Reduce the amount of loot. Add an Auction House. Make item acquisition and liquidation MATTER
Chris Wilson said that in order to have an AH they'd have to reduce the amount of drops across the board.
Do it. There's too much shit anyway. What is the value of my own life when it is taken from others so easily? Last bumped on Jul 20, 2022, 2:44:18 PM
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They legitimately need something in game instead of poe trade for sure and all these third party tools. The current system of trading/selling is extremely clunky. Unfortunately I think their already at the point of no return to overhaul that in poe 1 but I seriously hope they are thinking of something for poe 2.
They need to find a way to further condense drops like they did for some of the items like scrolls and basic currency. That was a huge step in the right direction. Either that or they start scrapping older league mechanics that have more items in them which I don't think will go well for many. I'm not sure why the item drops would prevent ggg from making a auction house or whatever you want to call it for in game trading/selling. It would be a headache for sure and they would need to focus on it really hard. Think they might be too caught up with the 3 month expansions probably and poe2 to get something of this magnitude done. Your gonna need a lot of resources for something like this. It's a tough conundrum as all the itemization is what makes poe great to alot of players but it also causes a ton of headaches for others. Finding that right balance is a big issue for GGG to tackle. I wouldn't want to be in their shoes. |
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They shouldn't just say we will change it in poe2 though. Test your concept on the patience so poe2 can learn and be better. Like imagine then just changing the loot for poe2 if it ever comes out. It is young to be dead on arrival unless they really have been pushing the worst ideas on poe1.
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AH systems aren't worth the price. Esp in a F2P game.
One could argue the reason itemization is so bad at this point is exactly because of the AH systems that were added. If I were thinking about drop rates with a global (not even regional) AH I'd be considering all players not individuals. Bots are exactly why they refuse to fully automate it. Even in it's current state this game only survives the bot scourge thanks to league resets. "Never trust floating women." -Officer Kirac
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" That's not what Krillson was talking about, at all. By "reducing the amount of drops to balance for an auction house" he was talking about GOOD drops that players want. I.E., if the current patch gives a 1/100 chance for Eater of Worlds to drop a Forbidden Flesh, the auction house balance version would be 1/1000. Rare items would be reworked to be even less likely to have good combinations of mods. Currency drop rates would be gutted. Etc. |
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" Do it. What is the value of my own life when it is taken from others so easily?
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Yeah, do it. Obliterate drops and make trade pretty much mandatory if you can't outright no-life the game. Screw SSF as well as those who just prefer to do as much shit as possible on their own rather than permanently leaning on trade as a progression crutch. Seems brilliant.
I have a pretty good sense of humor. I'm not German.
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" I don't understand this comment. SSF is already a separate league without trade, and trading wouldn't be "mandatory" in regular leagues because it would be an automated process. What? What is the value of my own life when it is taken from others so easily?
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The AH better not be a npc at your hideout or I'm gonna be stupidly angry with their vision team.
#nomoregarrisons Thus make a endgame town for this " auction house ". A town that's not ghosted. Then if you're gonna say that a mmo version of a AH is better than their limited multiplayer version of a online trading site. Well you may as well say that for everything multiplayer or social poe offers. Limiting the multiplayer experience with maps. Limiting the multiplayer experience with zoomers. Limiting the party experience with isolated nonimmersive hideouts. People don't want to go to a site to AH, they want a mmo town AH. So how is anything else social any different? People want to not use the forums to post or talk about or show off builds to the majority of their server & not just 6 hideout friends only to show off to. So besides using the forums for these build show posts or guides. Why not just have better areas in game for people to have forum related talks, while showing off their char, without having to make a forum post or screenshot for this? To also show off to more than 6 people at a time. Nobody wants to admit they rival, weigh, or compare themselves to other players for poe. They all want to pretend they are single players. Then they'll make long list posts with screenshots or guides, trying to show off more than just mtx only. Their builds, playstyles, or overall knowledge. Hours or pages written by POE'ers, as theirs very little space to do so while playing. Many forum posts should be elaborated while playing, with heros standing around a town talking to many people, sure chat too, tho something more than just forum posts, global chat, or bitesize hideouts, social wise. Everything players tell others about for this game is 90% done on the forums. Chat or Hideouts from the game, isn't good enough, that's why most write so much on these forums more than any game ever. As for the AH, ye loading screens to my hideout just to make 1 trade, then repeat 3 more loading screens for 3 other trades. & before that not really telling new players they need a stash tab to sell stuff. This game sells MTX fashion just fine, people buy your fashion if they trust your game design. Devs don't need to sell stash tabs too. Kinda wack these tabs. Sell nothing that ruins immersion or party expansion of seeing 100 people around town, aka do not sell hideout items. Doubt hideout furniture is even all that popular, probably some niche whales, tho like I said WoW Garrisons weren't popular. If you were able to decorate a WoW Garrison, still not popular. Wouldn't be WoW popular for shop either. Only Final Fantasy may do furniture stuff, so unless your willing to add 100 rp related environments or features, than don't sell furniture only final fantasy gets to. Sell nothing that makes a new player more confused about the game, aka stash tabs. Jesus theirs like 100 ideas that make immersion work that you may sell, already stated bard instruments with gw2 notes (how does that effect parties negatively like hideouts do? instruments won't). Or sell some other social field toy or guild banner for grassfield hangouts. Aka outside bridged zone events, near a 30 to 100 player active town, with a Auction House. 100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map. https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/ Last edited by RuneLuthien#3437 on Jul 16, 2022, 12:48:44 PM
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" Because as I mentioned they're likely looking at drops from a global world wide perspective not a player's perspective. Increasing availability of items means lowering their frequency. If a player isn't online their item isn't being sold. This makes a huge difference. It's unlikely they would create an entirely different drop table for SSF If they did I'd prolly play SSF because I don't trade anything under 100c anyways. I think a lot of players would prefer to get their items as drops with minor crafting instead of what we have. Depending how many players flock to SSF if they changed drop tables they'd now have a huge fluctuation in trade league. Knocking all out of whack. Doubt they want to deal with it. "Never trust floating women." -Officer Kirac
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