Exalted and Divine Orbs

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Nágash wrote:
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TorsteinTheFallen wrote:
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Rextec wrote:
they need to undo this change, or at least let 6 links still give divines, that's just ridiculous, pretty sure this has to do with rmters and not crafting


Maybe, but this change like it or not makes sense from the point of unique items gaining in value and crafting.

To add a mod will be cheaper, to make it perfect will be a lot more expensive.


I understand your thinking, and I too think the 6-link change is ok, not a bad idea at all, because the market was flooded with divine orbs, so they where worth nothing.

But the problem is that all "metacrafting mods" will need divine orbs now, and that change will hit the whole playerbase rly hard. Because multimod is still a viable crafting option for mid to early endgame gear, and then you start using prefix/suffix cannot be changed more, etc ....

And now you have to use a divine orb (a reroll currency) for crafting and dont have it for rerolls anymore, because there is no way other then luck and maybe heist to obtain them in the future.

The solution would be letting the "crafting sheme" (metacrafts) be at the crafting currency (exalts). That way the missing supply from divine orbs would not hit as hard, and exalts would not fall down into oblivion, because they still have this important metacrafts to do. Especialy important for SSF player, btw.


Agreed, agreed, agreed.
If ggg want players to actually use divines they need to bring "Master orb" currency, that only can be used for "mastermods" carafting.
Those would be a horrible idea as-well but at least ggg intention to use exalts and divines on items would be realistic.
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kaepae wrote:
If Harvest keeps the div roll, each and everyone chasing currency seriously will have to spec for it in the atlas.

I expect it to be removed and to be added again in a later league.


Harvest reroll is limited to rare items. You cannot roll your venitor's gambles, ashes of the stars or Timeless jewels with it. I'm fairly sure it will stay in the game. Perhaps it will lose the 'lucky modifier value' part which will be a pretty severe nerf.

Being removed out of Bestiary is not indicating it being axed completely. It was superfluous to have this effect available both in harvest and bestiary.

Harvest will lose 'sacrifice a scarab with a chance for it to become Winged' because Bestiary is now getting a guaranteed Gilded -> Winged upgrade recipe.
Honestly, what I expect that will happen at first, is to Divines be either plentiful or scarce.
I doubt they will hit the drop rate from first attempt.

But, I also doubt they will leave it like that and trash the economy, because they have the ability to adjust drop rates on the fly and it's not in their interest to have another mutiny by players.
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TorsteinTheFallen wrote:
Honestly, what I expect that will happen at first, is to Divines be either plentiful or scarce.
I doubt they will hit the drop rate from first attempt.

But, I also doubt they will leave it like that and trash the economy, because they have the ability to adjust drop rates on the fly and it's not in their interest to have another mutiny by players.



they removed the MAIN way to get divines, which is 6 links. finding 6 links are almost useless now unless it's high ilvl and specific base.
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Rextec wrote:
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TorsteinTheFallen wrote:
Honestly, what I expect that will happen at first, is to Divines be either plentiful or scarce.
I doubt they will hit the drop rate from first attempt.

But, I also doubt they will leave it like that and trash the economy, because they have the ability to adjust drop rates on the fly and it's not in their interest to have another mutiny by players.



they removed the MAIN way to get divines, which is 6 links. finding 6 links are almost useless now unless it's high ilvl and specific base.


Divines can drop naturally, they can always adjust the drop rate.
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Esubane wrote:
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kaepae wrote:
If Harvest keeps the div roll, each and everyone chasing currency seriously will have to spec for it in the atlas.

I expect it to be removed and to be added again in a later league.


Harvest reroll is limited to rare items. You cannot roll your venitor's gambles, ashes of the stars or Timeless jewels with it. I'm fairly sure it will stay in the game. Perhaps it will lose the 'lucky modifier value' part which will be a pretty severe nerf.


I understand the limitations, and it would still mean all rare divs would standardize as Harvest craft. Your arguments sound logical too.

We'll see.





Did you try turning it off and on again?
Think I am probably sitting at least this league out with this set of changes and how hard it will be to get divines. Maybe done overall. It is ill-considered, bad for players, bad for fun, bad for the game.
I know it will be ignored but i've been thinking and reading the forums and there are several, in my opinion ,good ideas floating around regarding the divine/exalt change.

1) Reach out to the people with the exalt divination cards and ask them if they want to convert to divines. Dont convert more than half of the exalt divi cards. Make harbingers and incubators drop divine shards.

2) To preserve the value of the exalt dont change the metacraft cost to divination orbs. Furthermore, make it so that if an exalt is used on a ilvl 84 item the random mod can;t be lower than tier 5; if on 85 than tier 4 and if on 86 than tier 3.

3) To compensate for not shifting the metacraft cost to divines increase the demand for divines by increasing the ranges of mods on POPULAR NON LEVELING UNIQUES (chaom gives 1-1000 life for example)

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Gorethak wrote:
Think I am probably sitting at least this league out with this set of changes and how hard it will be to get divines. Maybe done overall. It is ill-considered, bad for players, bad for fun, bad for the game.




I might be setting this league out as well. I'm not a super casual player, but I'm also not a no-lifer type player and due to these changes, it's probably going to be near impossible for me to get enough good gear to do well at anything end-game related. the divine orbs are just way too rare and I'm thinking they may even get as high as 400 chaos per orb.....
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Gorethak wrote:
Think I am probably sitting at least this league out with this set of changes and how hard it will be to get divines. Maybe done overall. It is ill-considered, bad for players, bad for fun, bad for the game.




I might be setting this league out as well. I'm not a super casual player, but I'm also not a no-lifer type player and due to these changes, it's probably going to be near impossible for me to get enough good gear to do well at anything end-game related. the divine orbs are just way too rare and I'm thinking they may even get as high as 400 chaos per orb.....

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