PoE, my Forever Game lost?

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rzuk892 wrote:
I feel ya.

I miss the simpler time with just life+res gear and some cool, cheap uniques.



I don't mind added updates, but I tell you these days when I see a build guide or something that looks fun, and you inspect the gear closer, the sheer amount of added mods you have to worry about in the hopes that it all compounds to the result you like is pretty annoying. I don't really like clicking through PoB to test out ideas either, I want to play the game. Even the already famously complicated passive skill tree got more complicated with cluster jewels and ascendancies and masteries over the years, yet I still find myself clutching to life nodes just like it was 2013
One shotted by white mobs in maps 6 tiers lower than ones I have already cleared.

I'm out.

This is complete trash.
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Killtrox wrote:

5. Without watching dozens of hours of videos, reading in-depth mechanic guides, or watching Mathil's every stream, you simply cannot enjoy the game any longer if you value progression and stellar loot drops. What started as an ARPG player's wet dream has turned into a game of frustration. Between the bots destroying the economy, the trade system being a top-tier piece of shit, game development balanced around a logout macro, thousands of specific mechanics that have zero explanation in game, with huge sweeping changes requiring people to constantly be learning, there is no longer room to just log in, kill shit, loot shit, and feel good about it. I am not sure if anyone else had the experience that I did, but every league used to have a tipping point. Once your build got to a certain level, and we're talking a LOT of work to get it there, the game became..... fun. I felt powerful and capable. I was able to harvest the fruits of grind and gear. That is gone. There is no longer a feeling of satisfaction once you hit that point. It seemingly no longer exists.


I agree with every single word you said above. And I feel exactly the same.

I've spent 1k+ hours ingame and most likely 300+ hours on research about the game. I consider myself casual without the need to push for achievements or results. I want to just enjoy farming and make it as easy as I can, because that is a relax to me and enjoyable game.
Develop a character, put some effort to it (100 hours to lvl and develop?) and see it get powerful to farm and get rich (having 100ex is rich for me). If I get even more and can one day afford a HH or MB? Awesome, I'll love the game even more.

I sort of achieved that in previous leagues I played (Ritual, Scourge, Archnemesis) and I loved the game for it, it felt good. But after 120 hours In Sentinel and having the experience from previous leagues, I didn't achieve it and I can't see it in any near future. Developing a character is like a hassle to me. I don't enjoy it, I do it only to reap the rewards of being strong and farming easily to get nice drops. This league feels like only a hassle with no rewards for me at this point.

There are couple of major points which makes me feel bad about the game now:
1. I need to play an OP meta build just to survive.
I enjoy minion builds, it's more relaxing for me = more enjoyable. I liked RF too. I tried Spectres and then Dancing Dervish this league and it was fun, but the game just showed me that this isn't viable like leagues before. So I was forced to play Skelemages, which I don't enjoy, but I can at least survive :-/
PoE has a build diversity in theory, but not in practice.

2. I feel that currency generation has changed this league. I do like finding currency, unique drops or using mechanics that drops something I can directly sell, I don't enjoy crafting as it is overcomplicated and risky to me. Crafting doesn't give me the dopamine rush either, it doesn't feel good to me. I like finding things. Last league I was happy with Harbingers, Expedition drops I sold, Archnem mechanic drops and some basic Harvest crafting, like cluster jewels. This league, I wanted to go the same strategy, but it just doesn't work. Expedition drops less things while being more difficult, so I can't even farm drops of 83ilvl logbooks, Harvest crafting isn't selling. I suppose I used to sell to casual players, which are now gone and pro-players have no use for my shitty crafts.
So in order for me to farm more and easier, I need to be stronger, but I can't get stronger as I have no currency to improve. I don't even have a 6-link as I don't have currency to buy fusings and farming 1500 of them myself when I die in every single map.. no thank you. I AM STUCK.

