Exalted and Divine Orbs

Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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Marinxar wrote:
Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.


In all my time in PoE i have only slammed maybe two things, That is pretty sad.

The excitement is real.. just running various content for bases to slam will now be a thing for me be it delve or whatever has what i need.

Innocence forgives you
Last edited by SilentSymphony#3358 on Aug 12, 2022, 4:37:04 AM
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Marinxar wrote:
Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.

Here's the thing, you won't be rejoicing at all!

The odds of hitting a good mod on a yolo-Exalt is so low that no one ever does it!

It's ok for good 3-prop Jewels, but that's about it.

Gratz on slamming "Reflects (1-4) Physical Damage to Melee Attackers" on your Chest.

Exalts being near worthless don't help the casuals at all. The only thing that happened is that the top-end currency swapped from Exalts to Divines. But since Divines have exactly 1 Div card (which is boss-only on mediocre map and can't be increased with IIQ since boss drop), things will get nasty.
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Marinxar wrote:
Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.

Slamming is exactly as terrible as before, it's just that exalts are now so useless that there is nothing better to do with them.

The 1%, on the other hand, will do exactly the same thing they always do: find the most profitable strategy, run it, and convert their earnings into whatever they want. Whatever the standard currency for trading is does not interfere at all with it - though it may interfere with the strategies of the 99% who will have more trouble taking shortcuts (farming currency directly) or having liquidity (divines might end up so valuable that moving them around becomes difficult if you're not doing huge trades).
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ebrl wrote:
Slamming is exactly as terrible as before, it's just that exalts are now so useless that there is nothing better to do with them.


Agreed, which is why I was arguing for some kind of middle ground where both Exalts and Divines would have real value. Swapping one for the other doesn't solve anything.
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Vamphyr wrote:
While I am glad to see Divine Orbs becoming more expensive, I think that swapping Exalts and Divines serves little purpose.

Having both currencies be desirable is a much better approach. All that needed to be done was to remove the 6L/Divine recipe, without changing Metamod costs to be all based on Divines. That was it.


You are 100% right !

If "Exalts" should be there for us to craft, it would make sense to leave it as the material for metacrafts, but because of this change to divine orbs, exalts will be completly useless.

They will go down to 10c/per or even less, but divine orbs will not be at 150c, but more like at 250c, because now we have to use them for metacrafts and rerolling the values. There are no divine shards in plan, there are like no divination cards for divine orbs ( 1 maybe ?), so the only way to get them will be Heist with the right trinket.

But like allways, GGG went overboard with this change,
like they do with most nerves since more then a decade.

Solution:
Like you mentioned, leave the metacrafts as they are (exalted), and with the 6-Link divine gone, we will have both (ex and divine) at a reasonable price between 100c - 150c.
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Vamphyr wrote:
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Marinxar wrote:
Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.

Here's the thing, you won't be rejoicing at all!

The odds of hitting a good mod on a yolo-Exalt is so low that no one ever does it!

It's ok for good 3-prop Jewels, but that's about it.

Gratz on slamming "Reflects (1-4) Physical Damage to Melee Attackers" on your Chest.

Exalts being near worthless don't help the casuals at all. The only thing that happened is that the top-end currency swapped from Exalts to Divines. But since Divines have exactly 1 Div card (which is boss-only on mediocre map and can't be increased with IIQ since boss drop), things will get nasty.


Does not matter one bit. It's not 1% exclusive anymore. I have plenty of items on my red map builds that only have 5 mods on...probably some with 4. Could never bring myself to using a entire exalt on that... So will I get earth shattering slam every time... obviously not, but it will; still be better than what I had. Maybe now I will be able to move in to end game finally.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
Last edited by Marinxar#3048 on Aug 12, 2022, 5:59:29 AM
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Vamphyr wrote:
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Marinxar wrote:
Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.

Here's the thing, you won't be rejoicing at all!

The odds of hitting a good mod on a yolo-Exalt is so low that no one ever does it!

It's ok for good 3-prop Jewels, but that's about it.

Gratz on slamming "Reflects (1-4) Physical Damage to Melee Attackers" on your Chest.

Exalts being near worthless don't help the casuals at all. The only thing that happened is that the top-end currency swapped from Exalts to Divines. But since Divines have exactly 1 Div card (which is boss-only on mediocre map and can't be increased with IIQ since boss drop), things will get nasty.


I don't know, my 800+ ES Body Armour got 2 tier 2 elemental resistances. And that was before defenses could roll higher values on gear itself.
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Vamphyr wrote:
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Marinxar wrote:
Only 1%'rs have a problem with this. The rest of us rejoice that we will finally be able to afford slamming gear.

Here's the thing, you won't be rejoicing at all!

The odds of hitting a good mod on a yolo-Exalt is so low that no one ever does it!

It's ok for good 3-prop Jewels, but that's about it.

Gratz on slamming "Reflects (1-4) Physical Damage to Melee Attackers" on your Chest.

Exalts being near worthless don't help the casuals at all. The only thing that happened is that the top-end currency swapped from Exalts to Divines. But since Divines have exactly 1 Div card (which is boss-only on mediocre map and can't be increased with IIQ since boss drop), things will get nasty.


No one ever did it because it was expensive. Now it will be 10x cheaper or you get 10x better odds than before to hit something good for the same price as before.

I say it's a big buff to crafting.

Diving gear on the other hand will be nightmare.
Last edited by TorsteinTheFallen#1295 on Aug 12, 2022, 6:50:38 AM
This change will actually screw over the top gauntlet players. You can deterministically farm exalts for making gear. You can't do so with divines.

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