Revert 15% mana reservarion change
Personally I feel the game has been taking steps backwards.
I don't care about Reservation because it reminds me of beta when pretty much everyone was an Aura bot. Auras remain probably one of the worst concepts in the game because few are interactive. They're just click and forget generic stats. Divine Blessing is how all aura / support should work. Real-time Active use of potent AoE debuffs and buffs. The overall reduction in Defense is minor but I'm still not playing melee. I have 4 build concepts on the back burner for leagues now that I wish I could play but it's not worth it. Even after the Bow buff everyone has gone over to CoC again. One step forward two steps back and we're back in a previous situation, yet worse. "Never trust floating women." -Officer Kirac
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If they were serious about balancing mana reservation, they would delete THESE FUCKING THINGS
they were broken as mediums, theyre still stupid as smalls. get rid of them, and you bring the top end DOWN, without touching the average joe build. |
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" Or even better, adjust monster damage output so we can stay alive without stacking the best defences the game has to offer. |
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" i think this nerf was justified except for marauder/duelists because their mana reservation cluster is trash without it. and they nerfed precisely so that you will have to spend those "6 passives" the idea behind this nerf is how even if you a re not an aura bot you can reserve shit loads of auras. but the problem in my opinion is the imbalance between how a character in the top side of the tree can reserve 2 times more auras than a chars in the bottom side which is stupid imo. the problem with removing the 15% mastery is that the GAP between both is gonna become INSANELY bigger now. as a duelist or marauder you don't want to go to the top left wheel and you probably can't go to either of the right side wheels in most cases. you only have one shitty wheel which does nothing without the 15%. so yea again i think this nerf is justified except for the marauders and duelists in which case their wheel should be buffed. in other words, this nerf will hurt melees more than anything and they already have enough issues. the same as when they nerfed "fortify so that casters cant' use it" and melee poison / bleed builds are the ones who got deleted by that nerf. i think a nerf should not go through if it is directed towards something op, but hurts the weak part of the game in the process people would rather that op shit to stay in the game, than losing their ability to play their favorite weak shit. Last edited by naturefurys#5060 on Aug 6, 2022, 1:20:02 PM
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