3. Researching more in order to fix 1. and 2. brings me to a 3rd point. Seeing Streamers and Youtubers farming 10ex/hour. I don't need to compare myself with others, not in life, not in a game, but having some knowledge of how the others are doing is helpful, as it can indicate where you might need to improve, if you want to.
Seeing people farming my entire build value (after my 120 hours played) in one hour is very discouraging. I feel like I am trying to catch a train that has already left a station. Some people were skilled enough to get a ticket to sit comfortably, while I wasn't skilled enough to get one and I am trying to catch a train by foot... you can guess that feeling, it feels impossible and makes you want to give up.

For some reason, I didn't have these issues previous leagues, but this one is just utter disappointment. I feel like a gap between pro and casual players got bigger, the game harder, the currency comes more from crafting than drops and the viable builds (for noobs like me) are like 5 instead of 50 like before.

I want to play PoE, but I am stuck and can't find a way out in the current state, so I give up.
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Foreverhappychan wrote:

PS my advice as the former Ruler of Wraeclast? Uninstall the game and play something else. Lots of something elses. Regain the perspective of where PoE actually stands in the larger gaming world -- it's a tiny fucking niche aimed at a fairly small group of players who probably aren't you. Play something that IS aimed at you, whoever you might be as a gamer. Or try something totally left field. And then come back when you remember you haven't played PoE in a while and don't really miss it. If it still feels like it's off the rails, uninstall again and ask Support to delete your account. That delete part is important: you can't fake catharsis. You want the weight lifted, you have to remove it for real. This has the added side bonus of REALLY discouraging any sort of ill-fated curious relapses: four standard stash tabs only? LOLNOTHANKS.


I had a rotation - DOTA2 Ability Draf and POE.

Dota2 Ability Draft i would go to when felt competitive, but would need to get off when got tired of dealing with people on my team throwing us.

POE was to rest from people and to grind some shit while listening to podcast, would go back to Dota2 when monotonous grind was too much.

Now I am missing part of rotation and cannot find a replacement that fits the requirements of being mostly fucking chill grind with feeling of progression... I am all for getting serious and busting ass fighting some boss, but if I gotta bust ass on every second rare then it becomes fucking stressful. Can't have two stressful games in my rotation on top of having a stressful full time job.

Why do they need to juice the baseline game when there is a gazillion options to juice the game to reach the desired difficulty but on own terms? The reasons must be something shitty, which they cannot talk about, cause CW doesn't really come out and straight up say "I want it HARD cause I like it that way", its always some convoluted non-answer shit from him when its comes to "why is this needed/good?".
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jun 1, 2022, 5:34:10 AM
I have read every single response in this thread multiple times. I appreciate those of you who took the time. I was expecting an entirely different response as you don't put yourself out there on the internet these days and expect anything other than shitposting. I am also a little relieved to discover my issues with the game are shared by others. Non-ironically proud to share my favorite game with you.

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2. My perceived #1 problem with the game: The bloat in this game is the worst I have ever seen in my gaming career. There are SO many half-baked mechanics from previous leagues that just never really add any depth, only frustrating complexity that requires real research.


I honestly don´t get this community anymore.

1. They always wanted options to decide what mechanics they favour.
- Implementation of Atlas regions + Maven points to favour content u like.

2. Then people were annoyed to be bound into a certain region.
- Atlas region gone, all the content u want is worldwide now

3. Biggest complain: FOMO, people feel forced to use content that appears
- They introduced something really awesome: The option to BLOCK league content u dont wanna see by also increasing other content u want to see.

And now you come along with your "the game has too much bloat". Dude, what the actual fuck... Just spec into those points and kill all the content u find bloaty and done but no, rather cry on the forums aout something you can fix yourself within a few clicks.
"
Vennto wrote:
"
2. My perceived #1 problem with the game: The bloat in this game is the worst I have ever seen in my gaming career. There are SO many half-baked mechanics from previous leagues that just never really add any depth, only frustrating complexity that requires real research.


I honestly don´t get this community anymore.

1. They always wanted options to decide what mechanics they favour.
- Implementation of Atlas regions + Maven points to favour content u like.

2. Then people were annoyed to be bound into a certain region.
- Atlas region gone, all the content u want is worldwide now

3. Biggest complain: FOMO, people feel forced to use content that appears
- They introduced something really awesome: The option to BLOCK league content u dont wanna see by also increasing other content u want to see.

