Revert 15% mana reservarion change

This will make it harder to stack grace + determination which makes it harder for melee-range builds that need the defenses.

I don't think the Fortify change compensates anything.


Oh what am I saying...without a doubt GGG has extensively tested this.
Did you try turning it off and on again?
I mean on some builds you actually only squeeze in an aura jsut because of this lol
This can make like many builds harder to fix.
For 4 leagues auras and reservation efficiency has been getting nerfed
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robert2003 wrote:
I mean on some builds you actually only squeeze in an aura jsut because of this lol
This can make like many builds harder to fix.
For 4 leagues auras and reservation efficiency has been getting nerfed

It's messed up that your defense is coming from those two and the defense of your gear can be whatever. As comfortable as it is, things shouldn't work that way.

Wouldn't be sad to see that crap gone, but then defenses have to work without.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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robert2003 wrote:
I mean on some builds you actually only squeeze in an aura jsut because of this lol
This can make like many builds harder to fix.
For 4 leagues auras and reservation efficiency has been getting nerfed

It's messed up that your defense is coming from those two and the defense of your gear can be whatever. As comfortable as it is, things shouldn't work that way.

Wouldn't be sad to see that crap gone, but then defenses have to work without.

I mean if you want to survive you need AT LEAST determiantion and the banner, and you also need an damage aura to scale your damage, so now by removing the mastery instead of having one mroe aura you cant have it, which means like 30%+ builds loser either some kind of damage or survivability, msotly it means rf will be fucked next league.
With League start in mind. Who will suffer more from this change?
The strong build which will do d´fine with one less aura or the weak build with barely enough damage and survivability to stay afloat?
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TorsteinTheFallen wrote:
There's alternative, Enlighten gems which btw are going to jump in price even more now when everyone will want them.


Just today, bought 1 lvl 4 in standard for 9 ex. Fun times.
“We are the race of flesh, We are the race of lovers.”
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kaepae wrote:
This will make it harder to stack grace + determination which makes it harder for melee-range builds that need the defenses.

I don't think the Fortify change compensates anything.


Oh what am I saying...without a doubt GGG has extensively tested this.

You can use ward now as a melee, it is 4s recharge time now xD
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gageris wrote:
You can use ward now as a melee, it is 4s recharge time now xD


AAaaahhh I see it. Minimal impact on gearing too how could I miss it ^^
Did you try turning it off and on again?
Just as a tip in case people don't know, there are some pretty easy options for getting some extra reservation efficiency.

Small cluster jewels with mana reserve can give you at least 40%+ more reservation efficiency than the mastery. It's so much that for the build I'm planning on, I'm able to switch my reservation helmet enchant for a damage one instead, and I can save 2 points I was using for mana and put it into something else. At first, I was going to swap my anoint to Sovereignty, but I realized it wasn't necessary.

So if you aren't using these yet, you can try to change your build to use one or more of them:
- anoint a mana reservation notable
- use a mana reservation cluster jewel
- helmet enchant
- eater of worlds helmet mod

"
This can make like many builds harder to fix.

There used to be a time when people actually enjoyed doing that, just like I'm doing now. I do actually like modifying my build to adapt to changes, like solving a puzzle. It allows me to try things I haven't done before. But I guess these days, it's an annoyance. There's no more "All right! Let's open PoB and see how to fix my shit."
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Revnaut wrote:
There's no more "All right! Let's open PoB and see how to fix my shit."


With the builds that I to know have some wiggle room this is an ok thing.

There's some (fairly) standard builds (mostly 2h melee) in the southwestern side that were already harder to build that get hit too. I was hoping for some buffs.


But I see your point and thanks for the tips.
Did you try turning it off and on again?

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