choice over their endgame content. I wish it was character bound, though, and/or that you could reset it freely.
Well, I'm just rambling. :-D
Let each player choose which version of PoE to play:
https://www.pathofexile.com/forum/view-post/24770192
"Deterministic" "crafting" (as both terms only loosely apply) in PoE is at best super RNG influenced still and every mechanic that has been introduced with a degree of determinism has been nerfed shortly after or outright removed. In addition, the mechanics have been kept away from casuals because efficient use required extreme grinding, trading sim, or RMT.
I'm not holding my breath for the harvest improvements because I'm convinced that all deterministic crafting options in Harvest have been removed or will be shortly. GGG doesn't want players to have a guaranteed outcome when applying currency or crafting. There must always be a significant risk of failure, which can only be overcome through massive grinding.
You think that something might happen in future although it has stayed the same for over 2 years.
Every post so far has been just feels post with nothing to dissect while in reality we have more deterministic gameplay than ever before and you were supposed to like how PoE was "before", whenever that was.
It seems that you are unwilling to make any concrete statements or bring out examples to examine, just complaining for the sake of complaining.
I hope you're enjoying the state of crafting since your predictions turned out to be so true. You must be feeling more in control of your progression than ever before, right? :-D
I just watched GhazzyTV brick a 2 mirror craft that was getting only a quarter done. His expression truly manifested the title of this thread and looked exactly like I've been feeling for several leagues all thanks to "the vision". Utterly gutted when you lose the gamble - again.
GhazzyTV: "There's no deterministic approach."
Let each player choose which version of PoE to play:
https://www.pathofexile.com/forum/view-post/24770192
"Deterministic" "crafting" (as both terms only loosely apply) in PoE is at best super RNG influenced still and every mechanic that has been introduced with a degree of determinism has been nerfed shortly after or outright removed. In addition, the mechanics have been kept away from casuals because efficient use required extreme grinding, trading sim, or RMT.
I'm not holding my breath for the harvest improvements because I'm convinced that all deterministic crafting options in Harvest have been removed or will be shortly. GGG doesn't want players to have a guaranteed outcome when applying currency or crafting. There must always be a significant risk of failure, which can only be overcome through massive grinding.
You think that something might happen in future although it has stayed the same for over 2 years.
Every post so far has been just feels post with nothing to dissect while in reality we have more deterministic gameplay than ever before and you were supposed to like how PoE was "before", whenever that was.
It seems that you are unwilling to make any concrete statements or bring out examples to examine, just complaining for the sake of complaining.
I hope you're enjoying the state of crafting since your predictions turned out to be so true. You must be feeling more in control of your progression than ever before, right? :-D
I just watched GhazzyTV brick a 2 mirror craft that was getting only a quarter done. His expression truly manifested the title of this thread and looked exactly like I've been feeling for several leagues all thanks to "the vision". Utterly gutted when you lose the gamble - again.
GhazzyTV: "There's no deterministic approach."
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Agreed. I can't imagine why someone would continue to play this game. They'll break your builds twice a year and destroy your currency and then expect you to do it all again. It's a crazy concept, but a large amount of players like to keep what they earn or spend time on, who knew?