And now you come along with your "the game has too much bloat". Dude, what the actual fuck... Just spec into those points and kill all the content u find bloaty and done but no, rather cry on the forums aout something you can fix yourself within a few clicks.



It's not Harvest they're complaining about but Betrayal most likely.
"
Shagsbeard wrote:
There's no such thing as a "Forever game".




You just need to evolve and expand it into a 3d mmo.
"
Vennto wrote:
"
2. My perceived #1 problem with the game: The bloat in this game is the worst I have ever seen in my gaming career. There are SO many half-baked mechanics from previous leagues that just never really add any depth, only frustrating complexity that requires real research.


I honestly don´t get this community anymore.

1. They always wanted options to decide what mechanics they favour.
- Implementation of Atlas regions + Maven points to favour content u like.

2. Then people were annoyed to be bound into a certain region.
- Atlas region gone, all the content u want is worldwide now

3. Biggest complain: FOMO, people feel forced to use content that appears
- They introduced something really awesome: The option to BLOCK league content u dont wanna see by also increasing other content u want to see.

And now you come along with your "the game has too much bloat". Dude, what the actual fuck... Just spec into those points and kill all the content u find bloaty and done but no, rather cry on the forums aout something you can fix yourself within a few clicks.


Fair critique. I think you may have oversimplified my point, but I sincerely do appreciate you taking the time to share your perspective.
"
Killtrox wrote:
"
Vennto wrote:
"
2. My perceived #1 problem with the game: The bloat in this game is the worst I have ever seen in my gaming career. There are SO many half-baked mechanics from previous leagues that just never really add any depth, only frustrating complexity that requires real research.


I honestly don´t get this community anymore.

1. They always wanted options to decide what mechanics they favour.
- Implementation of Atlas regions + Maven points to favour content u like.

2. Then people were annoyed to be bound into a certain region.
- Atlas region gone, all the content u want is worldwide now

3. Biggest complain: FOMO, people feel forced to use content that appears
- They introduced something really awesome: The option to BLOCK league content u dont wanna see by also increasing other content u want to see.

And now you come along with your "the game has too much bloat". Dude, what the actual fuck... Just spec into those points and kill all the content u find bloaty and done but no, rather cry on the forums aout something you can fix yourself within a few clicks.


Fair critique. I think you may have oversimplified my point, but I sincerely do appreciate you taking the time to share your perspective.

I don´t think at all that I´ve simplified anything but sure, I can go more into detail if you would like me to make your point look even worse.

Your main critique on the game was the overall bloat. I´ve adressed this already in my post. Let´s go ahead and focus on your 2nd part, the "half-baked"-mechanics.

First of all, your initial statement of "they do not any depth, only frustrating complexity" is a logical fallacy - you can´t have both at the same time.
Eigher you have mechanics like breach, blight, delirium - where you simply touch a breach, a Deli Mirror or an Ichor pump and kill monsters - or you have mechanics like Heist or Betrayal that are layered with easy-access starting points like contracts and end up in encounters like catarina or blueprints. The sole statement that mechanics do not have any depth while being complicated is just illogical.

Secondly, let´s see how much depth those mechanics actually have, shall we? I do that for ONE mechanic, as I don´t see a reason why I would do that for all 17, but trust me on that, it applies to all of them. If you think of a mechanic that can not be scaled in a way I present my example, let me know and I show u that it can.

Example: Breach. You touch it, you kill monstes, you collect breach splinters and upgrade them to breachstones.
--> I don´t know whats complicated about it. And yet still, it offers a lot of depths when you are trying to minmax it: You can spec into the atlas nodes, you can force specific breaches onto the map as well as add more breaches via sextants, you can eigher spam breaches and turn that into hidden-farming for profit or you focus on farming chayula itself, and have the chance to incorporate betrayal into it to upgrade your breachstones. You are given endgame options of flawless breachstones as endgame content as well.

Each step of the ladder requires more knowledge but it does a lot of depth to it when you are pushing it to the endgame. So yeah, you have any other points I need to tear to shreds or do you mind taking a few min to overthink your overall statement?
Last edited by Vennto#1610 on Jun 1, 2022, 9:24:39 AM

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