So basically its gonna be trickster league is it not?
This ascendy is ridicilous better play it while you can cuz in next league they gonna nerf it and then this ascendy gonna stay solid hopefully but in this upcoming league its gonna be like cyclone league 50% of player base wil be trickster
Last bumped on Aug 17, 2022, 3:25:00 AM
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Trickster gets a nice Buff. But it will be aurabot/mf league. Groupplay is so op now.
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" it always was op theres nothing new about that |
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I dont know ... it looks ok but there is nothing really that OP.
Heartstopper: Every 10 seconds, Take 40% less Damage from Hits for 5 seconds and Take 40% less damage over Time for 5 seconds. Only ok, because you cant control when it is on. 1 shots still happen. Polymath: 3% more Damage for each different type of Mastery you have Allocated, and Recover Stuff on Kill Good, about 20% more damage. Stuff on kill is QoL only. Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. Not as good as it looks, there are lots of sources for +charge, and this is about 8% more damage. Duration is meaningless since you usually have a solid way to build charges. One Step Ahead: Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. Its ok, do 8% more damage usually and take 8% less? QoL on temp chains etc. Soul Drinker: Requires Escape Artist. 2% of Damage Leeched as Energy Shield, 20% increased Attack and Cast Speed while Leeching Energy Shield, and Energy Shield Leech effects are not removed when Energy Shield is Filled. Its ok, ES tricksters get free energy shield leech, and overleech... meh. Spellbreaker: Requires Escape Artist. +20% chance to Suppress Spell Damage, prevent +10% of Suppressed Spell Damage while on Full Energy Shield, and 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage. Solid defensive but limit to ES tricksters... still this is actually 20% less damage taken from spells when you have full ES, and that should be common because ES recharge ticks on when you take any spell damage. Last edited by trixxar#2360 on Aug 11, 2022, 11:07:10 PM
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Does the trickster action speed node work with cyclone? Meaning it negates the reduced move speed of cyclone?
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Cyclone affects movement speed, not action speed. They're different. Action speed can be thought of as a More/Less multiplier for movement speed.
My first thought: Replica Rumi's Concoction. Though divining it will be expensive now... Украина в моём сердце
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" It not about the damage, it's about never being slowed/stopped by anything and enemies 'near you' never being able to speed up. It defensive - the 8 more or less is just a thin layer of icing on top of what is already a nice way to stay alive. Yes, I know you can get other sources of freeze/maim/whatever immunity, but now you don't have to. I think this rework is really good, but not so good it's all anyone will play. Of course, it focused on by GGG and good-enough there will be a lot of streamers and chatter and builds for it - so it will get used a lot. |
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" Yeah Im not saying they suck, but I dont think they will be in top 2 ascendancy, much less a 'trickster league'. The slow thing just helps in random maps where you hit a sirus touched mob with 300% action speed or a hasted archnem mod... bosses I dont think use haste mods so it has no real bearing on difficult content. Or where do you actually see it being useful? |
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I actually think it looks pretty balanced - I might eat my words but on paper it looks like a reasonably well designed defensive ascendancy for shadows, which is what they needed I think.
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Trickster is lit, but I don't think it's OP. Very good for SSF for sure. Between Trickster and the Instinct wheel + mastery, that's already 54% suppression covered. And more action speed and basically immunity to snare type effects is amazing QoL.
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