Divine / Exalted orb ?????

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Anngrat wrote:
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Nohmah wrote:
Seems like a buff to Tujen re-roll coins. /s


They changed tujen drop rates for divines...



Everything related to divines was burned to the ground
No lol.Divines were 14c and exalts were 125c in standard.
IGN:mmlaznj
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DarthSki44 wrote:
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Bleu42 wrote:


Did you clip my entire post just to have a snarky one liner


Yes, yes I did.

And its only fair to combat a totally hypothetical arguement that a percieved negative change is actually good, because of some future state that may never exist.


This is the problem right here, you aren't combating ANYTHING. You clipped a single sentence out of what I said and then made a joke about it. You aren't discussing anything, aren't offering any counter arguments and are in fact just making these forums worse.

Secondly, the idea that a hypothetical holds no water because it relies on a "future state that may never exist" is one of the most asinine replies I could have seen. My opinion on divine orbs directly holding back the potential power level of end game uniques doesn't rely on a single possible future state. It is in fact a wholly contained opinion. The only future state I offered was that because divine orbs are becoming a lot rarer, and / or *if* they removed divine orbs, there's no reason why end game uniques can't be buffed substantially.

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youngjuzell wrote:
GGG didn't respect our time. They make everything harder and harder to find. Now both ex and divine are rare af.


yet again they screw over players who dont spend all day farming :/
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Bleu42 wrote:
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DarthSki44 wrote:
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Bleu42 wrote:


Did you clip my entire post just to have a snarky one liner


Yes, yes I did.

And its only fair to combat a totally hypothetical arguement that a percieved negative change is actually good, because of some future state that may never exist.


This is the problem right here, you aren't combating ANYTHING. You clipped a single sentence out of what I said and then made a joke about it. You aren't discussing anything, aren't offering any counter arguments and are in fact just making these forums worse.

Secondly, the idea that a hypothetical holds no water because it relies on a "future state that may never exist" is one of the most asinine replies I could have seen. My opinion on divine orbs directly holding back the potential power level of end game uniques doesn't rely on a single possible future state. It is in fact a wholly contained opinion. The only future state I offered was that because divine orbs are becoming a lot rarer, and / or *if* they removed divine orbs, there's no reason why end game uniques can't be buffed substantially.



Yes in fact I'm combating exactly what you said which was:

"
Honestly an awesome change, or i should say it WILL be


That is based completely on a hypothetical state of the game that might never come. The argument other people are making are factual events of the economy post 3.19 release. I think it's very reasonable for people to be concerned or viewing this as a negative.

It doesn't matter how you "Feel" about the contradiction I called you out on. The forums will always have people with differing opinions. If jokes, or making light of your hypothetical, personal future design state of PoE, bother you, oh well.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Aug 12, 2022, 6:24:43 PM
Buying a poorly rolled Ashes for 30-60 div orbs, then having to spend Div orbs to reroll its variables....last Ashes I had took over 34 Div orbs to get it 1% of off max 10% mana 29% qual, that will not be happening again.

It's not a great change, it seems a poorly thought out one.

Exalts will be useless, I only ever used them for Meta craft costs or buying Chaos orbs / items, services.

Div Orbs I used a fair bit for their purpose.

But they have increased the need to use them for their primary purpose and added Meta craft requirements and purchasing currency/items/services.

Then they remove corrupt 6l vendor 1 div orb, nerf the % chance on Heist trinkets, and we lose 6? sets of div cards that gave exalts for 1 that gives Div orbs, and since Synth league I have yet to collect 1 full set of that card, and I heist a lot (lots of stacked decks turned in).

And as an added misery I play on the Xbox console platform, so we might have 6k players week 1 to 2, till we lucky if we have 2k at week 5.

I like what they did with Harvest & Beyond, I can live with the nerfs, not happy about the loss of fated uniques, and I'm dreading what this Ex/Div swap is going to do to the console economy.
@DarthSki44 Because quoting in this forum is very annoying sometimes.

There's the misunderstanding. You're incorrectly reading what I said and assuming what I meant was something hypothetical WILL become true. Again, this is a symptom of you habitually clipping what people say, without full context, and you're not even quoting the entire SENTENCE.

What I typed was "Honestly an awesome change, or i should say it WILL be when they actually buff end game uniques". This is me giving my opinion that the change to divine orbs WILL be good (again, an opinion) WHEN they buff end game uniques. I then go on to detail WHY I think that.

You didn't call me out on any contradictions, and you didn't even offer up a differing opinion. You are, on purpose, half-quoting me and clipping half sentences out of context because you dislike my opinion.
Last edited by Bleu42#4018 on Aug 12, 2022, 7:10:54 PM
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Deonbekende wrote:
I don't understand GGG decision.

Exalt will now only be used for veil craft which will cost more than before. Crafting wand trigger for exemple was 12 chaos now it will cost 1 exalt (40 chaos+ ? ). Will people use exalt to slam item now ? is the "problem" fixed ? Im not even sure !!

Divine is the new multimod but because we can't farm divine as easy as exalt ( no shard, shit div card, no more 6L recipe etc ... ) the multimod craft will be way more expensive. Divine currency purpose is to change numeric values of item but because it now so expensive, like old exalt divine will not be use to "slam" but instead be used as an currency trade. It's the new exalt with the same problem.

What does those change fix exactly ?


Can someone explain to me.


The epitome of disconnect from ggg
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
This change is a Proof of Ignoring the standard Players.
All my time spend to gather exalts are gone within a blink of an Eye.
This is Unacceptable for Standard i've been literally robbed by just one decision of GGG.My currency is Not worth anything Now.İ think this is the biggest Mistake they did for all over the Years.Most people will just stop playing this game.İ think i will stop playing too this is a very Bad decision.İ loved this game but not anymore.
Last edited by JackTheRipperisBack#1626 on Aug 12, 2022, 9:57:57 PM
Consider this my minor foray into conspiracy theories, but I have to wonder if this change is there to distract from their changes to aura reservation and defenses, to say little of the complete neglect of melee skills. I mean, everybody was losing their minds when the manifesto dropped, and then the divine/exalted orb thing dropped and now that takes up nearly all of the conversation.

I wonder what next week's source of aggravation might be. :p

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